Bard Spell Concept/Update: Song of Springs / Holding+Vibration 03/08/2017 05:21 AM CST

The songs Vibration Chant and Song of Holding become the same spell slot and Song of Glories replaces 1002.

Vibration Chant and Song of Holding are achieved with the same results as before but with an increased mana cost and the Song of Holding aspect itself won't be available to activate until Spell rank 3 is achieved.

Song of Glories is a spell which introduces a random bonus scheme for the weapon or warding attempt the bard makes. The weapon may become enhanced with critical or damage weighting, a flare modifier, an AS bonus, a haste effect, a double-swing with no RT added, an AvD advantage modifier (such as their falchion swinging like a lance) or with a precious reduction in mana cost for spell refreshment.

The CS user will see a general boost to their CS with a random scale and less frequently a mana-free cast, a spell stealing effect (they ward the critter and a spell from their arsenal is prepped into the Bards hands which they can release or cast). They may see their spell cast twice with the second cast at no or reduced mana cost. They may find they receive mana as if they leeched it. They may suddenly gain insight *from another spell circle* and be able to cast the spell one time. They might trigger a 'dark shadow' effect which lowers the target TD for 10 seconds.

When in a group, the members will experience similar random boosts but only a small damage or crit weighting factor and random AS bonus or a +5 to CS.

This spell could really start small and payoff large by the time the Bard caps and rounds off their training as they want it specifically. For example, the day the Bard gets the spell they may see a 1-2 bonus for damage and crit weighting with the occasional small flare, a -1 mana cost to their overal song refresh cost. By Lord they may be getting +20 AS on their swing or a -1 RT, their falchion may hit like a morning star, -2 to their Refresh cost. By 50th they might be getting double swings with 0RT added, 21-25 weighting increases, a 60 point flare, a -3 haste effect and your morning star might hit like a two-handed sword, -7 refresh cost. By 100th you might see a wondrously weighted swing, a 123 point flare, a lance AvD swing out of your dagger, songs which cost 0 mana to refresh, and they may have double swings with no additional RT.

The CS user might see a +2 bonus to their CS when they first get the spell with and a reduced mana cost to fire a spell by -1. At Lord they might get a +1 to +13 CS bonus, some mana returns of a few points, an occasional activation of a select few beneficial spells they can handle like Thurfels Ward (*let me express there will be a system attached to using outside spell circles for a reduction effect). They might trigger a -7 TD deficit for 8 seconds. By 50th level they might be seeing +1-28 CS bonus, mana returns up to 15, activation of Strength*, a -15 TD reduction for 15 seconds. At cap and fully mastered as they would like to be, they may get +1 - 50 CS bonus, activation of 520*, -25 TD to target for 25 seconds, mana return of +23, a double-cast with the second cast free.
The casting of outside spell circles will be at a reduced effectiveness, so you might see your Strength bonus max out at +5 rather than +15 or your 520 might be destroyed on impact but shield for one blow. If we cannot get outside circles to trigger then would like to see a random attack spell in the Bards known arsenal cast with no mana cost.


A really great feature of this is the variety versus the randomness of the level of bonus. So you could get a +1 to your CS at level 100 or a +20 increase to your swing or it could go up to like +50 and +100. The rarity for the super-swing or super-cast is pretty high that way and there's a lot of ways to pad the rolls anyway. The rewards for rising in the ranks are really off the hook, they could continue to grow with the LEVEL as a modifier itself in addition to Lore and spell rank factors, probably EMC.

The concept roleplaying is for the Bard to delight in singing of the elemental powers contained in the springs which can be found around Elanthia--or at least so they are told. These springs contain magical liquids which empower those who may find them for a drink with elemental abilities well beyond their normal capacity. The song itself reminds them and allows them to tap the reservoir without physically being there for a tiny fraction of their true significance.
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