Spells 04/24/2018 01:44 PM CDT
Ok so spells, is where I am starting again, what is spell list, and tiers? Anything available out there in the world these days?

And before everyone asks yes it is the original and yes, still grumpy and drunk half the time haha

Arct
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Re: Spells 04/24/2018 01:56 PM CDT
>>Ok so spells, is where I am starting again, what is spell list, and tiers? Anything available out there in the world these days?

Ranger spells:
https://elanthipedia.play.net/Category:Ranger_spells

Spell tiers:
https://elanthipedia.play.net/Category:Ability_tiers

And it's a lot to go over but there's probably some stuff here that'll help catch you up:
https://elanthipedia.play.net/Magic_3.2
and maybe:
https://elanthipedia.play.net/Magic_3.0
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Re: Spells 04/24/2018 06:29 PM CDT
Welcome back! Not sure exactly when you left, but here's a ranger-specific primer:

* Magic 3.0 is great. Standard spells work like before. Cyclical spells (Cheetah Swiftness, Bear Strength) will continue as long as you have mana and periodically pull mana from your pool (or cambrinth). A ritual spell requires a ritual focus (currently only Memory of Nature) to prepare, which you can find in the artifacts shop in Crossings.

* On top of attunement and primary magic (life magic) controlling your mana expenditure and mana cap like before, spells are now also skill-based. Augmentation skill will assist your performance in using buffs, warding will assist in using barrier spells, debilitation will assist in debuffing monsters/players, and TM is same as before. Anything that doesn't neatly fall into those categories is generally handled by the Utility skill. Also, Sorcery is now also a ranked skill, which means you help work down some of the danger of casting spells from other guilds with practice.

* Foraging and animal lore are now lumped together as outdoorsmanship. Swimming and climbing are now lumped together as athletics.

* Spells have changed. https://elanthipedia.play.net/Category:Ranger_spells I love all the combat buffs, and the invisibility stuff. Be sure you have a spell to train all the magic skills (like Essence of Yew for Warding, and Compost for Utility).

* The verb HUNT will periodically teach perception and a little Scouting while in combat. If I recall, the timer for experience gain is 90 seconds, so use it frequently, or work it into your scripts.

* They combined many of the armor types. With the right mixture it's possible to learn every armor skill available in combat without gimping your stealth ability.

I think that's the gist of what would be most applicable to rangers. Animal companions, beseeches, wilderness bonus, snipe/dual load, and ranger trails should all work like before.
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Re: Spells 04/25/2018 06:20 AM CDT
Welcome back! Elanthipedia was crucial for me to catch up after I took an extended break. Also come join us on Discord. That's where most of the chatter is happening these days.

https://discordapp.com/invite/012CV9CNB6YximtAZ

~Hunter Hanryu
>Everything Rangers have is just a lame version of something cool.~Morkim
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