I dont know how much point acquisition has been brought up, but I really like the idea of being able to earn Ascension Points (Are they being called ADP, ive heard that term thrown around?) if you hunt with a friend or something. All too often, I couldnt hunt with a friend because they were either too high above me, or too far underneath.
If higher level players were atleast earning ADP, they could group up with their mid/lower-leveled friends, even if they werent earning experience.
SJF405
JURAVEIL
Re: (no subject)
03/04/2020 08:02 AM CST
ATP experience is split off from what goes into your mind. So if you add 200 xp to your bucket, at 50% split, 100 goes to mind and 100 to ATP. At least that's how I understand it.
If that's correct, you'd still not be able to underhunt with buddies as 50% or whatever of 0 is still 0.
If that's correct, you'd still not be able to underhunt with buddies as 50% or whatever of 0 is still 0.
SJF405
Re: (no subject)
03/04/2020 09:12 AM CST
"ATP experience is split off from what goes into your mind. So if you add 200 xp to your bucket, at 50% split, 100 goes to mind and 100 to ATP. At least that's how I understand it.
If that's correct, you'd still not be able to underhunt with buddies as 50% or whatever of 0 is still 0."
Oh I see, i was interpreting it diffrently. I was interpreting it as you could choose to get ATP or EXP, but the exact conversion rate was yet to be determined.
If that's correct, you'd still not be able to underhunt with buddies as 50% or whatever of 0 is still 0."
Oh I see, i was interpreting it diffrently. I was interpreting it as you could choose to get ATP or EXP, but the exact conversion rate was yet to be determined.
JURAVEIL
Re: (no subject)
03/04/2020 10:03 AM CST
Focused Swordplay.
Activated.
Epic Archtype skill for all fighter classes.
5 ranks.
Lower generic AS by 20 per rank, Gain 5% additional parry chance per rank. This ability lasts for 10 successful parries, and has a 2 minute cooldown.
Activated.
Epic Archtype skill for all fighter classes.
5 ranks.
Lower generic AS by 20 per rank, Gain 5% additional parry chance per rank. This ability lasts for 10 successful parries, and has a 2 minute cooldown.