I'm not sure if this is a bug or not, or if it's been already brought up. But I'm curious about Zephyr not showing up when you perceive or showing up in the spell window.
DAPODACA
FAMEBRIGHT
Re: Zephyr
06/18/2016 01:47 PM CDT
Zephyr is one of those special spells that creates a thing in the room that does the magic. There's nothing attached to your character to perceive.
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
Re: Life mana Spell preps
You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
DAPODACA
Re: Zephyr
06/18/2016 04:57 PM CDT
I can understand that, but with the shouldn't it be detectable via perceive area? Since the magic is still in the area?
POPWEASEL
Re: Zephyr
06/18/2016 10:01 PM CDT
It was showing up for me yesterday.
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ABSOLON
Re: Zephyr
06/18/2016 11:06 PM CDT
I'm pretty sure there's a fairly hefty skill check to be able to sense spells that are in effect in the room. Perhaps that's the cause of the differences people are seeing here?
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REAVER1
Re: Zephyr
06/19/2016 08:20 AM CDT
> cast
You gesture.
A gusty but pleasant breeze begins to stir.
> per
You reach out with your senses and see shining (13/21) streams of roiling Elemental mana coursing through the area.
Letting your senses extend further, you feel there is lambent (12/21) mana to the northwest, dusky (6/21) mana to the west, glowing (11/21) mana to the southwest, pale (7/21) mana to the east, shining (13/21) mana to the northeast, and shimmering (9/21) mana to the north.
You sense the Zephyr spell in the area, which will last for about seven roisaen.
Roundtime: 3 sec.
468 attunement, for reference.
You gesture.
A gusty but pleasant breeze begins to stir.
> per
You reach out with your senses and see shining (13/21) streams of roiling Elemental mana coursing through the area.
Letting your senses extend further, you feel there is lambent (12/21) mana to the northwest, dusky (6/21) mana to the west, glowing (11/21) mana to the southwest, pale (7/21) mana to the east, shining (13/21) mana to the northeast, and shimmering (9/21) mana to the north.
You sense the Zephyr spell in the area, which will last for about seven roisaen.
Roundtime: 3 sec.
468 attunement, for reference.