So I made a glowing dark red vial of dye - wasn't expecting the glowing dye additive to keep the entire dark red portion when it was added, but that's what came out. However, the weirder part is this:
>get dye in backpack
You remove a glowing dark red vial of dye from in your alabaster backpack.
>inc 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
>
>rub amu
You rub your crystal amulet.
>mana spellup
With your advanced understanding of spiritual and mental mana, you transcend the normal limitations of magic and release upon yourself a flurry of abjurations...
I>"I've turned invisible.
You say, "I've turned invisible."
I>unhide
I>
You are visible again.
>stow dye
You put a glowing dark red vial of dye in your alabaster backpack.
>
You feel the magic of your spell depart.
>inc 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
>rub amu
You rub your crystal amulet.
The distant thoughts in your mind feel stronger.
Cast Roundtime 3 Seconds.
And yes, the use of mana spellup did burn one of my daily uses.
Not sure what's wrong, but I figured I should post here as well as bug it in game.
Rishi
- Player of Kembal
Speaking to Plur, Belnia says, "You're no Kembal."
[Roll result: -2112 (open d100: 82)]
A giantman thief crouches and sweeps a leg at you, but only manages to trip himself.