The way armor and shield maneuvers are implemented is very clever. I have another suggestion:
- Add a point/maneuver system like shield, armor, etc. for all of the other skills
- Integrate the current combat maneuvers and guild skills into these, eliminating the redundant ones
- Guilds no longer add maneuvers but instead provide bonuses to them
Then, remove combat maneuvers as a skill. The AS bonus, the defense bonuses, the aiming benefits, and everything else wrapped into this go into other skills (weapons, dodging, ambush) or into new maneuvers under them. Double jeopardy for maneuvers that have prerequisites in different skills.