In just a moment, I will be rolling some updates to Thief Ambushes and Debilitation Khri. These changes only affect experience gained.
Key points:
- It now takes into account difficulty of the opponent compared to your Debilitation score, rather than just how well you succeeded.
- This should increase learning at all levels, from the testing I did. By a lot, at some points.
- Learning cool downs have been mostly (hopefully entirely) removed. If the ability has a cool down for use, in general or versus a target, that remains and won't teach if it doesn't activate.
- This will be in Plat and Prime in a few moments. TF to follow in a week or so, assuming no problems.
Please let me know if you see any problems, but hopefully this is a straight up improvement for everybody.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.