Empath Spells: Herb Missiles, Troll Blood Update 03/22/2017 02:03 PM CDT


Herb Missiles generates a random herb with Herb Production and uses it as a missile at the foes. The part that makes this great for me to think about is that the spell will *put foes into roundtime* as if they had consumed the herb and the wound will be generated during that time from minor to whatever level the bolt hits to become. This is to resemble the healing quality of herbs and their huge RT to heal down from. When the spell becomes a weapon, the RT will be a huge advantage. They may not be 30-40+ second RT's but a 12 second RT might be possible or maybe the super high RT's can apply for overpowered hunters like 100th level paths in Kiramon.


Blood Fusion makes the Empath able to use their physical blood magically to enhance a weapon with Empathic specific utilities. The first thing it does is transfer blood back to the wielder whenever it is successful in warding with a physical AS strike. But when you are maxed at blood HP level, the weapon will store the blood that it collects from the drawing of the opponent and place it magically outside the weapon in a flowing, chaotic mass. With the critical mass of the blood on the weapon reached (like say there's 50 or 200 HP's collected into the blood of the weapon) the blood will form into the limb of a small troll which will cause a claw/slash flare effect for a very high level of crit damage and blood. The blood then disappears from the weapon and will begin to collect blood again until the spell wears off from the number of swings related to the Empath's skill, a lot like E-Blade.

When the weapon is a rune staff then the staff will be able to convert blood collected into a running defensive bonus in addition to the runestaves natural bonuses. So you will get a higher enchant bonus and increases to whatever you have running with your magic skillset to determine defensiveness with the staff.
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