Companion Comands: Get Rid of Cease 04/22/2015 10:11 AM CDT
Another companion related idea.

Get rid of the companion's CEASE command. The only thing that would need to change is to have RETURN/STAY end the guard/attack/feed modes.

CEASE is completely superfluous and makes for a crappy and inconvenient band-aid to stop the ambient scripts. The RT generated by the command is also unnecessary, because companions move on their own built-in time.

~Brian, Sepher's player

(Kaldonis does not like Sepher and thinks he is wasting time.)
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