18 months 10/25/2014 09:26 PM CDT
I have just returned to the realms recently and I am sad to see that there hasn't been an official GM post for nearly 18 months for Rangers. After a little digging around, I still find myself unaware of what the "current state of affairs" is for Rangers. Any updates would be awesome for all of us at this point!

Theale
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Re: 18 months 10/25/2014 09:33 PM CDT
>I still find myself unaware of what the "current state of affairs" is for Rangers

To be honest, nothing has changed for us really. All the same complaints from before are still here, as a whole we've just been quieter about them. However the guild was when you left, is likely how it still is now.

Just to be clear, this is not a dig against anyone. Just how it is and how it feels to play a Ranger.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 10/25/2014 09:47 PM CDT
Haven't all of the GMs been purely focused on making game and system changes? I don't think many guilds have had much/any direct stuff?

I mean, even trader magic isn't out, and that was supposed to be ready to go.



I'm a badger, I be badgerin'
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Re: 18 months 10/25/2014 10:00 PM CDT
>Haven't all of the GMs been purely focused on making game and system changes? I don't think many guilds have had much/any direct stuff?

Yes, and that's all well and good. Just replying to the original poster's comment, which was specifically about the Guild.

There are other folders for game changes, and skill updates. This one is for Rangers.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 10/25/2014 10:16 PM CDT
Well, for what it's worth, I'm here but not in any official ranger capacity.

I'm still getting reacquainted with things but if something is broken let me know and I'll look into it.

/salute

-Ssra

"You will come to find that we are all one mind. Capable of all that's imagined and all conceivable."
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Re: 18 months 10/25/2014 10:28 PM CDT
> if something is broken let me know

I've not come across anything broken at all.

I went through the whole spellbook (except the three I don't have yet) just recently to see if all the spells worked and did what they should do, didn't notice any problems there. I've been meaning to go through the beseeches the same way, just haven't gotten around to it yet. Trails are doing fine to my knowledge, I only use a few on the regular but those few work fantastically. Companions are still companions.

Overall, everything is working fine with the Guild and nothing is actually wrong. I'm pretty sure the original poster was hoping for new developments. But, as stated by KROONERMANREVENGE, Guild-specific developments are "on pause" as larger game-wide changes and updates have taken precedence.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 10/25/2014 11:28 PM CDT
I think that's more a product of how we communicate these days than anything else.

I don't have any firm updates right now, most of my focus has been on larger projects than specific guilds, and I'm just settling into my new role to start scoping out actual development plans for each guild.

Currently I'd say there are two major development focuses for the Ranger Guild on the horizon. One is a focus on improving the Scouting skill (Right now I'd say it's one of the short list of guild skills that aren't properly developed, along with Endurance and Bardic Lore) which may involve an overhaul of some of the other ranger abilities (Such as Beseeches) that are fairly dated. The second is on carving out a better guild identity, which will let us revamp magic to be a little more unique and interesting, as the current spells while mechanically solid in most cases, aren't very interesting.

That second part is actually a major part of my new job, reviewing all the guilds to either document or develop some guidelines for what each guild should be doing mechanically and thematically and making sure they're actually doing that.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: 18 months 10/25/2014 11:30 PM CDT
>>I mean, even trader magic isn't out, and that was supposed to be ready to go.

Just to be clear, I wouldn't use the phrase "ready to go" at all. It's more like "The next up after the barrier review" but the roadmap is a little less clear right now with the loss of Socharis and some of the staff changes that have followed.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: 18 months 10/27/2014 06:31 AM CDT
>There are other folders for game changes, and skill updates. This one is for Rangers.

Which is great!

What I was pointing out, though, was that to say 'rangers haven't gotten anything' is being, possibly, deliberately misleading.

No guilds have gotten anything. Because all 5 GMs we have on staff have been focused on rewriting the game as a whole, and addressing systemic or system wide issues, so they have not had the time to address individual guilds*.

*Except barbarians, because Kodius is some freakish machine-thing who never sleeps and can make guild-specific changes and rewrite core combat while juggling live flaming grizzly bears who are also angry at being on fire.



I'm a badger, I be badgerin'
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Re: 18 months 10/28/2014 06:38 PM CDT
Awesome replies. Thanks for the updates and the info. At least we know someone is watching and paying attention!
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Re: 18 months 10/28/2014 09:20 PM CDT
I've...offered to help in the past and asked for ideas. Sadly those tend to devolve into less-than-useful threads :(



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: 18 months 10/28/2014 09:41 PM CDT
>I've...offered to help in the past and asked for ideas. Sadly those tend to devolve into less-than-useful threads :(

Yeah. I remember that.

Personally, I would love to see any sort of support for thrown weapons within the guild. I'm probably the only Ranger who does not use a bow, crossbow, or sling. I know that this choice has eliminated some really neat abilities, and I'm fine with that. I tend to view my Ranger in a more primitive light and have really embraced the use of a spear, both for polearms and heavy thrown. STW not including heavy thrown, and POACH not including thrown at all kinda bums me out.

I know at one time there was talk of Ranger-only poach/ambush/combat maneuvers. Not sure where that might have ended up, but I had hoped for some Thrown support in there.

Other things of interest to me are:
- Companions. Specifically ones that are useful in combat, or provide some sort of benefit via abilities or effects.
- More trails, namely in Muspar'i and Forfedhdar.
- Another horse herd somewhere, perhaps in the woods between Langenfirth and Siksraja.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 10/29/2014 10:07 AM CDT
- Another horse herd somewhere, perhaps in the woods between Langenfirth and Siksraja.

This is a good suggestion that's not been mentioned before. (I assume) It might be quick, easy, and presents a quality of life upgrade as running down to Shard can be pesky to catch a horse.


Nikpack
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Re: 18 months 10/29/2014 10:14 AM CDT
>as running down to Shard can be pesky to catch a horse.

I will admit that while my Ranger was part of the Outcast Tribe, it was a little fun and a little nerve-wracking to sneak into Ilithi just to wrangle a horse and get back North before anyone saw me.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 11/01/2014 05:56 PM CDT
>but if something is broken let me know and I'll look into it.

This might be something I've brought up more than once between testing 3.0 and re-testing 3.1 but yea.. Dual load has a messaging bug that tips off the whole room / target who is dual load sniping. Since Rangers are the only guild able to dual load snipe I'd call that out as broken.

* Moving fluidly, Nefidyne Electricitys a sunshine yellow arrow at you. You badly fail to block with a targe.
The arrow lands an awesome (13/23) strike that barely punctures the skin on the upper chest causing a slight welt.
The sunshine yellow arrow lodges itself shallowly into you!
[You're beat up, solidly balanced with no advantage.]
* Someone snipes a sunshine yellow arrow at you. You fail to evade, only slightly avoiding the blow.
The arrow lands a massive (12/23) strike that nicks the neck with a light scratch, lightly stunning you.
The sunshine yellow arrow lodges itself shallowly into you!
[You're badly hurt, very badly balanced with opponent in superior position.]


>
You search around for a moment.
Roundtime: 3 sec.
You don't find anything of interest here.
R> sea
You search around for a moment.
Roundtime: 3 sec.
You don't find anything of interest here.
R> sea
You search around for a moment.
Roundtime: 3 sec.
You don't find anything of interest here.

It's been doing this "Electricitys a arrow" thing since the release of 3.0. Clearly the first shot "Electricitys" and the second shot snipes as intended. This is a problem in PVP and in PVE.


~Nefidyne

>
Kssarh gestures at you.
Two Ranger journeymen materialize out of the surrounding trees and begin to whisper to Kssarh as they escort him out of the area.
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Re: 18 months 11/02/2014 11:21 AM CST
Have Rangers always been able to dual-load snipe?



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: 18 months 11/02/2014 11:31 AM CST
>Have Rangers always been able to dual-load snipe?

From what I can tell, yes. I can remember it being a thing back into the DR 2.0 days.



Salute a drowned sailor? You ought to brush up on your protocol, Kasto.
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Re: 18 months 11/02/2014 12:39 PM CST
Yes, dual load snipe has always been possible. I mean, for as long as both systems existed. Offhand I can't remember which came first.
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Re: 18 months 11/02/2014 02:13 PM CST
>>I know at one time there was talk of Ranger-only poach/ambush/combat maneuvers. Not sure where that might have ended up, but I had hoped for some Thrown support in there.

This. I'd love to see some support for HT too.
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Re: 18 months 11/02/2014 04:17 PM CST
Snipe was first available and then dual load. We've always been able to do them from teir implementation.

I remember "fun" times in the ranger guild when snipe was introduced. Really fun not to see who killed ya. Thieves also got the ability to snipe and barbs got the ability to dual load.

Please don't take these abilities away from us! Right now at my current level critters, the only way I can stealth well is to snipe. Poaching or ambushing isn't doing a thing. As soon as I move up a critter, I'm I will be able to learn from poach and ambush, but not right now. Thanks in advance.

Zinaca and her baby wolf, Lucky 14th (yup, found another place wolves can't go)
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Re: 18 months 11/04/2014 07:13 PM CST
<<Have Rangers always been able to dual-load snipe?>>

Kodius, I can give you a window of 6 months as to when rangers were able to dual load and snipe. When the Lord of the Rings, Return of the King, the movie was released in December, 2003 within 6 months rangers could dual snipe, we already had snipe at that time. I really think we had dual load within a2 months, but I know for sure within 6 months.

Bluefalcon
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Re: 18 months 11/05/2014 11:33 PM CST
<<Well, for what it's worth, I'm here but not in any official ranger capacity.>>

Glad to see you're back Ssra.

~Van
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Re: 18 months 11/05/2014 11:41 PM CST
<<I've...offered to help in the past and asked for ideas. Sadly those tend to devolve into less-than-useful threads :(>>

And I want to say that it is awesome and greatly appreciated that you extended some concern Kodius. I don't think anyone really doesn't appreciate everything you do. I think just after months/years of seeing nothing happen, I think you probably just suffered a dismissive, GM "cry wolf" type response from us. And I apologize as I know I contributed some. I will definite list anything that comes to mind. And again, a sincere thank you.


~Van
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Re: 18 months 11/05/2014 11:50 PM CST
<<Have Rangers always been able to dual-load snipe?>>

Yes. As the others stated, snipe/poach was introduced as a stealth ability, and both rangers and thieves were given this. Later came dual load, introduced as a weapon/archery proficiency ability, naturally given to barbs, and also included to rangers using bows.


~Van
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Re: 18 months 05/20/2016 02:12 AM CDT


hey there zinaca! Gotta agree tho no don't drop our one current signature ability. that we can dual load and snipe. only thing that teaches stealth reliably
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