This current run has been happening for me over the past 3 days that I've been spending time in the forge. Last week I didn't have any issues, maybe a couple of seconds here and there, but the past few days the RTs have been way out of sync for hammering slabs.
I worked on hammering out some spikestar heads last week - RTs were pretty good. You generally end a hammer session within a couple of seconds of the RT ending.
This week the RTs have been off by a lot more. It doesn't appear to be a specific type of metal and it doesn't appear to be tied to the weapon being worked on, since it's still spikestars off the same glyph I was using last week, plus I get the same results from a dagger glyph. Any metal that I've used, it seems that every 60 seconds it requires you to be in a hammer session, the actions of your hammering finish 4 seconds early.
Take faenor - 240 seconds a hammer session.
That's 4 minutes.
I finish the hammering with 12-13 seconds left of hard RT.
Drakar/rhimar/zorchar/gornar - 240 seconds a hammer session.
That's 4 minutes.
I finish the hammering with 12-13 seconds left of hard RT.
Kelyn - 420 seconds a hammer session.
That's 7 minutes.
I finish the hammering with 27-28 seconds left of hard RT.
I thought maybe the Haste spell (535) might have some hidden impact on the RT so I STOPped the spell, but I'm still getting the same hard RTs.
I just stand there and stare at the RT timer tick down until I can do another action, as you can see from the table below.
spikestar |
(240 seconds for hammer session) |
You finish this round of work on your faenor slab and set the tongs on the anvil, realizing that there's more work to be done before the faenor slab will resemble its intended form. |
>jump |
...wait 13 seconds. |
spikestar |
(240 seconds for hammer session) |
You finish this round of work on your drakar slab and set the tongs on the anvil, realizing that there's more work to be done before the drakar slab will resemble its intended form. |
>jump |
...wait 13 seconds. |
spikestar |
(420 second for hammer session) |
With a satisfying * HISSSSSSSSSSS * the searing heat from the spikestar-head transforms the trough's contents into a column of vapor! At the rising vapor's first touch, the crystal's purple glow bleeds downward through the steam and into the spikestar-head. |
In less than a heartbeat, the crystal has been drained to lifeless darkness, the steam has swept upward and faded from view, and only the purple aura seeping into the kelyn spikestar-head gives any evidence that arcane power has been harnessed by a weaponcrafter's skill. |
>jump |
...wait 28 seconds. |
dagger |
(240 second for hammer session) |
You finish this round of work on your faenor slab and set the tongs on the anvil, realizing that there's more work to be done before the faenor slab will resemble its intended form. |
>jump |
...wait 13 seconds. |
Like I said, it shouldn't bother me, but it does because things are out of sync.