DR-ANNWYL
Re: Can't lose what you never had
03/25/2010 05:06 PM CDT
Hi guys,
Let's stick to the topic at hand, and dial back the snarking at each other.
Thanks!
Annwyl
Message Board Supervisor
If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
JULIAN
Re: Can't lose what you never had
03/25/2010 05:38 PM CDT
>>Khaoz is schooling you guys on PvP. Listen up and learn.
I'm tempted to find him IG some time and school him on PvP.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
I'm tempted to find him IG some time and school him on PvP.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
DIMINISHEDANGEL
Re: Can't lose what you never had
03/25/2010 05:58 PM CDT
>>I'm tempted to find him IG some time and school him on PvP.
A difference of hundreds of ranks of school would migitate the value of the lesson considerably.
Hopefully, though, combat 3.0 will make his suggestions much more viable or closer to reality.
Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
A difference of hundreds of ranks of school would migitate the value of the lesson considerably.
Hopefully, though, combat 3.0 will make his suggestions much more viable or closer to reality.
Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
MYERS909
Re: Can't lose what you never had
03/25/2010 07:18 PM CDT
>>I'm tempted to find him IG some time and school him on PvP.
Better yet, if your hiding is as good as I recall you saying it is, sneak up on Khaoz right before the Warrior Mage Bloodbath starts on Sunday at 8pm EST and ambush/barrage him to the head. Khaoz will be at the Crossing Warrior Mage Guild at least 10 minutes before hand, awaiting his impending doom at the glorious hands of Mazrain!
Better yet, if your hiding is as good as I recall you saying it is, sneak up on Khaoz right before the Warrior Mage Bloodbath starts on Sunday at 8pm EST and ambush/barrage him to the head. Khaoz will be at the Crossing Warrior Mage Guild at least 10 minutes before hand, awaiting his impending doom at the glorious hands of Mazrain!
VEE-REX
Re: Can't lose what you never had
03/25/2010 07:32 PM CDT
Ooooh he misspelled the name wrong on purpose while calling you out at the same time.
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.
-GM Abasha
MORDIMER00
Re: Can't lose what you never had
03/25/2010 07:37 PM CDT
Vinjince and Mordimer schooled Mazrian and Celesi one time sans the hundreds of ranks, true story.
ROBERTDH
Re: Can't lose what you never had
03/25/2010 10:12 PM CDT
Is my experience a unique snowflake, here? Maybe this changes in PVP or in the high levels. I don't know.
The dev position here confuses me as inconsistent with the play experience. Who cares if you do more damage than a thing has HP? Sending something into negative HP is surprisingly unenterprising when you can't see the numbers.
I'd like to not end combat whenever I cast a spell. Or bring back the Lyras swarms. That was fun, my character was killing stuff with spells and it wasn't boring.
I'd also like the cosmetic effects back on Aether Cloak.
"Magic has rules and so does posting on these forums." -Annwyl
The dev position here confuses me as inconsistent with the play experience. Who cares if you do more damage than a thing has HP? Sending something into negative HP is surprisingly unenterprising when you can't see the numbers.
I'd like to not end combat whenever I cast a spell. Or bring back the Lyras swarms. That was fun, my character was killing stuff with spells and it wasn't boring.
I'd also like the cosmetic effects back on Aether Cloak.
"Magic has rules and so does posting on these forums." -Annwyl
GREGORYN4
Re: Can't lose what you never had
03/25/2010 11:48 PM CDT
In the absence of Lyras undead-style spawns, it is impossible for WMs to even remotely approach the upper limit of their damage potential. This was true before Rimefang and Rimefang only adds to our potential. Rimefang hits harder than CL by a large amount plus it hits multiple targets. Most of the time, it is more effective for clearing out enemies at melee than CL is.
You know another spell that does ridiculous damage? MAB. Four ballistas going at once dropping 2-4 Celpeze per round is pretty sweet. Oh, and you can do this non-stop for 10 minutes with only the initial mana investment. And pretty much nothing gets to melee even with celp-style spawns. You know what would be good for cleaning up the things that get to melee while you're loading those ballistas? Rimefang.
Fire rain remains the most mana efficient TM spell in the game. And, despite it's name, it does a(n un)healthy amount of piercing damage so nothing is immune to it; not to mention the fact that it hits pretty much everything in the room with each pulse.
What I mean is, even our "niche" spells are already pegging out in terms of what the system can spit at us.
Sounds like all that is going down the tubes with the magic and combat updates, so wut up now. Just wait and see how things shake out. If we get less redundant TM and a bunch of valuable combat buffs and more reliable disablers, that actually puts us ahead of where we are now. It's like getting something for nothing. Hooray.
BTW, did someone compare WMs to Rangers in terms of damage output?
Though, I am curious what sort of TM buffs we get outside of pathways. Do you mean the +6 agi from SuF? Or do WMs get some mysterious bonus to TM I've not heard of.
As long as our guild stays focused on combat and TM remains an integral part of spell combat, there is nothing but win for us in what Armifer has suggested. The fact what we can think about exploring some of the more twisted parts of elemental magic is pretty exciting.
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
You know another spell that does ridiculous damage? MAB. Four ballistas going at once dropping 2-4 Celpeze per round is pretty sweet. Oh, and you can do this non-stop for 10 minutes with only the initial mana investment. And pretty much nothing gets to melee even with celp-style spawns. You know what would be good for cleaning up the things that get to melee while you're loading those ballistas? Rimefang.
Fire rain remains the most mana efficient TM spell in the game. And, despite it's name, it does a(n un)healthy amount of piercing damage so nothing is immune to it; not to mention the fact that it hits pretty much everything in the room with each pulse.
What I mean is, even our "niche" spells are already pegging out in terms of what the system can spit at us.
Sounds like all that is going down the tubes with the magic and combat updates, so wut up now. Just wait and see how things shake out. If we get less redundant TM and a bunch of valuable combat buffs and more reliable disablers, that actually puts us ahead of where we are now. It's like getting something for nothing. Hooray.
BTW, did someone compare WMs to Rangers in terms of damage output?
Though, I am curious what sort of TM buffs we get outside of pathways. Do you mean the +6 agi from SuF? Or do WMs get some mysterious bonus to TM I've not heard of.
As long as our guild stays focused on combat and TM remains an integral part of spell combat, there is nothing but win for us in what Armifer has suggested. The fact what we can think about exploring some of the more twisted parts of elemental magic is pretty exciting.
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
BINU
Re: Can't lose what you never had
03/26/2010 04:38 AM CDT
<<Yeah, I know that they're not going to sell incinerate in stores. It was so ridiculous of a suggestion that i figured people wouldn't take it seriously.
True. That being said though, can we get a scroll vendor on the test server in Crossing TG somewhere and have them sell pretty much every scroll that drops in the system?
True. That being said though, can we get a scroll vendor on the test server in Crossing TG somewhere and have them sell pretty much every scroll that drops in the system?
BINU
Re: Can't lose what you never had
03/26/2010 04:48 AM CDT
MoA also seems to have another good use in my experience. On corporeal undead critters with very high magic resistance, it was the one spell I could get through that magic resistance. I would prep it at 15, target, cast. Then I would have to harness 15ish mana. The pulses didn't always do damage, some got absorbed by armor. But when even Aether Lash at 40+ mana couldn't cut through the MR, MoA did.
MONDAE
Re: Can't lose what you never had
03/26/2010 11:19 PM CDT
I will reiterate that I am very disappointed to see Blackfire nixed. However, because of the RP repercussions and the penalties incurred presently to sorcerors I almost wonder if the GMs should even bother developing WM sorcery. If it was Blackfire, that would be one thing -- because of the guild history, the depth, etc., it would actually mean something. I would say not to bother otherwise -- and this is coming from me, someone who has been gently pointing out the lack of development within our guild.
I still don't see what the big deal about releasing one or two really crazy-dangerous Blackfire spells would be. I wouldn't mind if WM's had one or two "woah doctor" kill spells that pushed the limits of "balance" -- I thought offensive magic was kind of our tagline? I dunno -- maybe I'm just jaded from years of watching falling branches and sniping killing better than any of my spells.
Anyways, in the meantime, as a "cookie" for our current stagnation, it would be great for everyone if we could see say, FAR more visits from familiar alterers. If our familiars are basically useless it would certainly be nice if they were somewhat pretty to look at. An "rp" accessory.
And really, with this Blackfire stuff -- I know you keep saying no but for those of us with the scrolls, it would be fabulous if you could allow us to permanently memorize them, in the name of those of us who have been holding the torch for quite awhile. It would certainly be nice.
-Meanne
I still don't see what the big deal about releasing one or two really crazy-dangerous Blackfire spells would be. I wouldn't mind if WM's had one or two "woah doctor" kill spells that pushed the limits of "balance" -- I thought offensive magic was kind of our tagline? I dunno -- maybe I'm just jaded from years of watching falling branches and sniping killing better than any of my spells.
Anyways, in the meantime, as a "cookie" for our current stagnation, it would be great for everyone if we could see say, FAR more visits from familiar alterers. If our familiars are basically useless it would certainly be nice if they were somewhat pretty to look at. An "rp" accessory.
And really, with this Blackfire stuff -- I know you keep saying no but for those of us with the scrolls, it would be fabulous if you could allow us to permanently memorize them, in the name of those of us who have been holding the torch for quite awhile. It would certainly be nice.
-Meanne
JMF90
Re: Can't lose what you never had
03/26/2010 11:35 PM CDT
Was that a serious post?
>describe boar
It's a boar. It doesn't like you.
>describe boar
It's a boar. It doesn't like you.
GREGORYN4
Re: Can't lose what you never had
03/26/2010 11:56 PM CDT
Andy are you goofing on blackfire?
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
DANFORDS2
Re: Can't lose what you never had
03/27/2010 02:23 AM CDT
>I really need to wait on Dartenian and crafting before I write that check, but I'm willing to go as far as to say "on par with or better than Moonblade, however that turns out, insofar as raw stat augmentation go."
I was really hoping that the creation of weapons via a spell would just contest a skill. For FoS Stoneworking makes perfect sense. Not as sure for FrS. Possibly also Stoneworking.
I really look forward to the changes being talked about here. More Lore. Awesome. More utility. Awesome. Combat utility. Super Awesome!
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
I was really hoping that the creation of weapons via a spell would just contest a skill. For FoS Stoneworking makes perfect sense. Not as sure for FrS. Possibly also Stoneworking.
I really look forward to the changes being talked about here. More Lore. Awesome. More utility. Awesome. Combat utility. Super Awesome!
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
WISECRACKDRAGON
Re: Can't lose what you never had
03/27/2010 02:24 AM CDT
<<I wouldn't mind if WM's had one or two "woah doctor" kill spells that pushed the limits of "balance">>
If by kill spells you mean any hit = kill, or any hit = destroyed body part, that is actually the exact opposite of what the combat team seems to be aiming for at the moment in all aspects of combat. Just throwing that out there.
Tishra says, "We had a tie, get over it."
The hammer lands an overwhelming strike that knocks the larynx clear back to the vertebrae (So much for last words!).
* Tishra is slain before your eyes!
If by kill spells you mean any hit = kill, or any hit = destroyed body part, that is actually the exact opposite of what the combat team seems to be aiming for at the moment in all aspects of combat. Just throwing that out there.
Tishra says, "We had a tie, get over it."
The hammer lands an overwhelming strike that knocks the larynx clear back to the vertebrae (So much for last words!).
* Tishra is slain before your eyes!
WEILM
Re: Can't lose what you never had
03/27/2010 07:15 AM CDT
>>Khaoz is schooling you guys on PvP. Listen up and learn.
Ummm. I admit to confusion on this. Are you saying that if I can't hit someone in PvP with my X ranks of TM, I actually have a hope in heck of hitting them with my X-Y ranks in my primary melee weapon?
And, for a WM, other than the few Gyrenoids, having more TM than primary melee weapon is the norm...
But, on the Armifer-raised subject:
Getting our TM spells tuned down to the essential basics, and adding other spells, utility and such, would be a good thing.
Is Elemental Attunement gone for good? Otherwise, I could see that basic TM spell using the element the WM is attuned to for its type...
~Kyn (Kynevon)
I hunt the deadliest game of all: nerd.
-Armifer
Ummm. I admit to confusion on this. Are you saying that if I can't hit someone in PvP with my X ranks of TM, I actually have a hope in heck of hitting them with my X-Y ranks in my primary melee weapon?
And, for a WM, other than the few Gyrenoids, having more TM than primary melee weapon is the norm...
But, on the Armifer-raised subject:
Getting our TM spells tuned down to the essential basics, and adding other spells, utility and such, would be a good thing.
Is Elemental Attunement gone for good? Otherwise, I could see that basic TM spell using the element the WM is attuned to for its type...
~Kyn (Kynevon)
I hunt the deadliest game of all: nerd.
-Armifer
MORDIMER00
Re: Can't lose what you never had
03/27/2010 08:59 AM CDT
>>Ummm. I admit to confusion on this. Are you saying that if I can't hit someone in PvP with my X ranks of TM, I actually have a hope in heck of hitting them with my X-Y ranks in my primary melee weapon?
In this instance, the person you'd be trying to hit would have magic barrier spells on so you'd have to take the mundane weapon route.
In this instance, the person you'd be trying to hit would have magic barrier spells on so you'd have to take the mundane weapon route.
GREGORYN4
Re: Can't lose what you never had
03/27/2010 09:40 AM CDT
Or ridiculous MR from being undead or barbarian. But, yes, almost never will your weapons ranks save the day when TM has failed. Maybe non-corporeal undead if your weapons are blessed?
Our spells are already "like whoah" and probably will be less powerful after magic and combat changes relative to what we see now. We'll probably still dominate TM combat. I'd be sad if we didn't. But that's a good reason to have several alts in different guilds to play if your main's guild gets dominated by the nerf bat.
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
Our spells are already "like whoah" and probably will be less powerful after magic and combat changes relative to what we see now. We'll probably still dominate TM combat. I'd be sad if we didn't. But that's a good reason to have several alts in different guilds to play if your main's guild gets dominated by the nerf bat.
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
POWERHAUS
Re: Can't lose what you never had
03/27/2010 01:30 PM CDT
Tw + bow > ac , shield , stoopid moonie tricks. In many instances
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
MYERS909
Re: Can't lose what you never had
03/27/2010 01:43 PM CDT
>>Ummm. I admit to confusion on this. Are you saying that if I can't hit someone in PvP with my X ranks of TM, I actually have a hope in heck of hitting them with my X-Y ranks in my primary melee weapon?
That is exactly what I am saying, but for clarification I'll add ONE IMPORTANT CLAUSE.
If you can't hit someone with your TM, BECAUSE YOU CAN'T CAST SPELLS AT THEM, and your only choice is to use a weapon or die, THEN barrage can be used to increase the amount of damage on the first strike. If you can't hit them with sword or spell, No war mage skill or ability will save you.
That is exactly what I am saying, but for clarification I'll add ONE IMPORTANT CLAUSE.
If you can't hit someone with your TM, BECAUSE YOU CAN'T CAST SPELLS AT THEM, and your only choice is to use a weapon or die, THEN barrage can be used to increase the amount of damage on the first strike. If you can't hit them with sword or spell, No war mage skill or ability will save you.
DR-ARMIFER
Re: Can't lose what you never had
03/27/2010 01:53 PM CDT
>>We'll probably still dominate TM combat. I'd be sad if we didn't.
My intention is that Warrior Mages still have a focus on damaging TM spells that no one else does (literally, in our current 'spheres of influence' draft). In my perfect world I'd prefer to shift all of that in the Warrior Mage special abilities, such as a meaningful Barrage and revamping the Pathways, leaving the TM spells at the level of the spells bog standard. I'd like to do this with Cleric anti-Undead stuff as well. However, I may not get my wish here.
The difference, however, will be drastically smaller, "making room" for additional, diverse content.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
My intention is that Warrior Mages still have a focus on damaging TM spells that no one else does (literally, in our current 'spheres of influence' draft). In my perfect world I'd prefer to shift all of that in the Warrior Mage special abilities, such as a meaningful Barrage and revamping the Pathways, leaving the TM spells at the level of the spells bog standard. I'd like to do this with Cleric anti-Undead stuff as well. However, I may not get my wish here.
The difference, however, will be drastically smaller, "making room" for additional, diverse content.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
MYBROWN22
Re: Can't lose what you never had
04/02/2010 08:30 AM CDT
Mordimer said "I could use more buffs and disablers if that's what you're saying.
Anytime someone's made an argument for flying fams or walking on frozen water because WM's need utility too i've countered by saying that most of us chose this guild to be good at combat not utility.
I could be wrong, but unless you're just really into WM lore i see no reason why you'd want to join the guild but want to have these things that are readily available to you in another guild.
I'm all for more ways to blow stuff up too, as long as it's not all the same cookie cutter formula with different damage messaging."
I totally agree I play a Warrior Mage for this reason.
Anytime someone's made an argument for flying fams or walking on frozen water because WM's need utility too i've countered by saying that most of us chose this guild to be good at combat not utility.
I could be wrong, but unless you're just really into WM lore i see no reason why you'd want to join the guild but want to have these things that are readily available to you in another guild.
I'm all for more ways to blow stuff up too, as long as it's not all the same cookie cutter formula with different damage messaging."
I totally agree I play a Warrior Mage for this reason.
JULIAN
Re: Can't lose what you never had
04/02/2010 08:55 AM CDT
>>I could be wrong, but unless you're just really into WM lore i see no reason why you'd want to join the guild but want to have these things that are readily available to you in another guild.<<
That's kind of silly.
Guilds are like food. Some food is more salty, some food is more sweet, etc. But there's a balance of attributes in a good dish. If all you tasted in your food was salt it wouldn't be very good food, would it? And if you just kept adding salt you wouldn't make it better.
The WM guild needs a good mix of features to be fun. Right now it's extremely focused on TM and light on everything else. Backing off from that and making the package better balanced is not a bad thing.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
That's kind of silly.
Guilds are like food. Some food is more salty, some food is more sweet, etc. But there's a balance of attributes in a good dish. If all you tasted in your food was salt it wouldn't be very good food, would it? And if you just kept adding salt you wouldn't make it better.
The WM guild needs a good mix of features to be fun. Right now it's extremely focused on TM and light on everything else. Backing off from that and making the package better balanced is not a bad thing.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
VAGELO
Re: Can't lose what you never had
04/02/2010 09:43 AM CDT
Personally, I'd love a side of mashed potatoes with my boom-steak. Thanks.
-Master Ndin
-Master Ndin
JMF90
Re: Can't lose what you never had
04/02/2010 10:10 AM CDT
>The WM guild needs a good mix of features to be fun. Right now it's extremely focused on TM and light on everything else. Backing off from that and making the package better balanced is not a bad thing.
Exactly. This is what the barbarian guild is dealing with as well.
>describe boar
It's a boar. It doesn't like you.
Exactly. This is what the barbarian guild is dealing with as well.
>describe boar
It's a boar. It doesn't like you.
POWERHAUS
Re: Can't lose what you never had
04/02/2010 10:48 AM CDT
not really sure where a utility spell would fit without stealing from another guild.. unless they're tossing a bunch of spells out of everyguild...
as far as affecting skillsets w/our current spells:
armor's pretty much covered by ys and shield with aeg
suf boosts enough to cover pretty much all survival
the only thing we're really missing is lore(meh for now) or a straight magic or weapon booster(other than mof)
other than that all i can think of for spells are: disablers, more specialized tm spells, weapon/armor, and whatever crazy utility ideas that can be came up with. And a lot of that's been done already.
But i guess a lot of that depends on where the rewrite takes makes..
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
as far as affecting skillsets w/our current spells:
armor's pretty much covered by ys and shield with aeg
suf boosts enough to cover pretty much all survival
the only thing we're really missing is lore(meh for now) or a straight magic or weapon booster(other than mof)
other than that all i can think of for spells are: disablers, more specialized tm spells, weapon/armor, and whatever crazy utility ideas that can be came up with. And a lot of that's been done already.
But i guess a lot of that depends on where the rewrite takes makes..
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
DANFORDS2
Re: Can't lose what you never had
04/02/2010 11:22 AM CDT
>not really sure where a utility spell would fit without stealing from another guild.. unless they're tossing a bunch of spells out of everyguild
There's plenty of room for more Utility. I could see an Aether spell that creates an illusionary foe that we can demonstrate techniques on being a teaching/scholarship bonus if the class involves a combat skill. Or an Earth spell that allows us to repair armor/weapon without tools (still requires the skill check, though), possibly giving a small bonus to the skill. There are plenty of things that could be utility without straight up copying other guilds.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
There's plenty of room for more Utility. I could see an Aether spell that creates an illusionary foe that we can demonstrate techniques on being a teaching/scholarship bonus if the class involves a combat skill. Or an Earth spell that allows us to repair armor/weapon without tools (still requires the skill check, though), possibly giving a small bonus to the skill. There are plenty of things that could be utility without straight up copying other guilds.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
POWERHAUS
Re: Can't lose what you never had
04/02/2010 12:34 PM CDT
Both those have been suggested , and there's a lot of great ideas in thAt folder.
Not sure how many are doAble or realizable but filtering through it would be A start for some really great ideas
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
Not sure how many are doAble or realizable but filtering through it would be A start for some really great ideas
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
GREGORYN4
Re: Can't lose what you never had
04/02/2010 05:55 PM CDT
I definitely get where MOrdimer and MYBROWN22 are cOming frOm thOugh. I dOn't want to wake up One day and find that my main sOurce Of excitement in this guild, the destructive capability, gOt traded Out for sOme middle-Of-the rOad/lackluster utility abilities I cOuld dO better with my MM, bard, cleric, empath, Or thief. I wOuld like us tO remain WarriOr Mages; sOmetimes I get the feeling that Armifer wOuld like us tO becOme Elemental Mages.
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
ROBERTDH
Re: Can't lose what you never had
04/02/2010 06:07 PM CDT
...why are you guys doing that? It's creepy.
"Magic has rules and so does posting on these forums." -Annwyl
"Magic has rules and so does posting on these forums." -Annwyl
DANFORDS2
Re: Can't lose what you never had
04/02/2010 07:12 PM CDT
>the destructive capability, got traded out for some middle-of-the road/lackluster utility abilities
There's no reason that we can't keep our destructive capability and have useful utility abilities.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
There's no reason that we can't keep our destructive capability and have useful utility abilities.
Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
POWERHAUS
Re: Can't lose what you never had
04/02/2010 08:53 PM CDT
Was waiting on some food... didn't bother to fix the caplock mistakes from my phone...
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
EAGLECLAWS
Re: Can't lose what you never had
04/02/2010 09:25 PM CDT
Sweet, so this means we get Aether Gate now?
ROBERTDH
Re: Can't lose what you never had
04/02/2010 10:10 PM CDT
I think I regret this thread.
...but personally I don't think the guild is in need of mechanical redefinition... newcombat should address most of my discontent with war mages having more pwn than I can practically use. I just want more storyline, fewer broken parts, and more quality of life improvements so at least our 10 year old, half-completed systems didn't look it.
I would love it if all Familiars could do was impose MO, but I would love it more if the blasted things could be commanded to LOOK AT.
"Magic has rules and so does posting on these forums." -Annwyl
...but personally I don't think the guild is in need of mechanical redefinition... newcombat should address most of my discontent with war mages having more pwn than I can practically use. I just want more storyline, fewer broken parts, and more quality of life improvements so at least our 10 year old, half-completed systems didn't look it.
I would love it if all Familiars could do was impose MO, but I would love it more if the blasted things could be commanded to LOOK AT.
"Magic has rules and so does posting on these forums." -Annwyl
DIMINISHEDANGEL
Re: Can't lose what you never had
04/03/2010 12:25 AM CDT
>>sOmetimes I get the feeling that Armifer wOuld like us tO becOme Elemental Mages.
Like they already are?
Warrior Mages aren't magic-using Barbarians, they are combat-heavy Moon Mages. (I know they're not either, really, just saying they are mages as well as combat freaks but they are still magicians primarily.)
Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
Like they already are?
Warrior Mages aren't magic-using Barbarians, they are combat-heavy Moon Mages. (I know they're not either, really, just saying they are mages as well as combat freaks but they are still magicians primarily.)
Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
JULIAN
Re: Can't lose what you never had
04/03/2010 07:32 AM CDT
>>Warrior Mages aren't magic-using Barbarians, they are combat-heavy Moon Mages.<<
Strong disagree. Look at the buff package and circling requirements - they're not intended to be played like Moon Mages.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
Strong disagree. Look at the buff package and circling requirements - they're not intended to be played like Moon Mages.
- Mazrian
The Flying Company
The Public Stat Data Project
http://spreadsheets.google.com/ccc?key=0AkqoUyrmvlKNdGlpeHZacEdldi1Ob2h3M1I5TXpCZVE&hl=en
BINU
Re: Can't lose what you never had
04/03/2010 02:51 PM CDT
<<suf boosts enough to cover pretty much all survival
I don't agree with that. It boosts climbing and 2 stats(yes those stats help several survival skills). On the other hand, I'm not really sure we need more survival boosting spells either. A strength boost would be nice though.
I don't agree with that. It boosts climbing and 2 stats(yes those stats help several survival skills). On the other hand, I'm not really sure we need more survival boosting spells either. A strength boost would be nice though.
DARKANGEL23
Re: Can't lose what you never had
04/03/2010 04:09 PM CDT
I always thought a str bonus and damage reduction stone armor spell was one of those spells that was right up our alley
POWERHAUS
Re: Can't lose what you never had
04/03/2010 06:21 PM CDT
climbing is a minimal boost
it's the balance factor, and i'd probably take the agility boost over some kind of skill increase for most of our survivals cept evasion and that's covered.
To me it seems our survival spells would be enough just enough survival to get by in the wilds (slight climbing, hiding, perception, fa boosters) and leave the crazier survival boosts to rangers, empaths, and necros. But I could also see an evil wm develop a nifty spell for the same level of survival need that a necro might have. Like a big room blinding flash/stun that escapes you out a room(though that seems like something that would fall under a few others guilds instead of us).
strength would make sense(i'd see some kind of agility or stamina decrease to go with it though). I'd prefer a disc booster or something that boosted tm(sounds pathway ish though) but I think that stuff is also already covered by other guilds. and i also have my nifty little skeleton which i only use to boost strength.
there's also everyone gets everything...
Cast Berserk
Speculate Wind
Predict Aether
Perform Summon
Perc History Earth
say some of those make sense...
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
it's the balance factor, and i'd probably take the agility boost over some kind of skill increase for most of our survivals cept evasion and that's covered.
To me it seems our survival spells would be enough just enough survival to get by in the wilds (slight climbing, hiding, perception, fa boosters) and leave the crazier survival boosts to rangers, empaths, and necros. But I could also see an evil wm develop a nifty spell for the same level of survival need that a necro might have. Like a big room blinding flash/stun that escapes you out a room(though that seems like something that would fall under a few others guilds instead of us).
strength would make sense(i'd see some kind of agility or stamina decrease to go with it though). I'd prefer a disc booster or something that boosted tm(sounds pathway ish though) but I think that stuff is also already covered by other guilds. and i also have my nifty little skeleton which i only use to boost strength.
there's also everyone gets everything...
Cast Berserk
Speculate Wind
Predict Aether
Perform Summon
Perc History Earth
say some of those make sense...
_____________________________________
Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
MORDIMER00
Re: Can't lose what you never had
04/04/2010 10:36 AM CDT
It seems to me that DR in general is heading and has been for a while now to more of a skill based abilities system. There's no reason why you can't train skills that will make your character unique and able to capitalize on the current systems. As those systems are further developed the training you do will go a long way to getting the utility out of your skillset. Or at least we can hope so.