Self Harm 11/26/2016 06:09 AM CST
I was curious what sorts of items there were out there for a character to cause harm to themselves. I am looking for both items that cause an injury and those that do not. My preference actually leans towards those that do not but I want to know my full range of options. I've considered scarring razors but I worry about how they interact with the unique feature slot.

Additionally, I was trying to come up with an item that I could create via ezscript. I'm trying to think up something genre appropriate to mimic a simple elastic band, worn on the wrist. It would have verb traps for things like PULL to cause it to snap painfully against the wearer's wrist. No injury of course. Any input here would be great as well.

Keith/Brinret/Shiun

Keith is correct

Wyrom, APM

http://forums.play.net/forums/GemStone%20IV/Help%20for%20Players/Policy%20Discussions/view/246
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Re: Self Harm 11/26/2016 07:21 AM CST
You could use a bow as the elastic band. A bow wristlet. A miniature bow sized to slip over the hand and twang painfully against the wrist when drawn and released.
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