Death Cloud Lingering 11/15/2016 12:53 PM CST
I thought it wasn't supposed to happen anymore that clouds just hang around after everything else has left the room... Walk into a room, instantly stunned, instantly killed by a death cloud. Shouldn't this thing disperse when the creature that created it leaves the room? This is the 2nd time it's happened in 2 days, so starting to become a valid frustration.

[Vornavian Coast, Foggy Valley]
The path slopes slightly downward to the southeast, and upward to the northeast and northwest. Fog completely covers the ground, and occasional short trees and tall bushes poke like islands in the mist. The temperature continues to drop along the descent to the southeast. You also see a dark cloud.
Obvious paths: northeast, southeast, northwest
>
>ne
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 30 points of damage!
Stunning arc of electricity fuses left hand at wrist.
You are stunned for 3 rounds!
>
You are still stunned.
>
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 60 points of damage!
Horrifying jolt of electricity fries abdomen to a crisp. Upper torso falls to the ground. Talk about repugnant!
A faint silvery glow fades from around you.
You feel the extra courage wane.
The light blue glow leaves you.
The deep blue glow leaves you.
The layer of protection fades away.
You become solid again.
The shimmering multicolored sphere fades from around you.
The layer of raw elemental energy surrounding you dissipates.
You no longer bristle with energy.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel less confident than before.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
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Re: Death Cloud Lingering 11/15/2016 01:02 PM CST
It is for this reason that my twenty-year-old list of highlight strings (*.HIS in the Wizard folder) has "cloud" in a nice, threat-related bold....
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Re: Death Cloud Lingering 11/15/2016 01:08 PM CST
Unfortunately, this is Call Lightning (Minor Spiritual 125).

It doesn't behave exactly like the wizardly or the arcane circle spells. By design, it takes up to 40 seconds to build up, and then delivers 3 to 4 strikes. I don't know that it evaporates earlier.

Doug
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Re: Death Cloud Lingering 11/15/2016 02:16 PM CST
It's not Call Lightning.

Call Lightning targets only the item upon which it was cast, though--if the caster is still in the room (like "I want to blow open my own treasure boxes") when it strikes--the bolts can ricochet to hit the caster.

.

Stun or Death Cloud, I would believe. The severity of those strikes look like Death Cloud.
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Re: Death Cloud Lingering 11/15/2016 02:27 PM CST
KRAKII
It's not Call Lightning.
Call Lightning targets only the item upon which it was cast, though--if the caster is still in the room (like "I want to blow open my own treasure boxes") when it strikes--the bolts can ricochet to hit the caster.


Doug is correct - it is Call Lightning (125). Yes, a target has to be specified, which only means, the spell was cast at the player, they left the room, then re-entered it and were zapped. Since these clouds only affect a specific target and don't roam, they will wait out a target. If you kill the caster of the cloud though, it will cause it to dissipate early.

GameMaster Estild
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Re: Death Cloud Lingering 11/15/2016 02:28 PM CST
No, this is a death cloud. A dark cloud should be 1713... 125 is "a churning cloud".

And I actually am surprised, but reading the Wiki for 1713 (death cloud) it says that the cloud can wander.

The reason I mentioned this is because in the 709 discussion, Estild specifically stated:

>>Stun Cloud (1704), Death Cloud (1713), and Firestorm (1715) have all been updated to the current design, which is that they will immediately begin to dissipate when the caster is not present. They already did this when the caster died.

Yet, my alt is getting killed by wandering non-dissipating death clouds set by Tree Spirits that don't go away properly when the cloud moves to another room (or the creature moves to another room).

You'll notice in the log I posted that there was no escape. I entered the room, and before the command to move NE was executed by the server, the cloud landed a hit that stunned me. And instead of dissipating, like it's supposed to do, it continued to attack which resulted in death. Death Cloud does it's damage on the early cycles, so it was basically a death sentence - but supposedly these types of clouds are supposed to begin dissipating immediately when the caster is not present.

(reference post - http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view?beginning_post_id=1&ending_post_id=3623&override_display_of_posts=true&page=151#)
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Re: Death Cloud Lingering 11/15/2016 02:31 PM CST
>>Stun or Death Cloud, I would believe. The severity of those strikes look like Death Cloud.

Yeah, you raise an important point about the targeting, Robert - thanks for the correction.

I suppose we should add in Gas Cloud (no longer castable by PC's, only an NPC). And that particular area is likely overrun by grimswarm, it certainly was yesterday when I walked an escortee down the coast to Solhaven.

I guess I'll have to do some research and find the exact messaging - since the Wiki doesn't have anything like it. I guess a visit to the coast is in order. . .

Doug
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Re: Death Cloud Lingering 11/15/2016 02:34 PM CST
You know, it might be call lightning. It's being cast by a Tree Spirit, and they do cast Call Lightning (apparently), but not sure why the cloud is lingering... Either way - this spell deviates from the design of spells like 709, 1713, 1704, 710... It should NOT be sticking around when the caster is nowhere to be found!
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Re: Death Cloud Lingering 11/15/2016 02:36 PM CST
ASHRAAM
No, this is a death cloud. A dark cloud should be 1713... 125 is "a churning cloud".


Stun Cloud (1704) and Death Cloud (1713) are always just "a gas cloud". Call Lightning (125) starts out as "a churning cloud", then changes to "a dark cloud" as it builds.

GameMaster Estild
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Re: Death Cloud Lingering 11/15/2016 02:43 PM CST
Yep. Chalk one up to science - or research. Or, stupidity?

[Vornavian Coast, Foggy Valley]
You notice a tree spirit and a pra'eda.
Obvious paths: east, west
>
A tree spirit whistles a soft, malicious tune.
>
A tree spirit gestures at you!
You notice a small cloud form above you.
>
A pra'eda growls out an ancient incantation.
>l
[Vornavian Coast, Foggy Valley]
You notice a churning cloud, a tree spirit and a pra'eda.
Obvious paths: east, west
>
A tree spirit whistles a soft, malicious tune.
>
A pra'eda waves a hand!
A silvery luminescence surrounds a pra'eda.
>l
[Vornavian Coast, Foggy Valley]
You notice a churning cloud, a tree spirit and a pra'eda.
Obvious paths: east, west
>
A tree spirit gestures at you!
A tree spirit hurls a powerful lightning bolt at you!
You evade the bolt with ease!
>l
[Vornavian Coast, Foggy Valley]
You notice a churning cloud, a tree spirit and a pra'eda.
Obvious paths: east, west
>
You notice the storm cloud begin to churn rapidly!
>
A mezic hobbles in!
>l
[Vornavian Coast, Foggy Valley]
You notice a mezic, a churning cloud, a tree spirit and a pra'eda.
Obvious paths: east, west
>
A tree spirit heads west.
>
A pra'eda runs east.
>l
[Vornavian Coast, Foggy Valley]
You notice a mezic and a churning cloud.
Obvious paths: east, west
>
A pra'eda runs in!
>l
[Vornavian Coast, Foggy Valley]
You notice a pra'eda, a mezic and a churning cloud.
Obvious paths: east, west
>
The storm cloud begins to build into a thunderhead!
>
A mezic groans a hoarse phrase of magic.
>l
[Vornavian Coast, Foggy Valley]
You notice a pra'eda, a mezic and a churning cloud.
Obvious paths: east, west
>l
[Vornavian Coast, Foggy Valley]
You notice a pra'eda, a mezic and a churning cloud.
Obvious paths: east, west
>
A pra'eda runs in!
>
A mezic waves at you!
A mezic hurls a stream of fire at you!
AS: +220 vs DS: +622 with AvD: +34 + d100 roll: +99 = -269
A clean miss.
>
A tree spirit just arrived.
>l
[Vornavian Coast, Foggy Valley]
You notice a tree spirit, a pra'eda, a pra'eda, a mezic and a churning cloud.
Obvious paths: east, west
>
You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>
You feel at full magical power again.
>
A mezic groans a hoarse phrase of magic.
>l
[Vornavian Coast, Foggy Valley]
You notice a tree spirit, a pra'eda, a pra'eda, a mezic and a dark cloud.
Obvious paths: east, west
>
A pra'eda runs east.
>
A tree spirit whistles a soft, malicious tune.
>
A mezic waves at you!
A mezic hurls a small surge of electricity at you!
You move at the last moment to evade the bolt!
>l
[Vornavian Coast, Foggy Valley]
You notice a tree spirit, a pra'eda, a mezic and a dark cloud.
Obvious paths: east, west
>
You feel more refreshed.
>
A mezic groans a hoarse phrase of magic.
>l
[Vornavian Coast, Foggy Valley]
You notice a tree spirit, a pra'eda, a mezic and a dark cloud.
Obvious paths: east, west
>
Suddenly the entire world explodes! You are blinded by intense light and deafened by a tremendous explosion! By some miracle you maintain enough of your mental faculties to realize you've been struck by lightning from that cloud!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.
The brilliant aura fades away from you.
A faint silvery glow fades from around you.
You feel less confident.
The layer of raw elemental energy surrounding you dissipates.
Abruptly, everything you see and hear comes into better focus. Your personal temporal reality has rejoined the true flow of time.
You no longer bristle with energy.
You feel your extra strength departing.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves you.
The brilliant luminescence fades from around you.
You suddenly feel less light-footed.
You become solid again.
You feel less confident than before.
You feel your extra magical awareness leave you.
The bright luminescence fades from around you.
The shimmering multicolored sphere fades from around you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
A spectral shade floats in!


Um. . . ow?

Doug
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Re: Death Cloud Lingering 11/15/2016 02:59 PM CST
>>Stun Cloud (1704) and Death Cloud (1713) are always just "a gas cloud". Call Lightning (125) starts out as "a churning cloud", then changes to "a dark cloud" as it builds.

Thanks for clearing up the cloud type. Can you clear up why it's allowed to remain active while the caster is not present in the same room and continues to attack?
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Re: Death Cloud Lingering 11/15/2016 03:09 PM CST
In that case, Call Lightning has CHANGED dramatically.

It used to strike one target, only, ever. That which had been specified by the caster at the time of casting.

You and your seven hundred closest friends could be crowded around in the room and do anything you want, and be carefree and safe as a ... something that's really safe. No danger. No possibility of danger.

(Which meant that it was completely useless as a hunting tool unless you could first immobilize the creatures, because as soon as you targeted a creature with it, they would say, "Gee, it's a threat!" and leave the room.)

Also, Call Lightning used to be pretty much an "instant death" spell; if it hit a PC, it would kill them. If it was changed--probably with the Lore implementation, and to make it usable as a hunting spell--this is probably when it happened. Forming faster, and having multiple strikes, it was probably changed to be "not necessarily lethal" on any given strike.




Both the Stun and Death clouds, however, were done as "having a preference for" their target-at-time-of-casting, but they weren't maniacal about it. Quite a bit more equal opportunity; they were willing to strike others in the room, even before their initial target had died.
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Re: Death Cloud Lingering 11/15/2016 03:26 PM CST
>>Also, Call Lightning used to be pretty much an "instant death" spell; if it hit a PC, it would kill them. If it was changed--probably with the Lore implementation, and to make it usable as a hunting spell--this is probably when it happened. Forming faster, and having multiple strikes, it was probably changed to be "not necessarily lethal" on any given strike.

I'd say Tree Spirits (probably non-BCS) didn't get that memo!

Doug
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Re: Death Cloud Lingering 11/15/2016 03:30 PM CST
KRAKII
In that case, Call Lightning has CHANGED dramatically.
It used to strike one target, only, ever. That which had been specified by the caster at the time of casting.
Also, Call Lightning used to be pretty much an "instant death" spell; if it hit a PC, it would kill them.


It hasn't changed at all in those respects.

GameMaster Estild
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Re: Death Cloud Lingering 11/15/2016 03:34 PM CST
>You and your seven hundred closest friends could be crowded around in the room and do anything you want, and be carefree and safe as a ... something that's really safe. No danger. No possibility of danger.

It's been years (maybe 20ish years back) and I might be remembering wrong, but didn't folks used to have a game they'd play with call lightning back in the day?

They'd all gather around and someone would cast call lightning at a box and wait to see if the spell would reflect off the box and strike someone in the room? I could swear they made a game of this....then again, I could just be dreaming it up.

-Drumpel
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Re: Death Cloud Lingering 11/15/2016 04:14 PM CST
Gem of Fate. (a box will bounce at the caster)
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Re: Death Cloud Lingering 11/15/2016 04:29 PM CST
@Drumpel: You may be thinking of "Firestorm Last Man Standing", with a 100k entrance fee to the guy standing outside the Conversion Chamber (which was just outside the North Gate). He would hold the entry stakes, everyone would go in, the Mage would whistle up a Firestorm and walk out, and--to avoid Abuse Warnings for healing & raising experience--everyone who died would have to eat a Depart.
Lather/rinse/repeat until there is only one person left alive. (I don't recall whether they parked a Familiar ['tell familiar to watch'] inside the room or not.)
Winner gets the stakes, less the host's cut.

.

"It hasn't changed at all in those respects." -- Estild

@Estild: Then I submit that the first clip posted was not Call Lightning, since the first strike only severed his hand rather than killing the PC.

'Severed hand' (in one strike, eventually followed by other strikes) </> 'instant death', not by a long chalk.

I believe when the Lore implementation went in (which is what added the accelerated cloud formation), they made it possible for non-lethal strikes to happen (because they took OUT the "dispel my own cloud to get instant ZAP", which was deemed a bug [even if it cost 17 mana to do], because "spend training points to get Lore benefit, eventually" is less powerful but more game-design desirable than "spend 17 mana to get damage 3 seconds after casting something that's supposed to take a while to form".)
If my recollection is correct, that would both explain the non-lethal crits, and refute "has not changed at all".

However, if the "it would only strike the cast-at target" has "not changed at all in those respects", then the OP must have been the original target. It did not sound like that, from the tone of his post; it sounded like he walked into a room.
* If he was standing there when it was cast, he should know it's there, and know enough to 'peer' and stay the hell out until it disperses, since he knew enough to walk away from it in the first place.
+ The OP struck me as someone who knew what the heck he was doing.

* If he was NOT standing there when it was cast... how did it get cast? Players, at least, cannot cast Call Lightning at a target not in the room.

TLDR: Estild, I find your answer(s) lacking. In regards to several of the spell's facets.
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Re: Death Cloud Lingering 11/15/2016 05:42 PM CST
KRAKII
@Drumpel: You may be thinking of "Firestorm Last Man Standing", with a 100k entrance fee to the guy standing outside the Conversion Chamber (which was just outside the North Gate). He would hold the entry stakes, everyone would go in, the Mage would whistle up a Firestorm and walk out, and--to avoid Abuse Warnings for healing & raising experience--everyone who died would have to eat a Depart.
Lather/rinse/repeat until there is only one person left alive. (I don't recall whether they parked a Familiar ['tell familiar to watch'] inside the room or not.)
Winner gets the stakes, less the host's cut.


He's right about Call Lightning (125) too. It will ricochet off of certain boxes to strike a random player in the room (or just the caster if no one else is present). Players would (still do) play such a game.

KRAKII
@Estild: Then I submit that the first clip posted was not Call Lightning, since the first strike only severed his hand rather than killing the PC.


Let me rephrase then. If it strikes a vital location, it has a high degree of lethality, which is the majority of the time. Whether it only always hit vital locations in the past, I don't know. If you want to claim with 100% certainty that was always the case, then yes, my original statement would have been wrong.

KRAKII
However, if the "it would only strike the cast-at target" has "not changed at all in those respects", then the OP must have been the original target.


That's exactly what happened. Because no other solution is possible given the code. Call Lightning only strikes a single target that is specified when the spell is cast. The only exceptions to this is when it ricochets off of certain boxes, which would have be noted in the messaging, or a bug. There's nothing to indicate it was a bug. It's extremely common for players to try to avoid tree spirits, yet have clouds cast at them as soon as they enter a room. They continue on their way (to avoid said spirit) and the cloud continues to form, so the next time they walk in the same room again, they're zapped.

GameMaster Estild
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Re: Death Cloud Lingering 11/15/2016 07:58 PM CST
Maybe all clouds should work this way instead of dissipating when the target/caster leaves the room. Much more sporting for those wandering through, and would require more strategy for PCs who can't blow a cloud away. That reminds me, how come fire guardians don't cast firestorm anymore?
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Re: Death Cloud Lingering 11/15/2016 10:31 PM CST
That much longer explanation looks to thread the pieces together better.

Thanks!

.

.

Much of my upset over Call Lightning--and no, I never saw any 'mere' wounds; all of mine were lethal--was the assumption of utter stupidity on the part of the caster.
- By definition, the spell could only be cast in an outdoors room.
- Some of which are, by definition [room text] literally miles or leagues [== 3 miles... each], across.
- Yet the caster is assumed to be standing RIGHT FRICKIN' NEXT TO the box that they have summoned lightning upon, rather than way the hell over standing behind that next foothill over. Or cowering behind a handy Inn, or Giantman, or whatever.
= ZZOTTT. Dead Dwarf.

.

While you're looking at clouds, can you confirm that both Stun and Death cloud have a period during which they are still forming, too? (Which is my recollection.) If so, is their description different (from formed, and also from forming/formed Call Lightning)?
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Re: Death Cloud Lingering 11/15/2016 11:40 PM CST
>Gem of Fate. (a box will bounce at the caster)

Ditto. Except it's only enruned, mithril or glyph boxes that bounce at the caster.

And since I got my custom 720 prep at EG, I now have a Gem of Fate style 125 custom prep in the works (for the next time I get one in several years) :D
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