During a conversation tonight, it really hit home for me just how little cobbling has to offer these days. It used to be that our shoes were mechanically superior (two whole pockets instead of one!), plus we could put a little script on them. Best part was, we didn't have to wait on a GM merchant to drop by. We could just visit the workshop for half an hour and we'd have something we'd be proud of.
Even though I try to keep my prices low, it's been many months since someone has approached me to make them something.
These days, we have no mechanical advantages. Shoes are regularly sold that are nearly identical to what we make, in terms of their mechanical stats. Script sets have been released in the past couple years that have been amazing, but have reduced a portion of demand for our shoes. The abundance of GM merchants performing alterations likewise has reduced the need to seek out a shoemaker. The introduction of UAC also has eliminated a portion of the game population from seeking out a shoemaker, as we are completely unable to make gear for them for some reason.
That's not to say I'm complaining about what's happened. Instead, I believe cobbling needs to push into new areas that GM shops can't replicate.
Here are some ideas that I've thought of, or that have been posted by others before.
- When alchemy was newly released, we were teased with the idea of making oils that, when applied to cobbled footwear, would provide some sort of bonus, perhaps even a temporary enhancive. Not only would this provide an incentive to seek out a shoemaker, but it would inject some much-needed life into alchemy.
- Let us make UAC gear! We could even add magic metal plates and/or studs that would impart enchants and/or flares to the finished footwear.
- Allow shoemakers to add script sets (http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Cobbling/view/193)
- Let the alchemy dyes work with cobbling materials. More variety = awesome!
In addition, here are some suggestions for tweaks to the system that I posted a few years back. Perhaps they'll inspire some ideas.
- allow plain slippers to use the -toed pattern. Is it so wrong to make a pair of black silk slippers with silver toes?
- use the system in the rogue and warrior guilds where dye colors can be requested so that if approved, it becomes available for anyone to purchase
- allow us to kick the type of shoes we make before the color and material, so I can make 'low-heeled russet suede shoes' instead of 'russet suede low-heeled shoes'
- maker's mark - this was promised to us by Bernt, that the maker would be able to set their own mark on their shoes independent of the engraving that already exists
- new embellishment patterns for heels of various sorts, including spike heels, high heels, low heels, or wedge heels
- new embellishment patterns for platforms - particularly desirable for chopines, could work with the various metal and wood plates out there
- periodic offerings of very rare materials such as Tehir pelts, ahmdir blue dye, eahnor, golvern, typically hand-distributed by merchants to keep quantities limited but still available (This has been done, so please continue!)
- support for using gem cutters and the carving showing up in the finished product. Let me make shoes beaded with leaf-carved emeralds!
Does anyone else have any other ideas? Is anyone else experiencing a demand for their services? Do we have a GM in charge of the system we can pester?
Gretchen
Meeting Nilandia: http://gsguide.wikia.com/wiki/Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
ETANNIDOMHNAILL
KITHUS
Re: Where Do We Go From Here?
03/01/2014 05:05 AM CST
I would love to see more love for all the Artisan Skills and new skills added as well. I would add that if we allow UAC gear to be made it would not break my heart if we stretched the definition of cobbling a bit to include UAC handwraps as well. Either way I think adding UAC gear with the standard forging bonus (and the same difficulty to make) would be out of line.
Perhaps even have a crossover between cobbling and forging. Let forgers use crafting to make the plates, spikes or studs to determine quality (elegant or superior). Then another check when the UAC gear is completed by the cobbler that replaces the vise attempt to determine if the boots go up a quality level from there.
I also love the idea of an alchemy tie in. Not only for cobbling but for other artisan skills as well.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
Perhaps even have a crossover between cobbling and forging. Let forgers use crafting to make the plates, spikes or studs to determine quality (elegant or superior). Then another check when the UAC gear is completed by the cobbler that replaces the vise attempt to determine if the boots go up a quality level from there.
I also love the idea of an alchemy tie in. Not only for cobbling but for other artisan skills as well.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
RATHBONER
Re: Where Do We Go From Here?
03/01/2014 07:22 AM CST
Whats needed is a GM in QC to say "Oi, stop trying to put the player artisans out of business and do this as a service that requires player made shoes/sheaths/weapons/locks/etc to work on instead of releasing unlimited amounts of off the shelf items that make player made ones pointless".
I only actually see services provided this way in the case of forging, and the other player artisans have been pretty much put out of business by GMs setting out to provide much the same service as players, only better.
Tweaks to cobbling won't help unless there is a commitment from the GMs not to immediately make them pointless by imitating them in their own items. Warrior sheaths had a makeover that made them attractive for a while, but the moment GMs saw there was a demand for sheaths, the next EG was flooded with GM offerings of sheaths designed to outdo them.
I only actually see services provided this way in the case of forging, and the other player artisans have been pretty much put out of business by GMs setting out to provide much the same service as players, only better.
Tweaks to cobbling won't help unless there is a commitment from the GMs not to immediately make them pointless by imitating them in their own items. Warrior sheaths had a makeover that made them attractive for a while, but the moment GMs saw there was a demand for sheaths, the next EG was flooded with GM offerings of sheaths designed to outdo them.
KITHUS
Re: Where Do We Go From Here?
03/01/2014 10:00 AM CST
I'm not sure that's entirely a fair statement. I've yet to see a GM made sheath that reduces the weight of their contents like warrior sheaths do. Short of a very rare upgrade service for forged weapons, which required it to be player forged to begin with, that benefit has never been replicated. I am not sure if off the shelf boots/shoes have been made with 2 item slots or whatever but then I've never really seen much use for cobbling to begin with so I'm not one to judge that. From a wizard alchemy perspective its the only way to enchant enhancive and sanctified weapons/armor. Someone else would have to speak to rogue locks.
I'm all for upgrades to the artisan skills and even new artisan skills. I don't think baselessly accusing staff of ripping off artisan benefits is the way to get them working on it though.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
I'm all for upgrades to the artisan skills and even new artisan skills. I don't think baselessly accusing staff of ripping off artisan benefits is the way to get them working on it though.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
ETANNIDOMHNAILL
Re: Where Do We Go From Here?
03/01/2014 10:24 AM CST
<<I am not sure if off the shelf boots/shoes have been made with 2 item slots or whatever...>>
Given I also do shop inventories, I can speak to this. Ebon Gate last year had over 15 pairs of shoes with the same pockets as cobbled footwear. The Talador festival had 28.
<<...the other player artisans have been pretty much put out of business by GMs setting out to provide much the same service as players, only better.>>
I don't believe the GMs are trying to put players out of business. I believe that they're trying to provide the players what they want. I've been told that cobbling materials, for example, are rather scary to code, so it would be easier to provide pre-made shoes for everyone to enjoy than to wade into complex code for only a few people.
Gretchen
Meeting Nilandia: http://gsguide.wikia.com/wiki/Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
Given I also do shop inventories, I can speak to this. Ebon Gate last year had over 15 pairs of shoes with the same pockets as cobbled footwear. The Talador festival had 28.
<<...the other player artisans have been pretty much put out of business by GMs setting out to provide much the same service as players, only better.>>
I don't believe the GMs are trying to put players out of business. I believe that they're trying to provide the players what they want. I've been told that cobbling materials, for example, are rather scary to code, so it would be easier to provide pre-made shoes for everyone to enjoy than to wade into complex code for only a few people.
Gretchen
Meeting Nilandia: http://gsguide.wikia.com/wiki/Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
SHAD0WS0NGS
Re: Where Do We Go From Here?
03/01/2014 07:57 PM CST
Speaking of scarily coded cobbling materials, the coyote fur in the landing shop wouldn't work for anything except trim. I was under the impression it should have been able to be used for trim, lining, and a few other things. I've heard similar problems with the lamb's wool.
EVIA
Re: Where Do We Go From Here?
03/03/2014 04:07 PM CST
--Perhaps a Master Cobbler's Guild, wherein we might..
Place a limited number of footwear on display, which would be available for sale for a limited time, the same way in which vendor/merchant footwear is sold. Meaning we make one, and can sell more than one, via the shop.
These particular items might be especially attractive to potential buyers via increased pocket capacity, lightness, or enhancive and magical properties.
--Some opportunies to acquire special, unique materials, via quest or any other cobbling related meants.
LUVINIT
Re: Where Do We Go From Here?
03/05/2014 11:38 AM CST
Seconding everything Nilandia posted, especially in regards to releasing the maker's mark and new patterns for embellishments (heels, heels, heels).
A few ideas for some high-end items related to cobbling:
- Portable worktable/shoe form - Similar to how the gambling tables work which can currently be used as the worktable for marking and cutting patterns. The addition of the shoe form would allow the cobbler to make shoes while the customer waits.
- Permanent pattern book - Once patterns are learned and placed in the book, they'd never crumble.
- Measuring cords that add scripts to cobbled shoes - Perhaps unlocked in tiers to gain more scripts.
- Shoeboxes that store 10-20 pairs of cobbled shoes that count as one item in the locker.
Other ideas:
- Update the whisper command with new adjectives
- Labels that can be placed in cobbled shoes.
>>Yeah, we've crossed into lalaland now. That's a crazy idea, and you know it! -Wyrom, SGM
A few ideas for some high-end items related to cobbling:
- Portable worktable/shoe form - Similar to how the gambling tables work which can currently be used as the worktable for marking and cutting patterns. The addition of the shoe form would allow the cobbler to make shoes while the customer waits.
- Permanent pattern book - Once patterns are learned and placed in the book, they'd never crumble.
- Measuring cords that add scripts to cobbled shoes - Perhaps unlocked in tiers to gain more scripts.
- Shoeboxes that store 10-20 pairs of cobbled shoes that count as one item in the locker.
Other ideas:
- Update the whisper command with new adjectives
- Labels that can be placed in cobbled shoes.
>>Yeah, we've crossed into lalaland now. That's a crazy idea, and you know it! -Wyrom, SGM
SHAD0WS0NGS
Re: Where Do We Go From Here?
03/09/2014 08:06 PM CDT
I love all the ideas and the desire for more cobbling stuff. As someone who also enjoys cobbling a great deal, I heartily approve of any future additions to bolster the artisan skill. That said, I do not want to make staff think/feel like the recent additions are not appreciated. They are, very much.
CMNABRIT
Re: Where Do We Go From Here?
04/14/2014 03:56 PM CDT
I bugged the issue with furs in the landing shop not working for anything but trim, got a request for silk lined boots recently. But soon realized that suede and silk won't work with the lined adornment pattern, is there any chance we could add silk and suede as options for lining I think they both make sense.
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