From my attempts, it would appear you have to be in the same room as the offending party, and as well once the party is no longer on your structure's grounds and their script is too fast for you to issue the EJECT, they're quite free to enter and begin the cycle of disruption again.
In light of this, would there perhaps be a way for HALL EJECT to be expanded to allow us officers to BANISH people from our MHO structures? Preferably with an option to make it permanent, as these are not public spaces. This way, should the bots be moving too fast for us to pin with HALL EJECT, we can just simply make sure they don't enter while we have our portals open for public events.
-james, bristenn's player
You think to yourself, "FFF-" |
A giant white bunny hurls a powerful lightning bolt at you! |
You evade the bolt by a hair! |