Another companion related idea.
Get rid of the companion's CEASE command. The only thing that would need to change is to have RETURN/STAY end the guard/attack/feed modes.
CEASE is completely superfluous and makes for a crappy and inconvenient band-aid to stop the ambient scripts. The RT generated by the command is also unnecessary, because companions move on their own built-in time.
~Brian, Sepher's player
(Kaldonis does not like Sepher and thinks he is wasting time.)