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Re: Title Requirements 07/04/2006 06:57 PM CDT
Arhat was a uniter, not a divider!

Stop elemental persecution and prejudice!

I am --- Navak
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Re: Title Requirements 07/04/2006 07:00 PM CDT
I too don't really expect the GM's to change the reqs here..

But it's a really cool historical title, and it would be nice if it was slightly more available. Instead of the no water requirement, perhaps all fire spells and perhaps a higher magic requirement? I don't want to make it sound like we're never happy, but it's understandably the coolest title of the bunch.. and it makes me sad that only like one person will ever wear it.

It would be nice if it was a bit more available. That's all. If not, I'll live.

Fire Lioness... <hums>

-m-
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Re: Title Requirements 07/04/2006 07:21 PM CDT
Multiple requirements for the same title would be nice but not sure if that is currently possible?

I am --- Navak
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Re: Title Requirements 07/05/2006 11:58 AM CDT
<<Multiple requirements for the same title would be nice but not sure if that is currently possible?>>

It's possible but probably not going to happen.

As for Fire Lion, the requirements were negotiated with the higher ups and this was what was agreed upon. It's just one of those things that won't be changing in the foreseeable future. Yeah it's a cool title, but the thing is is that it has more to do with RP rather than punishing those that chose water spells too.

-Chakram




"NVNC ID VIDES, NVNC NE VIDES"

"Between two evils, I always pick the one I never tried before" - Mae West
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Re: Title Requirements 07/05/2006 07:13 PM CDT
<<As for Fire Lion, the requirements were negotiated with the higher ups and this was what was agreed upon. It's just one of those things that won't be changing in the foreseeable future. Yeah it's a cool title, but the thing is is that it has more to do with RP rather than punishing those that chose water spells too.>>

Figurred.

Too late for me to bother forgetting all my water spells, oh well =)

Thank you all the same for your response, Chakram.

-m-
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Re: Title Requirements 07/06/2006 05:30 PM CDT
>>Thank you all the same for your response, Chakram.

Ditto. Thanks for listening to our whines and not running away screaming. ;)

Gryck
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Re: Title Requirements 07/06/2006 05:54 PM CDT
<<Can I go back and repick my spells for free? ::grins impishly::>>

<<Ye... no.>>

Evil!!!

As to those Anti-barb titles..

Brute Burner
Savage Slayer
Fire Quencher
Rage Supressant
Marauder Mocker
Swordbreaker

and my personal favorite

Sits Back And Drestroys Barbarians With Spells While They Try To Run In.






"My hands caress to take your shame; The taint will fade as will your pain."
~Helena

"The difference between genius and stupidity is that genius has its limits."

~ A.E.
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Re: Title Requirements 07/13/2006 01:59 AM CDT

War Wizard
At least 3675 in overall magic skill
At least 700 in Targeted Magic
At least 500 in Primary Weapon
At least 350 in Secondary Weapon
At least 300 in Tertiary Weapon
At least 350 in Multi Opponent
At least 400 in Evasion
At least 350 in Primary Worn Armor

A little late since i've been out of the country, but I like this title. If only my MO or parry counted for prime weapon I wouldn't be 50 ranks away....

-Tropicalo
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Re: Title Requirements 07/15/2006 04:06 PM CDT
War Wizard Tropicalo Rahl ;}

Hmm..

I still would like the Flaming title =(

Right now my favorites are Steel Heart, Inferno and Tempest -- as well as Hand/Fist of the Elements.

More like this, when the time comes :)
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Re: Title Requirements 08/03/2006 05:42 AM CDT
Wythor, a month ago you posted the requirements for the newest batch of titles. Any chance you could post the reqs for the previous batch? Still curious about a few of them.

-Tropicalo
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Re: Title Requirements 08/04/2006 01:57 AM CDT
>>Wythor, a month ago you posted the requirements for the newest batch of titles. Any chance you could post the reqs for the previous batch? Still curious about a few of them.

We have to keep some secrets, don't we? ;)

In all reality, writing up the reqs for the previous batch of titles would take more free time than I have at the moment.


- GM Wythor

The plain and simple truth is that the truth is rarely plain and never simple.
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Title Requirements, Part 1 09/21/2006 11:39 PM CDT
Since the title list is so darn long, I'm going to split it up into three sections based on the release period.

INITIAL RELEASE

Initiate Warrior Mage
- Must be at least circle 1.

Apprentice Warrior Mage
- Must be at least circle 10.

Journeyman Warrior Mage
- Must be at least circle 20.
- Must be male.

Journeywoman Warrior Mage
- Must be at least circle 20.
- Must be female.

Warrior Mage
- Must be at least circle 30.
- Must have at least 120 in Primary Magic.

Expert Warrior Mage
- Must be at least circle 40.

Master Warrior Mage
- Must be at least circle 60.

Grand Master Warrior Mage
- Must be at least circle 80.

Legendary Warrior Mage
- Must be at least circle 100.

Transcendent Warrior Mage
- Must be at least circle 150.

Novice Mage
- Must have at least 20 in Primary Magic.

Apprentice Summoner
- Must have at least 20 in Primary Magic.
- Must have at least 10 in Mechanical Lore.

Mageling
- Must have at least 20 in Primary Magic.

Mana Seeker
- Must have at least 20 in Primary Magic.
- Must have at least 30 in Power Perception.

Rune Tinker
- Must have at least 20 in Primary Magic.
- Must have at least 30 in Magical Devices.

Mana Sink
- Must have at least 20 in Primary Magic.
- Must have at least 30 in Harness Ability.

Astute Mage
- Must have at least 20 in Primary Magic
- Must have at least 30 in Targeted Magic.

Hedgewizard
- Must have at least 40 in Primary Magic.

Summoner
- Must have at least 40 in Primary Magic.
- Must have at least 20 in Mechanical Lore.

Battlecaster
- Must have at least 40 in Primary Magic.

Stonecaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Earth spells.

Watercaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Water spells.

Windcaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Air spells.

Flamecaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Fire spells.

Aethercaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Aether spells.

Electrocaster
- Must have at least 40 in Primary Magic.
- Must know at least 3 Electricity spells.

Elemancer
- Must have at least 80 in Primary Magic.
- Must know at least 1 spell in each elemental book.

Elementress
- Must have at least 80 in Primary Magic.
- Must know at least 1 spell in each elemental book.
- Must be female.

Spellsword
- Must have at least 80 in Primary Magic.
- Must have at least 60 in Highest Weapon.

Sigilist
- Must have at least 80 in Primary Magic.

Summoner Adept
- Must have at least 80 in Primary Magic.
- Must have at least 50 in Mechanical Lore.

Mana Channeler
- Must have at least 80 in Primary Magic.
- Must have at least 90 in Power Perception.

Rune Setter
- Must have at least 80 in Primary Magic.
- Must have at least 90 in Magical Devices.

Mana Siphon
- Must have at least 80 in Primary Magic.
- Must have at least 90 in Harness Ability.

Arcane Marksman
- Must have at least 80 in Primary Magic.
- Must have at least 90 in Targeted Magic.

Arcane Sureshot
- Must have at least 80 in Primary Magic.
- Must have at least 90 in Targeted Magic.

Telo*'*Getha
- Must have at least 120 in Primary Magic.
- Must have at least 90 in Highest Weapon.

Stone Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Earth spells.

Water Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Water spells.

Wind Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Air spells.

Flame Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Fire spells.

Aether Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Aether spells.

Lightning Adept
- Must have at least 120 in Primary Magic.
- Must know at least 4 Electricity spells.

Evoker
- Must have at least 235 in Primary Magic.

Master Summoner
- Must have at least 235 in Primary Magic.
- Must have at least 100 in Mechanical Lore.

Arcane Lady
- Must have at least 235 in Primary Magic.
- Must have at least 1175 in Overall Magic.
- Must be female.

Arcane Lord
- Must have at least 235 in Primary Magic.
- Must have at least 1175 in Overall Magic.
- Must be male.

Arcane Mage
- Must have at least 235 in Primary Magic.
- Must have at least 1175 in Overall Magic.

Elemental Lord
- Must have at least 235 in Primary Magic.
- Must know at least 3 spells in each elemental book.
- Must be male.

Elemental Lady
- Must have at least 235 in Primary Magic.
- Must know at least 3 spells in each elemental book.
- Must be female.

Storm Mage
- Must have at least 345 in Primary Magic.
- Must know at least 3 spells in the Electricity, Water, and Air books.
- Must be male.

Storm Maiden
- Must have at least 345 in Primary Magic.
- Must know at least 3 spells in the Electricity, Water, and Air books.
- Must be female.

Arcane Fury
- Must have at least 1750 in Overall Magic.
- Must have at least 275 in Highest Weapon.

Mana Factor
- Must have at least 345 in Primary Magic.
- Must have at least 360 in Power Perception.

Rune Master
- Must have at least 345 in Primary Magic.
- Must have at least 360 in Magical Devices.

Mana Fulcrum
- Must have at least 345 in Primary Magic.
- Must have at least 360 in Harness Ability.

Arcane Sniper
- Must have at least 345 in Primary Magic.
- Must have at least 360 in Targeted Magic.

Tempest
- Must have at least 480 in Primary Magic.
- Must know at least 5 spells in the Electricity, Water, and Air books.

Knight Magistra
- Must have at least 480 in Primary Magic.
- Must own a horse.
- Must be female.

Knight Magister
- Must have at least 480 in Primary Magic.
- Must own a horse.
- Must be male.

Arcane Master
- Must have at least 545 in Primary Magic.
- Must be male.

Arcane Mistress
- Must have at least 545 in Primary Magic.
- Must be female.

Battle Mage
- Must have at least 345 in Primary Magic.
- Must have at least 300 in Highest Weapon.
- Must have at least 250 in 2nd Highest Weapon.

Maelstrom
- Must have at least 735 in Primary Magic.

Wizard
- Must have at least 735 in Primary Magic.

Wizardess
- Must have at least 735 in Primary Magic.
- Must be female.

Den Rai Cambri
- Must have at least 925 in Primary Magic.

Zeng Getha
- Must know all spells in the Electricity book.

Ker Getha
- Must know all spells in the Earth book.

Aes Getha
- Must know all spells in the Fire book.

Atrai Getha
- Must know all spells in the Aether book.

Taisal Getha
- Must know all spells in the Air book.

Jaal Getha
- Must know all spells in the Water book.

Electromancer
- Must know all spells in the Electricity book.

Geomancer
- Must know all spells in the Earth book.

Pyromancer
- Must know all spells in the Fire book.

Aethromancer
- Must know all spells in the Aether book.

Aeromancer
- Must know all spells in the Air book.

Hydromancer
- Must know all spells in the Water book.


- GM Wythor

The plain and simple truth is that the truth is rarely plain and never simple.
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Title Requirements, Part 2 09/21/2006 11:41 PM CDT
SECOND RELEASE

Arcane Slouch
- Must have at least 100 in Primary Magic.
- Must have less than 51 in Targeted Magic.

Arcane Inept
- Must have at least 300 in Primary Magic.
- Must have less than 151 in Targeted Magic.

Arcane Sedentary
- Must have at least 500 in Primary Magic.
- Must have less than 251 in Targeted Magic.

Elemental Liability
- Must have at least 1000 in Overall Magic.
- Must know the Frostbite, Thunderclap, Tremor, Chain Lightning, and Fire Rain spells.

Elemental Bloodbath
- Must have at least 1500 in Overall Magic.
- Must know the Frostbite, Thunderclap, Tremor, Chain Lightning, and Fire Rain spells.

Elemental Terror
- Must have at least 2000 in Overall Magic.
- Must know the Frostbite, Thunderclap, Tremor, Chain Lightning, and Fire Rain spells.

Elemental Catastrophe
- Must have at least 2500 in Overall Magic.
- Must know the Frostbite, Thunderclap, Tremor, Chain Lightning, and Fire Rain spells.

Elemental Cataclysm
- Must have at least 3000 in Overall Magic.
- Must know the Frostbite, Thunderclap, Tremor, Chain Lightning, and Fire Rain spells.

Elemental Soldier
- Must have at least 100 in Primary Magic.
- Must have at least 100 in Highest Weapon.
- Must have at least 100 in Highest Armor.
- Must have at least 100 in Shield Usage.
- Must have at least 100 in Parry Ability.
- Must know at least 1 spell from each elemental book.

Elemental Enforcer
- Must have at least 300 in Primary Magic.
- Must have at least 200 in Highest Weapon.
- Must have at least 200 in Highest Armor.
- Must have at least 200 in Shield Usage.
- Must have at least 200 in Parry Ability.
- Must know at least 2 spells from each elemental book.

Elemental Cataphract
- Must have at least 500 in Primary Magic.
- Must have at least 300 in Highest Weapon.
- Must have at least 300 in Highest Armor.
- Must have at least 300 in Shield Usage.
- Must have at least 300 in Parry Ability.
- Must know at least 3 spells from each elemental book.

Elemental Juggernaut
- Must have at least 750 in Primary Magic.
- Must have at least 400 in Highest Weapon.
- Must have at least 400 in Highest Armor.
- Must have at least 400 in Shield Usage.
- Must have at least 400 in Parry Ability.
- Must know at least 4 spells from each elemental book.

Elemental Colossus
- Must have at least 1000 in Primary Magic.
- Must have at least 500 in Highest Weapon.
- Must have at least 500 in Highest Armor.
- Must have at least 500 in Shield Usage.
- Must have at least 500 in Parry Ability.
- Must know at least 5 spells from each elemental book.

Arcane Skulker
- Must have at least 20 in Primary Magic.
- Must have at least 20 in Hiding.
- Must have at least 20 in Stalking.

Arcane Prowler
- Must have at least 40 in Primary Magic.
- Must have at least 40 in Hiding.
- Must have at least 40 in Stalking.

Arcane Rogue
- Must have at least 80 in Primary Magic.
- Must have at least 80 in Hiding.
- Must have at least 80 in Stalking.

Arcane Lurker
- Must have at least 120 in Primary Magic.
- Must have at least 120 in Hiding.
- Must have at least 120 in Stalking.

Arcane Infiltrator
- Must have at least 175 in Primary Magic.
- Must have at least 175 in Hiding.
- Must have at least 175 in Stalking.

Arcane Stalker
- Must have at least 235 in Primary Magic.
- Must have at least 235 in Hiding.
- Must have at least 235 in Stalking.

Arcane Shadow
- Must have at least 345 in Primary Magic.
- Must have at least 345 in Hiding.
- Must have at least 345 in Stalking.

Arcane Wraith
- Must have at least 480 in Primary Magic.
- Must have at least 480 in Hiding.
- Must have at least 480 in Stalking.

Elemental Defender
- Must have at least 120 in Primary Magic.
- Must know the Ethereal Shield and Swirling Winds spells.

Elemental Protector
- Must have at least 235 in Primary Magic.
- Must know the Ethereal Shield, Swirling Winds, Mantle of Flame, and Veil of Ice spells.

Elemental Aegis
- Must have at least 345 in Primary Magic.
- Must know the Ethereal Shield, Swirling Winds, Mantle of Flame, Veil of Ice, Aether Cloak, Fortress of Ice, and Y'ntrel Sechra spells.

Arcane Scrapper
- Must have at least 50 in Primary Magic
- Must have at least 50 in Targeted Magic.
- Must have at least 40 in Highest Weapon.
- Must have at least 15 Strength.
- Must have at least 15 Agility.

Arcane Fighter
- Must have at least 100 in Primary Magic
- Must have at least 100 in Targeted Magic.
- Must have at least 80 in Highest Weapon.
- Must have at least 20 Strength.
- Must have at least 20 Agility.

Arcane Butcher
- Must have at least 200 in Primary Magic
- Must have at least 200 in Targeted Magic.
- Must have at least 160 in Highest Weapon.
- Must have at least 25 Strength.
- Must have at least 25 Agility.

Arcane Deathslinger
- Must have at least 300 in Primary Magic
- Must have at least 300 in Targeted Magic.
- Must have at least 240 in Highest Weapon.
- Must have at least 30 Strength.
- Must have at least 30 Agility.

Arcane Executioner
- Must have at least 400 in Primary Magic
- Must have at least 400 in Targeted Magic.
- Must have at least 320 in Highest Weapon.
- Must have at least 40 Strength.
- Must have at least 40 Agility.

Arcane Destroyer
- Must have at least 500 in Primary Magic
- Must have at least 500 in Targeted Magic.
- Must have at least 400 in Highest Weapon.
- Must have at least 45 Strength.
- Must have at least 45 Agility.

Arcane Battlemaster
- Must have at least 600 in Primary Magic
- Must have at least 600 in Targeted Magic.
- Must have at least 480 in Highest Weapon.
- Must have at least 50 Strength.
- Must have at least 50 Agility.

Arcane Obliterator
- Must have at least 800 in Primary Magic
- Must have at least 800 in Targeted Magic.
- Must have at least 640 in Highest Weapon.
- Must have at least 60 Strength.
- Must have at least 60 Agility.

Arcane Doombringer
- Must have at least 1000 in Primary Magic
- Must have at least 1000 in Targeted Magic.
- Must have at least 800 in Highest Weapon.
- Must have at least 80 Strength.
- Must have at least 80 Agility.

Arcane World Ender
- Must have at least 1500 in Primary Magic
- Must have at least 1500 in Targeted Magic.
- Must have at least 1200 in Highest Weapon.
- Must have at least 99 Strength.
- Must have at least 99 Agility.

Elemental Student
- Must have at least 100 in Primary Magic.
- Must have at least 200 in Overall Lore.
- Must know at least 1 spell in each elemental book.

Elemental Researcher
- Must have at least 250 in Primary Magic.
- Must have at least 300 in Overall Lore.
- Must know at least 2 spells in each elemental book.

Elemental Scholar
- Must have at least 300 in Primary Magic.
- Must have at least 600 in Overall Lore.
- Must know at least 2 spells in each elemental book.

Elemental Sage
- Must have at least 500 in Primary Magic.
- Must have at least 1200 in Overall Lore.
- Must know at least 3 spells in each elemental book.

Storm Weaver
- Must have at least 500 in Primary Magic.
- Must know at least 3 spells in the Electricity, Water, and Air books.

Storm Bringer
- Must have at least 700 in Primary Magic.
- Must know at least 4 spells in the Electricity, Water, and Air books.

Storm Lord
- Must have at least 1000 in Primary Magic.
- Must know at least 5 spells in the Electricity, Water, and Air books.

Arcane Targeter
- Must have at least 40 in Primary Magic.
- Must have at least 50 in Targeted Magic.

Arcane Straight Shot
- Must have at least 100 in Primary Magic.
- Must have at least 120 in Targeted Magic.

Arcane Hotshot
- Must have at least 150 in Primary Magic.
- Must have at least 170 in Targeted Magic.

Arcane Sharpshooter
- Must have at least 200 in Primary Magic.
- Must have at least 235 in Targeted Magic.

Arcane Bullseye
- Must have at least 480 in Primary Magic.
- Must have at least 525 in Targeted Magic.

Ethereal Fist
- Must have at least 200 in Brawling.
- Must know the Aether Lance spell.

Lightning Fist
- Must have at least 200 in Brawling.
- Must know the Gar Zeng spell.

Burning Fist
- Must have at least 200 in Brawling.
- Must know the Mantle of Flame spell.

Tidal Fist
- Must have at least 200 in Brawling.
- Must know the Rising Mists spell.

Stone Fist
- Must have at least 200 in Brawling.
- Must know the Fist of Stone spell.

Wind Fist
- Must have at least 200 in Brawling.
- Must know the Paeldryth's Wrath spell.

Storm Fist
- Must have at least 350 in Brawling.
- Must know at least 2 spells in the Electricity, Water, and Air books.

Hurricane Fist
- Must have at least 500 in Brawling.
- Must know at least 3 spells in the Electricity, Water, and Air books.


- GM Wythor

The plain and simple truth is that the truth is rarely plain and never simple.
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Title Requirements, Part 3 09/21/2006 11:43 PM CDT
THIRD RELEASE

Familiar*'*s Pet
- Must have less than 40 in Primary Magic.
- Must have less than 20 in Mechanical Lore.

Summoning Lord
- Must have at least 345 in Primary Magic.
- Must have at least 200 in Mechanical Lore.

Fist of the Elements
- Must have at least 345 in Primary Magic.
- Must have at least 200 in Brawling.
- Must have at least 30 Strength.
- Must know at least 3 spells in each elemental book.

Hand of the Elements
- Must have at least 235 in Primary Magic.
- Must have at least 100 in Brawling.
- Must have at least 20 Strength.
- Must know at least 2 spells in each elemental book.

Neophyte Elementalist
- Must know at least 1 1st-tier spell, but must know no 2nd-tier spells.

Sigil Tracer
- Must have at least 20 in Primary Magic.

Cloudshaper
- Must have at least 235 in Primary Magic.
- Must know the Rising Mists spell.

Frost Fang
- Must know the Frost Scythe spell.

Frostbitten
- Must know the Frostbite spell, but not know the Ethereal Shield spell.

Mist Mage
- Must have at least 120 in Primary Magic.
- Must know the Risimg Mists spell.

Raindancer
- Must have at least 235 in Primary Magic.
- Must know at least 3 Water spells.
- Must have at least 25 Agility.

Cold Witch
- Must be female.
- Must know the Frostbite, Ice Patch, and Frost Scythe spells.

Earthshaker
- Must have at least 235 in Primary Magic.
- Must know the Tremor spell.

Quakebringer
- Must have at least 345 in Primary Magic.
- Must know the Tremor spell.

Rock Mage
- Must have at least 120 in Primary Magic.
- Must know the Fist of Stone and Stone Strike spells.

Steel Heart
- Must have at least 235 in Primary Magic.
- Must have at least 200 in Highest Weapon.
- Must have at least 200 in Parry Ability.
- Must know the Earth Sense and Sure Footing spells.

Earth Render
- Must have at least 235 in Primary Magic.
- Must know the Stone Strike and Tremor spells.

Cyclone
- Must have at least 120 in Primary Magic.
- Must know at least 2 Earth spells.

Typhoon
- Must have at least 235 in Primary Magic.
- Must know at least 3 Air spells.

Hurricane
- Must have at least 345 in Primary Magic.
- Must know at least 4 Air spells.

Fire Lion
- Must have at least 345 in Primary Magic.
- Must know at least 5 Fire spells, but know no Water spells.

Flame Spitter
- Must know the Dragon's Breath spell.

Flamedancer
- Must have at least 120 in Primary Magic.
- Must know at least 3 Fire spells.

Inferno
- Must have at least 235 in Primary Magic.
- Must know the Mantle of Flame spell.

Incendiary
- Must have at least 345 in Primary Magic.
- Must know at least 5 Fire spells.

War Wizard
- Must have at least 3675 in Overall Magic.
- Must have at least 700 in Targeted Magic.
- Must have at least 500 in Highest Weapon.
- Must have at least 350 in 2nd Highest Weapon.
- Must have at least 300 in 3rd Highest Weapon.
- Must have at least 350 in Multi Opponent.
- Must have at least 400 in Evasion.
- Must have at least 350 in Highest Worn Armor.

Mana Hammer
- Must have at least 235 in Primary Magic.
- Must have at least 300 in Harness Ability.
- Must have at least 300 in Overall Blunt.

Runeflinger
- Must have at least 120 in Primary Magic.
- Must have at least 120 in Magical Devices.

Sigilmaster
- Must have at least 480 in Primary Magic.
- Must have at least 480 in Magical Devices.

High Wizard
- Must have at least 4600 in Overall Magic.

Archwizard
- Must have at least 5370 in Overall Magic.

Blackfire Enthusiast
- Must know at least 1 Blackfire scroll spell.

Elemental Artillerist
- Must have at least 250 in Targeted Magic.
- Must know the Magnetic Ballista spell.

Elementalist
- Must have at least 235 in Primary Magic.
- Must know at least 2 spells in each elemental book.

Spellfighter
- Must have at least 120 in Primary Magic.
- Must have at least 80 in Highest Weapon.

Arcane Sunderer
- Must have at least 880 in Overall Magic.
- Must have at least 100 in each edged weapon.

Aether Cabalist
- Must know at least 1 Aether spell and no Electricity spells.

Electricity Cabalist
- Must know at least 1 Electricity spell and no Aether spells.

Fire Cabalist
- Must know at least 1 Fire spell and no Water spells.

Water Cabalist
- Must know at least 1 Water spell and no Fire spells.

Earth Cabalist
- Must know at least 1 Earth spell and no Air spells.

Air Cabalist
- Must know at least 1 Air spell and no Earth spells.

Aethereal Lancer
- Must know the Aether Lance spell.

Aethereal Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Aether Lance and Aether Lash spells.

Electrical Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Arc Light, Static Discharge, Lightning Bolt, Chain Lightning, Gar Zeng, and Ball Lightning spells.

Fiery Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Fire Shard, Fire Ball, Dragon's Breath, and Fire Rain spells.

Icy Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Frostbite, Ice Patch, and Frost Scythe spells.

Earthen Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Tremor, Ring of Spears, Fist of Stone, Magnetic Ballista, and Stone Strike spells.

Aerial Doom
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know the Paeldryth's Wrath, Shockwave, Thunderclap, and Vertigo spells.

Aether Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Aether spells.

Lightning Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Electricity spells.

Flame Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Fire spells.

Ice Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Water spells.

Earth Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Earth spells.

Wind Crafter
- Must have at least 235 in Primary Magic.
- Must know at least 2 Air spells.

Aethereal Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Aether book.

Electrical Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Electricity book.

Fiery Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Fire book.

Icy Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Water book.

Earthen Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Earth book.

Aerial Fury
- Must have at least 545 in Primary Magic.
- Must have at least 480 in Targeted Magic.
- Must know at least 5 in the Air book.

Aether Dilettante
- Must know only 1 Aether spell.

Electricity Dilettante
- Must know only 1 Electricity spell.

Fire Dilettante
- Must know only 1 Fire spell.

Ice Dilettante
- Must know only 1 Water spell.

Stone Dilettante
- Must know only 1 Earth spell.

Wind Dilettante
- Must know only 1 Air spell.


- GM Wythor

The plain and simple truth is that the truth is rarely plain and never simple.
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Re: Title Requirements, Part 3 09/21/2006 11:51 PM CDT
Greatly appreciated, Wythor.


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Title Requirements, Part 3 09/21/2006 11:53 PM CDT
this calls for a round!


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Re: Title Requirements, Part 3 09/21/2006 11:56 PM CDT
FYI.. 12 pages in Word.. o.O


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Re: Title Requirements, Part 3 09/22/2006 12:19 AM CDT
Mm, new goals. But the eternal question, do I get spells I don't really want just to get titles, hmmmm...


-Sephos
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Re: Title Requirements, Part 3 09/22/2006 12:26 AM CDT
Neat thanks.

<<Mm, new goals. But the eternal question, do I get spells I don't really want just to get titles, hmmmm...

hahaha, I was thinking that too. I don't think fire rain is worth it though. :-/
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Re: Title Requirements, Part 3 09/22/2006 12:27 AM CDT
Yes =?P


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Re: Title Requirements, Part 3 09/22/2006 11:56 PM CDT
Kinda silly to acquire spells or not acquire spells just to attain a title. You should acquire those spells that will be most useful to you for training purposes... whether that's combat and TM training, or whether that's other support spells for PM, harness, or MD training... For instance, I still use ES to train MD.... AC will train PM and harness to 500 ranks each fairly easily, though beyond that MAB works better, and for TM I used AEL until about 30th circle, then used SSTR until about 100th, and have used CL since then. That having been said... you can do whatever you like with spell selection, title selection, armor, weapon, lore, survival, and magic training, because in the end, it is YOUR character and not mine.
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Re: Title Requirements, Part 3 09/23/2006 02:43 AM CDT
>You should acquire those spells that will be most useful to you for training purposes.

Or, you know, for your RP.

-Durnil
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Re: Title Requirements, Part 3 09/23/2006 09:06 AM CDT
>Kinda silly to acquire spells or not acquire spells just to attain a title

I agree, I was kidding.


-Sephos
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Re: Title Requirements, Part 3 09/23/2006 11:29 PM CDT
FYI:

Cyclone
- Must have at least 120 in Primary Magic.
- Must know at least 2 Earth spells.

I believe this should be air spells.



You are certain that it is somewhat weaker than you are.
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Re: Title Requirements, Part 3 09/24/2006 02:26 AM CDT
>>I believe this should be air spells.

Yep, you're right. With that many titles I was bound to screw up at least once. :)


- GM Wythor

The plain and simple truth is that the truth is rarely plain and never simple.
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Re: Title Requirements, Part 3 09/24/2006 10:50 AM CDT
Haha.. don't blame you! Thanks for the list.




You are certain that it is somewhat weaker than you are.
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Re: Title Requirements, Part 3 09/24/2006 09:14 PM CDT
What I think is wierd.. is that you can keep the cabalist of almost any other element except Electricity...

Electricity Cabalist
- Must know at least 1 Electricity spell and no Aether spells.

I know this isn't the best title in the world, but in order to learn Static Discharge, you must know Ethereal Shield. I know there is the ES and MOF thing but they aren't apposing Elements. just my little observation.

~Player of Dashric D'Borg, House of Grey Storm
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Re: Title Requirements, Part 3 09/25/2006 12:28 AM CDT
I second that ES should be not be considered in the equation of electricty cabalist..

how many of us learned that spell as the second spell after picking a TM spell? I think nearly everyone tells the youngins this.


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Re: Title Requirements, Part 3 09/25/2006 01:20 PM CDT
Thanks Wythor, much appreciated.


-Tropicalo
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