Prev_page Previous 1 2 Next Next_page
Re: Khri discussion 01/01/2018 07:53 PM CST
>Khri Blink: AOE dark room

I personally don't like this idea. Darkness in DR is such a game breaking thing, and it doesn't seem to effect the AI at all. And I don't think it's consistent with what it can/will do, in that if you're scripting or already have the info, it won't do anything. It's just that if you're hand typing/etc. it is a bad time. So probably wouldn't accomplish what you were looking for.

You seem to be looking for a thief equivalent of the moon mage spell contingency, but replacing the teleport with a thief-based hiding/invisibility effect.

I also don't care much for the 'if caught stealing' thing. I don't think we should be given more tools to grief more effectively, and I don't see player theft as anything else. You're free to your own opinion, but I feel player-theft is gauche in any game.
Reply
New Khri Wish List 01/02/2018 09:39 AM CST
Since people have been tossing around ideas for new Khri, I thought I'd throw this out there:

A khri that unlocks the FOCUS verb for thieves.

Over the past few years it's becoming more and more frustrating having to pass items to another person to inspect them to see if they're magical or neat in some way. The most egregious example being when the Box o Gems was released and people were told on discord they shouldn't just "assume something is mundane" and toss it. That they should inspect their prizes and make sure they weren't throwing away good stuff. Apparently some people had tossed some of the bigger prizes in the bucket because they didn't know they were special.

Unfortunately if the item didn't have STUDY coded for it, how are thieves supposed to know?
Reply
Re: New Khri Wish List 01/02/2018 10:09 AM CST


Generally speaking, I'd say you shouldn't have to pay a slot for something other guilds get for free. That should be an ability. Mark + arcana = focus, or something.
Reply
Re: Khri discussion 01/02/2018 02:06 PM CST
Khri Blink was a sudden, not-so-thought-out idea. I just slapped down what came to my head. Perhaps a Khri that enables another Khri when stunned or concentration goes pooft? Another meta-Khri kind of thing, which might work with ambush screen, too. It'd be like... typing "panic" instead of "delay" or whatever. Khri panic Vanish. Khri panic ambush screen. Maybe it only works with a few things so it can't be too powerful, I dunno!

Yeah, maybe not for caught stealing. If I had my way, player stealing would be like NPC stealing in the Elder Scrolls Online. Instead of money and gems, you'd steal knicknacks, things they don't even know they have, because they don't technically have them. Little items that are based off their guild, wealth, circle, race, god-of-choice, and so on. Collectables! Then you put them together and sell them for cash, or reputation. If anyone can find that post I made, I'd be grateful, I can't find it at all anymore.

That's my story, and I'm sticking to it!
Reply
Re: Khri discussion 01/03/2018 03:16 PM CST



Khri tree: Shadow

1. Strike from the shadows. (Targeted Magic)

While strike from the shadows is active, any attack a thief conducts (from any range) against a target is considered to be striking from melee range. The thief lashes out with their sabre/sword/axe/whatever and void black energy rips into their target (still subject to all regular combat success/miss/parry etc mechanics). Teaches targeted magic. Perhaps a to-hit bonus, or damage converted to arcane(or void?) spell damage?

2. Second sight. (Utility or Augmentation)

While second sight is active a thief can perform attacks/actions against a hiding or invisible target that they are able to see without having to search or point first.

3. Shadow form. (Augmentation)

While shadow form is active the thief appears as "a shadowy figure", conceals the identity of a thief until the thief is struck by a pc or npc or a spell is successfully cast on them. Use of profile verb on a shadowy figure (whom you can see) reveals their pvp stance.
Reply
Re: Khri discussion 01/03/2018 04:14 PM CST

You could just do away with Khri, have an event where khri was magic usage all along, untrained tribal knowledge of the knack/khri. However liberated ancient texts from throne museum explain that khri usage was tapping into shadow magic, an forgotten art that was lost for some really important reason. Now with the texts available in the guild halls thieves can properly utilize magic like the other magic users.
Reply
Re: Khri discussion 01/03/2018 04:34 PM CST


Fun game.

Expanding your shadow tree

1. Slippery - utility
Auto-hide after you're pointed at or successfully backstab, no RT. Cool Down.

2. Tumble - utility
Circle, weave, bob are more effective, have a chance to put you in hiding.

3. Seek - TM esoteric
Enables ranged backstab (throws weapon, flavor text has you leaping to the target to recover it, so you don't actually "lose" the weapon from your hand). If you miss, you still "leap" and grab it, but you're not at melee (you throw it across the room).

4. Disguise - augmentation (esoteric)
Contort your face, hold it, maybe requires some dirt. Guaranteed success to plead innocence (with high Charisma) for any stealing related crimes.

5. Honor - Debilitation (advanced)
Short for honor among thieves. If you're caught stealing, you grab an NPC and start blaming them. You don't get the rap. You do get a confidence buff, but you have a random chance to throw another thief or child of a thief to the guards. That gives you a reputation loss.

6. Bribe - Utility
You bribe an entrance. If the check is successful, you are allowed to go through it (think gates, stores, guild only rooms). If unsuccessful you're charged with disturbing the peace.


Khri Tree: Control

1. Double strike - TM (basic)
Backstab hits twice, second hit contests TM if the first hit succeeds. (Maybe require weapon in off-hand)

2. Preparation - utility
Next backstab is an alpha strike

3. Tranquil - augmentation
Increases concentration pool and regeneration

4. Maneuver - debilitation (basic)
Keep control of the fight. Your target can't get a positive position over you.

5. Flex - augmentation (basic)
+Strength, backstab with larger weapons.

6. Narcissism - Utility (basic)
Confidence heal. Psych yourself up.

7. Body - Utility (advanced)
Stops bleeding, improves poison resistance, slows disease
Reply
Re: Khri discussion 01/03/2018 04:43 PM CST

> You could just do away with Khri, have an event where khri was magic usage all along, untrained tribal knowledge of the knack/khri. However liberated ancient texts from throne museum explain that khri usage was tapping into shadow magic, an forgotten art that was lost for some really important reason. Now with the texts available in the guild halls thieves can properly utilize magic like the other magic users.





Kalag the black walks into the room.

Kalag says, "Hey guys. You would not believe the day I just had. Long story short, I've picked up a few new tricks. The thief council and I have also come to an "understanding" about that thing. Anyway, we've decided to teach you idiots about magic. I have a couple of friends here who are going to help out. Just lie over there and don't ask any questions."

BabyThief decides that he made a mistake and heads for the door.

BabyThief feels a bludgeon against his head and the world goes black.

BabyThief wakes up in a room of slumbering thieves, realizing quickly that something is different.

BabyThief now understands arcane magic.

BabyThief travels to riverhaven to learn how to sign.

BabyThief thinks he hears Crow humming a blasphemous chorus under his breath.

BabyThief decides he doesn't want to pry any further, learns how to sign, and quickly heads out.
Reply
Re: Khri discussion 01/03/2018 04:44 PM CST
I’m loving the suggestions. Keep ‘em coming.

I’d like to open up the Warding skill. You currently have two or three Khri that are Wards teaching Utility, so I don’t understand why the skill was blocked. Not saying this will definitely happen, but if you have ideas for Wards, please share those too.

I have a list that includes all the current abilities, and some new abilities, that is sitting at 62 slots. I still need to organize the new stuff into at least one tree, or integrate it into the current trees somehow. So I’m getting close to something I can propose. Keep the Khri suggestions coming.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Reply
Re: Khri discussion 01/03/2018 05:04 PM CST
Khri Mirage
Finesse tree or "New" tree
Skill: I think it could be Aug, Debil, or Ward depending on how you pitch it.
Tier 3 or 4 probably

Effect: All targeted (TM) and aimed (ranged weapon) attacks against the Thief suffer reduced accuracy, similar to the passive defense of Celpeze.
Reply
Re: Khri discussion 01/03/2018 05:11 PM CST
Khri Mindtrap (or something)
"New" tree
Warding
Tier 3 or 4

A passive ward that reacts to the next debilitation spell cast on the thief. When triggered, the Thief attempts to reflect the spell effect back at the caster. First the Thief makes some kind of save against the spell, and if successful the caster must make a save against their own spell power and stats.
Reply
Re: Khri discussion 01/03/2018 05:11 PM CST
>>I’d like to open up the Warding skill. You currently have two or three Khri that are Wards teaching Utility, so I don’t understand why the skill was blocked. Not saying this will definitely happen, but if you have ideas for Wards, please share those too.

I think it boiled down to not wanting to overwhelm Thieves (and Barbarians) by introducing too many new skills at once, and/or the possibility that there wasn't enough things they could train a skill with to really make it viable to train, so there was a decision to make Thief things that could be wards into utilities and Barbarian things that could be utilities into... I guess whatever thing fit best for them as a secondary option. See log below.

Ricinus says, "The Warding thing is complicated."

Ricinus says, "First having a lot of magic skills to train would be tough for non-magic guilds."

Ricinus says, "Narrowing the focus leaves less to train to be able to power all your different types of abilities."

Ricinus says, "Thief abilities were already set up with more debilitation, and utility things."

Ricinus says, "So cutting out Warding was the better solution."

https://elanthipedia.play.net/Post:Thief_OOC_Meeting_Log_from_06122013_(all_names_changed_to_protect_the_innocent)_-_06/13/2013_-_15:38



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Reply
Re: Khri discussion 01/03/2018 05:22 PM CST


"meta" khri (passive) "Perfect Self"
Thief with this meta khri has the bonus concentration regen normally gained while siting at all times.
Reply
Re: Khri discussion 01/03/2018 05:28 PM CST


Is this a suggestion or are you upset about what I wrote?

In any case you have a few things wrong.

It's Kalag the sly now.

It's Shadow magic, not Arcane.

And maybe babies are not best suited for the Thieves Guild.

I know the staff can surely write better than, Kalag says, "Hey guys."

Also the change I suggested is not so outrageous compared to how Traders are getting magic.

Btw your suggestions are pretty good.
Reply
Re: Khri discussion 01/03/2018 05:32 PM CST
Khri (something - think "House of Mirrors")
"New" tree
Warding
could be lower tier

Effect: All attempts to analyze or gauge the abilities of the thief are thrown off (things like mark or perceiving auras, etc). The feedback from these attempts are randomized to a degree that scales with the Thief's ability/skill. Maybe there could a secondary PvE-only effect that affects engagement or other mob behavior.
Reply
Re: Khri discussion 01/03/2018 06:03 PM CST
Khri Readiness
Subtlety or "New" tree
Warding
Tier 2 maybe?

Effect: A passive ward that triggers an instant hide attempt on the next offensive spell or attack against the thief. At full success the Thief can preemptively hide causing the attack/spell to fail. Partial success attempts to hide after the spell or attack. Provides a temporary bonus against detection and exposure if successful (search, slash the shadows, etc) but not a stealth skill bonus for the thief's own actions.
Reply
Re: Khri discussion 01/03/2018 06:10 PM CST
>I’d like to open up the Warding skill. You currently have two or three Khri that are Wards teaching Utility, so I don’t understand why the skill was blocked. Not saying this will definitely happen, but if you have ideas for Wards, please share those too.

My remembrance of the 3.0 skill conversion was that both NMU guilds were mandated to not have full magic access for obscure reasons. I think it might have been to seek a hybrid stance between the old and the new, where pre3 everything was stat based, and post3 it was...well what we've got. This sort of skill-stat-mix-thing.

Probably was seen as a net benefit in that training tertiary skills to power boosts stiiiiiiinks, and boosts are flat out mandatory in DR.

In the long run I think I appreciate the sentiment but it's proven to be a really bad mixture of all available systems.
Reply
Re: Khri discussion 01/03/2018 06:20 PM CST

Having some more fun:

Khri Mimic: https://78.media.tumblr.com/c26778b53291b05033c4ead3ea4443f5/tumblr_mq01ru0kfx1sanrwio1_500.gif
Allows prepping spells from scrolls. Consume the power in a runestone to fuel the spell.

Khri redirect: https://media.giphy.com/media/11Vtcxqkjhe9LW/giphy.gif
Active ability that allows you guide a magical projectile back to it's target (think spar, but for slicing TM spells)

Khri Insight: https://media.giphy.com/media/ItMXaLNMxycFy/giphy.gif
Know which spell is being prepped and instinctively know how to defend against it. It's a second layer of absorption protection against spells. Reduces damage by up to 50% but never eliminates it.

Khri clone: https://img00.deviantart.net/08fe/i/2011/029/7/1/naruto_sign_by_real_zcorpion-d38cn3g.jpg
Move so fast that it's hard to know which one is you. Shell game where you're the bead.

Khri friendship: https://media.giphy.com/media/qcECrnQB5IpUY/giphy.gif
Engaging, aiming, or targeting has a save vs discipline to be charmed (calm effect). No one wants to hurt a standup guy like you.

Cheat Death: https://www.everplans.com/sites/default/files/blog-images/2-jean-grey.png
A killing blow has a chance to send you into hiding rather than killing you.
Reply
Re: Khri discussion 01/03/2018 06:24 PM CST


> Is this a suggestion or are you upset about what I wrote?
It was mostly a joke.

> It's Kalag the sly now.
I was referring to Kalag the Black. The one that walked the starry road.

> It's Shadow magic, not Arcane.
He was really a transcendent necromancer. He turned everyone into necromancers/risen/zombies/whatever. Hence the chorus (new risen ability).

> And maybe babies are not best suited for the Thieves Guild.
I used baby as in newbie. Brand new. Joined the guild. Hence why he needed to go learn signing. I wasn't referring to you.

> Also the change I suggested is not so outrageous compared to how Traders are getting magic.
I have nothing against this idea.

> Btw your suggestions are pretty good.
Thank you!
Reply
Re: Khri discussion 01/03/2018 06:31 PM CST
Khri Daunt (hypnosis/hypnotize/whatever)
Potency or "new" tree
Debilitation
Tier 3 maybe

Effect: Immobilization.
Reply
Re: Khri discussion 01/03/2018 06:42 PM CST
As a general aside, I'd love to see thieves have two valid paths. One that is the current 'must hide to do the things' build, and one that allows users to play a much more brawler-style attacker.

My go-to example for that has always been the assassin's creed series; the assassins favor stealth, but they'll bust some heads with the best of them. When fighting heavy armored templars they use evasion and precise striking, but they don't have to hide. They've got some damage mitigation abilities, and some fast-escape moves coupled with potent debilitation.

If, for example, 'brawler' thieves gave up snipe for 'heavy shot', and gave up backstab for 'low blow', both abilities that do something similar as far as mechanics but don't require hiding (and don't reward stealth), I'd be OK. But these brawlers would need earlier access to damage reduction tools, and probably some stamina and discipline boosters as well.

Khri clone:

One of the very classic 'psychic/ninja' style moves is a body duplication technique. I've struggled to figure out a good use for it in DR that doesn't conflict with necro or empath, but here's my thought: two primary functions.

1) A general OF/DF buff (similar to Hydra-hex, though maybe without the of/df option). My (IC) thought is that enemies would need to pay some attention to it, and that it would be doing some basic engagement tasks as well as harassing them.

2) A one-time cheat death effect. Give it a 24 hour cooldown or something. But, if the ability is active and your thief takes a deathblow, the clone dies instead in a flashy show of fireworks, while your thief is moved into a new room and hidden. Probably with a stun, for DR mechanics.
Reply
Re: Khri discussion 01/03/2018 06:42 PM CST
Khri Malice
Which tree? I don't know
Augmentation
Tier ?

Effect: A skill bonus for crafting all harmful consumable items: poisons and perhaps any future traps or devices in engineering.
Reply
Re: Khri discussion 01/03/2018 06:47 PM CST
Keep in mind, the plan is to conform them to spell difficulty tiers, which have five: Intro, Basic, Intermediate, Advanced, and Esoteric.

So I am totally on the lookout for something Esoteric.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Reply
Re: Khri discussion 01/03/2018 07:43 PM CST


> So I am totally on the lookout for something Esoteric.

You know, the trader captone skills have me thinking about the old vanilla world of warcraft ability trees. What I would love to see is every guild having 3-4 viable trees for abilities and having incredibly strong, OP, unbalanced abilities at the end of each tree. The idea being that you could only invest enough points to get one captstone ability. This way you could have different kind of thieves.

Khri Secure (with buffs - like make it guaranteed with a cool down) is something that could be the esoteric captsone for the finesse branch. One death is prevented every 30 minutes.

Subtlety could be something like a ranged backstab or every backstab is an alpha strike.

Potency could be something like a mid-grade buff (10%) to all stats.

And rather than adding two new branches, you could split up what is taught where. Low-level abilities around the crossings like today, higher level abilities in more hard to reach places.
Reply
Re: Khri discussion 01/03/2018 07:46 PM CST
Khri ...something
Potency Tree
Augmentation
Esoteric

High difficulty, short duration of 1-3 minutes. Increases the backstab weight limit to 40 stones, and also increases the weight limit for ambush slash (and stun, if applicable). Every 20-30 seconds the thief may attempt a backstab or ambush without the requirement of being hidden - the contest is in all other ways normal and other khri bonuses apply.
Reply
Re: Khri discussion 01/03/2018 07:49 PM CST
Khri Shadowmaster
Subtlety tree
Augmentation
Esoteric

Ideas (some or all apply):
1. Successful stealth ability uses (and perhaps theft) grant an instant pulse of concentration regeneration - on a cooldown, 15 seconds for example.
2. Reduces the activation and maintenance costs of Subtlety khri.
3. Concentration regenerates more quickly while hidden.
4. Grants an effective IM/Aug/Debil/Util/Ward skill bonus for the use of all Subtlety khri.

I think 2 & 3 & 4 together would be pretty solid, especially if 3 & 4 are tuned correctly.
Reply
Prev_page Previous 1 2 Next Next_page