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Re: Arcane Blast (1700) 03/31/2015 08:39 AM CDT
>I'm not sure if all avenues for other classes using it have been shut down or not, and what would happen if a square got hold of it somehow.

EeEeeeeeuuuhhh...give a Fash'lo'nae's Gift scroll to your favorite warrior and wait for the world to implode.



Check out who's dying any time! https://twitter.com/GSIVDeathLog
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Re: Arcane Blast (1700) 03/31/2015 09:10 AM CDT
Awesome for lowbie pures, and I may even find this useful on my 59 empath - fling a couple 1700's at something I know is almost out of health if I don't want to do a Harm or Bone Shatter to finish it off.

Good work and great concept. There really is no negative or downside to this existing.
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Re: Arcane Blast (1700) 03/31/2015 09:19 AM CDT
>Empath, but maybe the same language can be put in all of them for consistency, at least an intro to it.

I'd have thought put the generic stuff in the 1700 article. Cleric has a rather sparser style than the other pure guides, and I suspect what would work in the wizard guide would look out of place in the cleric and vice versa.
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Re: Arcane Blast (1700) 03/31/2015 09:26 AM CDT
I noticed that I can't one shot everything with this spell.

This is unacceptable and is going to result in everyone quitting the death of GS!!!111111

~ Methais
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Re: Arcane Blast (1700) 03/31/2015 09:35 AM CDT
But... but... but...

But April First is tomorrow! WTH?!?!
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Re: Arcane Blast (1700) 03/31/2015 09:50 AM CDT
DAID
How is the CS calculated? My feeling is it calculates the CS for all spell circles known to the caster and selects the highest one. However, I didn't do much testing. There don't seem to be other arcane warding spells, so I'm not aware of an existing formulation to reference on gswiki.


RATHBONER
That's because you aren't a wizard ;). I think its using your professional circle CS which is likely to be your highest CS on the other pures, but not on a wizard. (I don't have a wizard that knows a 900s warding spell but Arcane Blast had a much lower CS than immolate or Elemental Blast on my test.)


Rathboner is correct. For Pures, it'll use their profession spell circle. For non-Pures, it'll act like casting a Sorcerer spell.

KRAKII
But... but... but...
But April First is tomorrow! WTH?!?!


I was almost tempted to announce it tomorrow. :P

GameMaster Estild
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Re: Arcane Blast (1700) 03/31/2015 01:19 PM CDT
>Rathboner is correct. For Pures, it'll use their profession spell circle. For non-Pures, it'll act like casting a Sorcerer spell.

Considering I suggested one to wait for the "world to implode" I'm wondering it's like casting "a(ny) Sorcerer spell" or "a (certain) Sorcerer spell"

Though I figured, Living Spell on a scroll in the hands of a warrior is the better way to go. Hah.



Check out who's dying any time! https://twitter.com/GSIVDeathLog
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Re: Arcane Blast (1700) 03/31/2015 01:31 PM CDT
Well, technically, the spell was released via a torn spellbook page (scroll) found in the Elemental Confluence, so you could just track that down. :)

GameMaster Estild
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Re: Arcane Blast (1700) 03/31/2015 04:10 PM CDT
DAID
Should this be appearing under SPELL ALL?


It will now. Previously, no Arcane spells would show up, so now Arcane Blast (1700) will, along with any other Arcane spells for characters with spell knowledge enhancives.

GameMaster Estild
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Re: Arcane Blast (1700) 03/31/2015 07:54 PM CDT
I love this spell...even if I have no use for it. I think it's a great example of growth that continues to make this game great.

That being said...I think this spell has a lot of POTENTIAL!

Let's consider this...all pures have it! All pures benefit from some lore training. Let's keep this spell as is for cast BUT add an additional option...for growth!

When CHANNELED this spell takes into account your level/ranks in lore. With increased benefit comes cost...so when channeled it will cost mana to use...but considering every Pure Profession now has an arcane projectile, it would be neat to add profession 'zest' so everyone can channel a different flavor...hell sorcerers in demonology could feasibly channel a different arcane blast than sorcerers trained in necromancy.


Anyhow, awesome addition to my favorite game, just wish I had more reason to use it besides when that voice in my head yells, "FINISH HIM!"
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Re: Arcane Blast (1700) 04/01/2015 10:11 AM CDT
Personally, I plan to macro it and spam "say =shout Magic Missile!" every 5 seconds to live my dream of roleplaying as the wizard from the Dungeons & Dragons arcade game.
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Re: Arcane Blast (1700) 04/01/2015 10:42 AM CDT

<< That being said...I think this spell has a lot of POTENTIAL! >>

I was thinking how great it would be if this spell had an easy alchemy recipe available to all professions, except that the wands would have normal RT, instead of 5 seconds.
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Re: Arcane Blast (1700) 04/01/2015 11:37 AM CDT
HA-DO-KEN!

(See also 8-bit Theatre: http://www.nuklearpower.com/2001/03/20/episode-007-kamehameha-or-something/ )
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Re: Arcane Blast (1700) 04/01/2015 11:38 AM CDT
>inc 505
You intone a phrase of elemental power while raising your hands, invoking Hand of Tonis...
Your spell is ready.
You gesture at a grey orc.
You unleash a bolt of churning air at a grey orc!
AS: +192 vs DS: +87 with AvD: +44 + d100 roll: +88 = +237
... and hit for 72 points of damage!
Leg jerked violently. The grey orc is stunned.
The grey orc is knocked to the ground!
The grey orc is stunned!
Cast Roundtime 3 Seconds.

>inc 1700
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a grey orc.
You hurl a torrent of arcane energy at a grey orc!
AS: +192 vs DS: +26 with AvD: +25 + d100 roll: +78 = +269
... and hit for 42 points of damage!
Good blow to the abdomen!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

R>inc 1700
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a grey orc.
You hurl a torrent of arcane energy at a grey orc!
AS: +192 vs DS: +23 with AvD: +25 + d100 roll: +76 = +270
... and hit for 43 points of damage!
Good blow to chest!
A grey orc gazes upward one last time and dies.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.

The spell is perfect for finishing off my level 19 character's bounty targets! Kudos. I think the hard RT is a nice tradeoff for the 0 mana cost.
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Re: Arcane Blast (1700) 04/02/2015 08:20 AM CDT
"Once your higher level, there's almost no reason to use Arcane Blast (1700) over the other level 1-2 attack spells. You can cast them almost twice as fast (3 second cast roundtime vs 5 second hard roundtime) and they have lores to enhance their benefits.

GameMaster Estild"



Looks at 702 , lore benefits huh....
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Re: Arcane Blast (1700) 04/02/2015 12:56 PM CDT
"Out of Mana? Why wait? Arcane Blast satisfies!"
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Re: Arcane Blast (1700) 04/03/2015 03:37 AM CDT
You're out of mana?
Still put on a show!
Arcane blast's
the way to go!

Burma Shave
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Re: Arcane Blast (1700) 07/22/2015 11:39 AM CDT


<<It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.>>

I'm posting to request that 1700 have a TD pushdown added.

While the spell is great for mana concerns, I find it's still very difficult to ward creatures when starting out.

Maybe a TD pushdown similar to 1106?
(There is a TD pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritual TD.)
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Re: Arcane Blast (1700) 01/25/2016 01:06 PM CST


Does channel work for the AB bolt? If it does, can channel work for the CS version?
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Re: Arcane Blast (1700) 01/25/2016 01:59 PM CST
VANKRASN39
Does channel work for the AB bolt? If it does, can channel work for the CS version?


You cannot channel Arcane Blast (1700) (in any form). This is intended, as for a free attack, it's not meant to be enhanced in any way.

GameMaster Estild
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Re: Arcane Blast (1700) 01/25/2016 02:02 PM CST


>You cannot channel Arcane Blast (1700) (in any form). This is intended, as for a free attack, it's not meant to be enhanced in any way.

Thanks, just making sure as I'm going through the bolt spells
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Re: Arcane Blast (1700) 02/24/2016 08:15 PM CST


Should 1700 bolt be changed to use evoke? It would immediately introduce noobs to INCANT options
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Re: Arcane Blast (1700) 02/25/2016 11:42 AM CST
Option A: >It would immediately introduce noobs to INCANT options

Option B: It would immediately confuse noobs even more

I tend to go with option A, and also the part about consistency. But there's no denying the possibility of option B.



The deathbot will come back eventually.

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Arcane Blast (1700) 02/25/2016 11:45 AM CST


>But there's no denying the possibility of option B.

yeah I thought about that, but if incant/evoke are worked into the sprite quest I think it would lessen the damage
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Re: Arcane Blast (1700) 02/25/2016 11:51 AM CST
>yeah I thought about that, but if incant/evoke are worked into the sprite quest I think it would lessen the damage

Yes. Please CHANNEL to increase damage.

:D



The deathbot will come back eventually.

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Arcane Blast (1700) 02/25/2016 01:06 PM CST
VANKRASN39
Should 1700 bolt be changed to use evoke? It would immediately introduce noobs to INCANT options


Yes, it should.

Yes. Please CHANNEL to increase damage.


As a free, basic spell attack, it's intended that Arcane Blast (1700) cannot be enhanced in any way (lores, channeling, etc).

GameMaster Estild
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Re: Arcane Blast (1700) 02/25/2016 01:07 PM CST
Badum, tssshhh.

Doug
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Re: Arcane Blast (1700) 02/25/2016 01:31 PM CST
Arcane Blast (1700) now uses EVOKE to cast the bolt version.

GameMaster Estild
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Re: Arcane Blast (1700) 03/29/2016 03:07 AM CDT
I assume this has sorcerer hindrance as it is not native to any circles.

It's only a minor thing, but getting 1% hindrance as an empath when trained for doubles is annoying.

The spell is pretty slow as it is, and it feels strange as a pure pure that shouldn't be getting hindrance in a set of armor.



The deathbot will come back eventually.

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Arcane Blast (1700) 03/29/2016 03:09 AM CDT
>1% hindrance as an empath when trained for doubles is annoying.

Need my coffee. I'm actually in reinforced because I had a set. That makes more sense for 1%, too, if it's 'sorcerer base'.



The deathbot will come back eventually.

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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