Culling tasks 09/13/2016 11:08 AM CDT
I've never seen an over 30 task, but this seems excessive:

You have been tasked to help XXX kill a dangerous creature by suppressing jungle troll chieftain activity in Greymist Woods near Kharam-Dzu during the hunt. You need to kill 32 of them to complete your task.
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Re: Culling tasks 09/13/2016 02:46 PM CDT
Good thing jungle troll chieftains are nice and squishy.

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Culling tasks 09/13/2016 04:38 PM CDT
The good thing about culling tasks: you actually know how many you need to kill. Unlike heirloom looting bounties -- the universal worst bounty between vastly different kinds of characters IMO.

Though more seriously, I've never seen more than high 20s, either.
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Re: Culling tasks 09/13/2016 04:50 PM CDT
<Unlike heirloom looting bounties -- the universal worst bounty between vastly different kinds of characters IMO.>

I never had a problem with heirloom tasks.... Bandits and escort bounties are the ones I won't do with any of my characters.

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Culling tasks 09/13/2016 04:53 PM CDT
The bad thing about culling tasks is not finding out how many you need to cull until you've shared and ended your bounty boost usage.
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Re: Culling tasks 09/13/2016 05:03 PM CDT
I think the highest I've seen has been 30 but I don't pay all that much attention to the number (28? 32? it's around 30, close enough). It seems to be directly tied to the level of the critter you are being assigned to cull vs. your training level with a small random factor throw in. If you are seeing 30 (or even 32) my guess is that the creature you are being assigned to cull is likely 5 levels or so below you.

If it's a low level (comparatively) critter then it's a fair assumption your number is going to be high even if you don't know the specific number.

As far as sharing tasks goes, you can actually have the shared person drop and re-accept and they will potentially get a different number of critters (found this out when a hunting partner tried for a better task) but they may also be subject to having to wait 15 minutes before they can re-accept your task.

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Culling tasks 09/13/2016 05:11 PM CDT
>>I think the highest I've seen has been 30 but I don't pay all that much attention to the number (28? 32? it's around 30, close enough). It seems to be directly tied to the level of the critter you are being assigned to cull vs. your training level with a small random factor throw in. If you are seeing 30 (or even 32) my guess is that the creature you are being assigned to cull is likely 5 levels or so below you.

That has always been my experience, as well. I do believe I once got either a 30 or 32 that was for a creature that was many levels lower. Similarly, you can get that more often if a lower level friend shares one with you, especially if it is right at the border of being sharable.
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Re: Culling tasks 09/13/2016 05:15 PM CDT
>As far as sharing tasks goes, you can actually have the shared person drop and re-accept and they will potentially get a different number of critters (found this out when a hunting partner tried for a better task) but they may also be subject to having to wait 15 minutes before they can re-accept your task.

Yes, that would defeat the point of using a bounty boost in the first place to forfeit the wait...
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Re: Culling tasks 09/13/2016 06:38 PM CDT
As an interesting aside, is it just me - or is it when you 'join' another's cull task that you're far more likely (seems level independent) to get more than the person who invited you?

I've had a couple of scenarios where I had between 7 and 15 more than the person I joined to help cull. Bandits, and both capped characters.

Seemed odd to me, but not overly burdensome.

Doug
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Re: Culling tasks 09/13/2016 07:11 PM CDT
<I've had a couple of scenarios where I had between 7 and 15 more than the person I joined to help cull. Bandits, and both capped characters.>

Not sure about 15 more. The max you should have over another capped character is 10.

I've never seen the reps range outside 15-25 for bandits.
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Re: Culling tasks 09/13/2016 07:59 PM CDT
Thanks, Roblar. So, memory is selective and faulty sometimes. But. . . I guess the race is on to prove or disprove this case. Maybe this research deserves a bounty of its own!

Doug
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Re: Culling tasks 09/13/2016 08:20 PM CDT
I agree that the number of reps assigned may vary by the creature age.

Scatter gave fewer reps then other areas that I remember, at least more often if not an outright lower floor. Which I greatly appreciated when it came to liches.
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Re: Culling tasks 09/14/2016 04:16 AM CDT
>>As an interesting aside, is it just me - or is it when you 'join' another's cull task that you're far more likely (seems level independent) to get more than the person who invited you?

It does seem that way, though usually only a couple. If they are a lot lower level though, it seems to add up quick and you get those really big numbers. That is for regular creatures, not sure if bandits differ.
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Re: Culling tasks 09/14/2016 05:46 AM CDT
Numbers vary with level difference from the critter. If you ask for easier tasks or help someone lower level, you can get into the 30s (32 I think is the biggest cull I've had).

The opposite applies when helping someone higher level or asking for harder (11 I think is the lowest I've had)


>Not sure about 15 more. The max you should have over another capped character is 10.
>I've never seen the reps range outside 15-25 for bandits.

If you joined after they had started, you might get 15 more than the 10 they had left.

I tend to feel cheated with only 15 bandits, though I'll gladly take culls that small in hunting grounds with multiple critter types in them.
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Re: Culling tasks 09/14/2016 02:00 PM CDT
>I never had a problem with heirloom tasks.... Bandits and escort bounties are the ones I won't do with any of my characters.

Bandits are an absolute joke for my Paladin. If I were to write a script for it, it would be like no more than 5 lines long, mostly involving "incant 1630" "mstrike" the occasional "beseech", a little stance dancing, and "loot".

Heirloom tasks can be a cinch, or you can get really trolled by statistics.

>The bad thing about culling tasks is not finding out how many you need to cull until you've shared and ended your bounty boost usage.

So sharing a bounty makes the boost end? Sounds a little unexpected to me since inquiring about bounties never ends the boost. It makes me wonder if this was intentional or a flaw. Most reason points to the latter, unless boosts with sharing bounties seemed a bit too powerful to the PTB.
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Re: Culling tasks 09/14/2016 02:06 PM CDT
>So sharing a bounty makes the boost end? Sounds a little unexpected to me since inquiring about bounties never ends the boost. It makes me wonder if this was intentional or a flaw. Most reason points to the latter, unless boosts with sharing bounties seemed a bit too powerful to the PTB.

Yes. The boost ends whenever the following occurs first: the task is completed, when the task is shared, or when an hour has passed.
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Re: Culling tasks 09/14/2016 02:10 PM CDT
Sharing bounties on boost seems a bit too abusable. You could in theory have character A on a bounty boost doing nothing but feeding characters B,C, and D a constant stream of "assist" bounties for an hour.



Fyonn's player
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Re: Culling tasks 09/14/2016 02:15 PM CDT
>Sharing bounties on boost seems a bit too abusable. You could in theory have character A on a bounty boost doing nothing but feeding characters B,C, and D a constant stream of "assist" bounties for an hour.

It did occur to me, but this would make no sense as character A would get to turn in no bounties in that time period. It's no different from what you can do without the boost. However, sharing the bounty on boost shouldn't make the boost end until at least one creature has been killed (i.e. the task has been attempted).
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Re: Culling tasks 09/14/2016 02:26 PM CDT
Okay so this started because a character not using a boost got a raw deal out of another character's boost? (If it was the character using the boost that got assigned so many, they could just keep boosting I guess to get the same creature with less to kill.)

And now I magically don't care about this thread anymore.
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Re: Culling tasks 09/14/2016 02:48 PM CDT
No, this started because a character who did not have a culling task, using a boost, got a raw deal when the hunting partner got assigned 32 creatures to kill, making the task onerous and undesirable, thereby cancelling the benefits of being able to use the boost to choose a task to begin with. Of course, said character could abandon hunting partner, but that is rude and undesirable also.
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Re: Culling tasks 09/14/2016 07:46 PM CDT
>> No, this started because a character who did not have a culling task, using a boost, got a raw deal when the hunting partner got assigned 32 creatures to kill, making the task onerous and undesirable, thereby cancelling the benefits of being able to use the boost to choose a task to begin with. Of course, said character could abandon hunting partner, but that is rude and undesirable also.

The benefit of the bounty boost is so that you (the person that earned the bounty boost) can choose which type of task that you want to do. A dangerous creature task was chosen for an (apparently) easy creature for the level of the person the task was shared with. I think extending the benefit to knowing how many critters will be assigned to anyone and everyone you choose to share the bounty with is a bit of a stretch in what the benefit should be. And if the person you are sharing it with is around 5 trains higher than you (or the base type for the dangerous creature you are hunting is significantly lower than the person you are sharing the task with) then technically you already do 'know' (or at least have a good idea) that it will be a high number assigned when you share the task.

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Culling tasks 09/14/2016 07:49 PM CDT
>I think extending the benefit to knowing how many critters will be assigned to anyone and everyone you choose to share the bounty with is a bit of a stretch in what the benefit should be.

Thanks for your input, but I disagree. Regardless, this does nothing but continues to deter group hunting, so be it.

>And if the person you are sharing it with is around 5 trains higher than you

Thanks for the assumption, but they aren't.
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Re: Culling tasks 09/14/2016 07:51 PM CDT
Out of curiosity, what training level was the person that the task was shared with?

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Culling tasks 09/15/2016 06:17 AM CDT
>Regardless, this does nothing but continues to deter group hunting, so be it.

Boosts are priceless for group hunting, exactly because they allow compatible tasks to be obtained. If I want a task for a group, I get the right task for the group. Get something that will be enjoyable when shared, not something that will be tedious.

Walking between my locker and the gemshop - 1000 exp, getting the right task for my partner - priceless.
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Re: Culling tasks 09/15/2016 06:26 AM CDT
I regularly do the normal range of culling (call it '25') solo.

Killing 30 creatures with a group is a cinch. Especially if the level disparity is such that you're getting higher numbers than I've ever personally seen.

I really don't think staff needs to do anything to make group hunting easier. It's practically a cakewalk freebie as it is most of the time.
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