Update to Bounties: Treasures 08/05/2017 10:27 AM CDT

Bandit quests should allow the adventurer to make the moral decision of acquiring found loot
themselves or return it to the Guild for further rewards. As it is, they are poor and the most
brutal task of all. Typically those who survive are bloody by the end and for some reason, these thugs are unskilled at plundering treasure before meeting the Bounty hunter despite the hunter being hired for them! It makes sense they have something. Why not add a lil' boost to the weapon in hand of the bandit to give them the edge for the new bonus to looting. So it's a higher odd thing to get a mithril or vultite weapon coming out of the fodder for the brigand or whatever-- not a huge chance but a boost. And they drop some stuff worth a few at the gumshop or pawn, some nice threads or a few trinkets.

Then when you SEARCH a critter who looted an heirloom, when you stumble across the thing you also encounter a few other lil trinkets and maybe some nice gems. The thief didn't care much which shiny object they took before leaving it all in one spot. A nice chance to find a good lil
valuable.

Then Akrash gives you 'store credit' if you turn in the herbs. So not only do you get the AG reward, you get like -500 off your next bill.

A child return task doesn't reward your coin purse but you will get a hug from the excited parents of the child before they run off together at the gate when the guard reunites them. This gives the adventurer hero a +10 bonus to their AS/DS for 4 hours, non-stackable bonus if they repeat the quest.
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