>Yes, everyone knows that forum grumps are the purest expression of the player base.
I base my views on seeing dev nerf things unnecessarily for decades while reducing overall character power and general fun in favor of homogenization and dumbing things down.
>Just want to comment, what got us the loot cap is directly related to the issue that Unicorn3 have pointed out earlier in this thread:
At the end of the day, it was really one person and their massive MA army supposedly pulling in over a billion silvers a month. Which was way way way higher than what anyone else was pulling in, whether they were scripting all day or not.
>The botting combined with the ability to do it with a big multi-account team of however number of characters one would want, is what got us here today with the loot cap. In an ideal world where multi-accounting is limited (even to something generous like 3 concurrent logins per IP address to still allow for smaller MA groups) and fully automated script hunting is banned, there'd be no need for a loot cap.
I don't necessarily disagree. But their "fix" went way overboard. Imo, a better "middle ground" solution would be something like a 100m cap, but that cap is shared between all linked accounts. Instead of the current 35m cap that's per account and ignores linked accounts.
>Several of the other professions and spell lists have been updated over the last few years. If "please stop" is what you wanted, you might have spoken up then.
I've been saying "Please stop" since 2015 when Estild first posted all the nerfs that wizard received in 2016. I'm way ahead of you on that.
>I'm not sure what Simu thinks about this. Consider it just me speaking for myself.
Maybe the mantra changed at some point, but for years Simu's whole deal was "Our focus is on attracting new players."
>I get the happy advantage of knowing how many lich download / installs there have been over a period of time. I'll make a simple observation. 6K+ downloads. If 10% of the downloads for the last two years were new players - that's six hundred new. If another 10% are returning players who have inactive accounts, and they're looking to get back to something they fondly remember, that's another six hundred almost new.
>And that last number is probably way too overly conservative. What I'm saying is I think we cycled 1200 new / returning players minimum through. Did they stick? Are they still with us? How many are F2P versus pay? I can't say. But for me, keeping the lifeblood flowing is a core part of what I do. Anything targeted to attract more new players truly does carry the pressure of the Challenger Deep.
People often set up on multiple devices, get new PCs etc. If anything, Lich downloads, or the population in general, are probably up because of Covid and people still being/working at home most of the time, etc. Once the world is normal again, how many of them will leave? Unfortunately, probably most of them, regardless of any in-game changes.
>I agree with some of your sentiments about the many changes to GS in the last 5 years, but this notion that the devs are systematically nerfing everyone is so divorced from reality that I had to point it out. Never in the history of Gemstone has gear been less necessary in regard to playing the game effectively. Never before in the history of the game have the players been this overpowered. All the dev that I've seen since I took 6 years off has been a massive net increase in power. The notion that there is some sort of conspiracy to make the game gear dependent has no rational foundation, and to assume that they are going to somehow turn this entire paradigm on its head with Ascension is just a gross assumption with no support.
Oh believe me, this is the thing I hope I'm wrong about the most. However, shady happenings like what happened with 1206 don't make the optics look good. I'll never believe that the 515 nerf had nothing to do with DR either, despite Simu's old claim that balance changes aren't done with DR in mind. But wizard nerfs are old news.
I would argue that players have "never been this overpowered" because...well just look at the gear that's been coming out over the past few years. Remove that from the equation, and I'm just not seeing what's making you believe people are more OP now than ever.
It could be argued that players have never been this overpowered because players have never thrown this much cash directly at Simu before. Rift boots?
>Regarding systematic nerfing: they have nerfed some things, replaced them with others. Survivability is up for many classes. Some of the net power increases are indeed gear-related. When it comes to wizards, even with core tap, the power ceiling will always be lower than old-style Immolation with 0 RT. The memory of past nerfs casts a long shadow. They have also seemingly (reports vary, and I don't play a ranger) nerfed Spike Thorn, and are widely rumored to be on the verge of a significant bard nerf. At the risk of speaking out of turn, I believe these are in part where Methais is coming from. For my part, when I saw they were proposing to reduce 720's kill chance (and possibly 709's success chance and 706's duration, hopefully a GM can weigh in and clarify) my anti-nerf reflex also went into high gear.
Pretty much this. Dev also wants to homogenize time to kill (TTK), which I don't really have a problem with at face value, and unless something changed over the past couple years, they want to slow down combat overall, which I do have a pretty big problem with.
But what I'm expecting is that TTK homogenization will come in the form of everyone killing as slowly as squares, instead of speeding up TTK for squares to match pures. And this DoT based sorcerer review seems to indicate this being the case so far.
Most people want to chop off heads and blow things to bits in this game, not attrition things to death via plinking and DoTs.
>This idea of a single sorcerer being a master of destruction doesn't exist in history.
Sorcerers, masters of cobbling.
>When I read the update doc the first time, I got the impression that they had already laid out what they were going to do and the feedback doc was just a formality. I had the same impression about a couple other feedback requests made recently as well.
This is for the most part how the ELR review went too when wizards got hammered.
TLDR: I hope I'm wrong about pretty much everything, but my expectations are low, and it's based on decades of watching dev to dev things, whether it's the current crew of GMs or a previous crew.
~ Methais