Cman Concepts: Unnerve, Crunch 03/18/2017 05:55 PM CDT


Unnerve is an advantage for Open Ambush combat which attempts to convex the enemy with a combination of off-balance movements, wild shouts and mimicry of the foe. The results will vary by the level of success but ultimately they will give the offensive action an advantage for a bit of a push-down and accuracy. It will cost some Stamina but be something low enough in expense to use several times at least in a hunt to a full head.

Crunch is a multi-opponent combat technique which will factor the MOC skill level into the possibility to succeed with the manuever. It will be extremely expensive (maybe 80% of stamina or 50-60%). The number of critters can be 5 with 1 more for each 5 ranks of MOC. The move will roll and run through the enemies in a swiftly calculated movement which can assail the enemies in the shins, feet, ankles with their weapon. Blunts get a big bonus for effectiveness with their accuracy and thw's for power. What this does is give minors (but it can mangle legs with enough of an advantage-- unlikely for like level opponents to go much above a minor level infliction per Crunch) but most importantly it knocks them over with a wobbly time getting up. So a 2 sec RT when they rise within 5 seconds. RT can be reduced per rank up to 5 for a 5 sec RT.
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Re: Cman Concepts: Unnerve, Crunch 03/18/2017 06:51 PM CDT
>> Unnerve is an advantage for Open Ambush combat which attempts to convex the enemy with a combination of off-balance movements, wild shouts and mimicry of the foe. The results will vary by the level of success but ultimately they will give the offensive action an advantage for a bit of a push-down and accuracy. It will cost some Stamina but be something low enough in expense to use several times at least in a hunt to a full head.

How do you see this different from CMAN Feint?

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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