Swimming (was Re: Risek) 03/04/2004 03:00 PM CST
I'm pretty indifferent to our reqs, but I really like swimming for Thiefly activities, and there's some hard examples already in the game - former Riverhaven guild, a very important passage, and sneaking into Theren Keep. Not to mention the tons of future and roleplay uses I can see for Thieves swimming - escaping or entering any town or camp, sneaking into any moated castle or any well-protected house with a sewer drain, meeting smugglers offshore... I would think any means of travel that can be used to avoid the standard law-abiding obstacles would be a very important asset for a Thief




The day is for honest men, the night for thieves.
- Euripides

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