A few Kaldar and Gnome Releases 02/09/2016 10:08 AM CST
A few pages on Elanthipedia for Kaldar, Gorbesh, and Gnomes were updated to make it slightly easier to find some lore. Additionally, two new materials and one new technique have been added to Elanthipedia. You're free to request the technique on items now and the materials will likely show up in shops in the future.

Windsteel
Price per volume: 50000
Description: A traditional developed by the Gorbesh and continued by the Kaldar, making windsteel is similar to the process of making steel, however, it is only done in high mountains in winter. Instead of using water to cool the steel, The Kaldar use snow, which typically causes steel to shatter, however, the Kaldar circumvent this by infusing the steel with a blending of Elemental magics. The results tend to leave the steel with a dull finish with whorling whirlwind designs throughout the ingots. Once used to craft, the metal may be polished, but never achieves a mirror shine.

Spiritwood
Price per volume: 70000-200000 (the more pure white, the more value)
Description: Spiritwood can be made from any existing wood and involves a process of putting them through magical bleaching regime. The secret to doing this is closely guarded by the Kaldar and Gnomes and is a new technique that is not known to the Gorbesh. Ideally, the wood becomes pure white, but lesser quality pieces may have striations or flecking that reveals the original wood. In the cases of making spiritwood from valuable woods, this is sometimes preferred.


Firestaining Techniques
Originally developed by Gorbesh Gnomes, the technique of firestaining is utilized by the Gorbesh, the Kaldar, and the Gnomes. Firestaining can be done to nearly any metal and is done by utilizing Elemental magics to control the heat of a forge fire to create stylized and silhouetted designs. Coloration varies from black, grey, charcoal, and can be tinged with crimson or orange red along the edges. Kaldar utilize the technique primarily, but recognize Gnomes as the masters of this technique as they are often much more capable of coaxing the most detailed designs.

Enjoy!

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NaOH+HI
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Re: A few Kaldar and Gnome Releases 02/09/2016 06:08 PM CST
These sound awesome.
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Re: A few Kaldar and Gnome Releases 02/27/2016 05:36 PM CST
An important question now that there are fodder pieces out at the fest:

Can windsteel/spiritwood fodder be used to alter existing weapons/armor and if so, what are the restrictions?

I imagine if I have a steel sword I CAN alter it into windsteel, but if I have a tyrium sword I cannot. I don't think you ever answered about wind-tyrium being possible, but I imagine if it were to come out it would be a separate fodder.

For spiritwood, could I take my existing ironwood staff and alter it into spiritwood? Could I take ANY wooden weapon and alter it into spiritwood? Crossbow maybe?


- Navesi
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Re: A few Kaldar and Gnome Releases 02/27/2016 07:40 PM CST
You're free to use the fodder for alterations and I'm unaware of any rules saying you cannot "paint" over tyrium with another material.

The method used to make windsteel is not being extended to other metals at this time.

Same for spiritwood. Provided you have the needed volumes, you can use it, it just has to be provided.

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NaOH+HI
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Re: A few Kaldar and Gnome Releases 02/27/2016 07:43 PM CST
I've always wondered about that actually. I have a haralun shotel, if I get an alteration can I change it to appear to be a glaes one? I mean, haralun would still show up in ANALYZE etc, just for all visual purposes it would be "made of" glaes.



Thayet
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"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: A few Kaldar and Gnome Releases 02/27/2016 10:20 PM CST
I hope not. If an item's description says it's a specific material it should be that specific material. Metal 'wood' parry sticks and qstaffs, 'tyrium' items that aren't actually tyrium and especially killing fields rare metal weapons from Kanton's are disappointing lapses.



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Re: A few Kaldar and Gnome Releases 02/27/2016 10:39 PM CST
>>killing fields rare metal weapons from Kanton's are disappointing lapses

Weapons made from good materials can be bad, and weapons made of bad materials can be good. It's not that weird.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: A few Kaldar and Gnome Releases 02/27/2016 10:45 PM CST
Good or bad weapons have nothing to do with it. The damage appraisals/weight were not appropriate to what you could achieve with the densities of those various metals. Killing fields weapons were random appraisals on random materials.



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Re: A few Kaldar and Gnome Releases (alteration side topic) 02/27/2016 11:04 PM CST
It's perfectly fine to "paint over" the base material with another. Most people don't do this or purposefully "hide" the material something is made from. Typically, it's highly suggested that you keep the main material visible in the LOOK somehow at minimum due to ANALYZE data on player-crafted items.

// Having rare material items that are not made from them.
From what I understand, this is done to stop "melting" stuff down. It's also done because, GM-made things are often not crafted. We use pre-approved, tiered templates.

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NaOH+HI
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Re: A few Kaldar and Gnome Releases 02/27/2016 11:06 PM CST
>>You're free to use the fodder for alterations and I'm unaware of any rules saying you cannot "paint" over tyrium with another material.

From what I understand, it must be explicitly "tyrium-plated"; you cannot take a steel sword and make it into "a tyrium sword". This is what I was told when I tried to make a lower weapon into a tyrium weapon of same type via alteration. Is this understanding correct?

Also, for spiritwood, would it require something like the word "veneer" involved in the TAP?


- Navesi
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Re: A few Kaldar and Gnome Releases 02/27/2016 11:17 PM CST
In the case of making something appear to be made of something MUCH better, that is definitely the case and you are understanding correctly.

When it comes to spiritwood and windsteel, these materials are not in the crafting system and have no real crafting values attached to them, so there's not a real concern to following this.

If you have some pure white spiritwood and you want your staff to be pure white spiritwood, there is no need for this to be veneer or panel or anything like that.

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NaOH+HI
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Re: A few Kaldar and Gnome Releases 02/27/2016 11:44 PM CST
>>When it comes to spiritwood and windsteel, these materials are not in the crafting system and have no real crafting values attached to them, so there's not a real concern to following this.

Thanks for clarifying. Just so I'm crystal clear, since this will be very important to some alterations for me:

tyrium/kertig/other awesome metal weapon --> windseel == OK
bronze/other crummy metal weapon --> windsteel == OK

wooden weapon --> spiritwood == OK
metal weapon (e.g. metal quarterstaff) --> spiritwood == NOT OK(?)


- Navesi
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Re: A few Kaldar and Gnome Releases 02/28/2016 01:52 AM CST
One thing I want to throw in, Tyrium is a special type of Steel that can only be made by specialist (non-PCs) and then found and used by others, seems Windsteel could be theoritically also be done in the Tyrium composition of steel, just done with that Kaldar flare for finishing off it with 'magically done snow ice bathing' [i.e. only done by alteration].

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DR-SOCHARIS

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Re: A few Kaldar and Gnome Releases 02/28/2016 07:46 AM CST
How much pure white spiritwood would I need to get the haft of a 1-handed axe altered?
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Re: A few Kaldar and Gnome Releases 02/28/2016 04:38 PM CST
>>tyrium/kertig/other awesome metal weapon --> windseel == OK
>>bronze/other crummy metal weapon --> windsteel == OK
>>wooden weapon --> spiritwood == OK
>>metal weapon (e.g. metal quarterstaff) --> spiritwood == NOT OK(?)
Correct, unless you somehow specify that the metal quarterstaff has a metal center or other metal attributes that will ensure it still makes sense.


>>How much pure white spiritwood would I need to get the haft of a 1-handed axe altered?
Most alterers will likely request 2-3.

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NaOH+HI
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Re: A few Kaldar and Gnome Releases 02/28/2016 08:18 PM CST
Thanks for your patience with me Naohhi. It's been a big help. I now have the 10 vol set aside, and I think I'm almost trembling with excitement to get a staff made.

I am also wondering now if there's any spiritual or other significance to creating spiritwood. Why do they do it?

>>One thing I want to throw in, Tyrium is a special type of Steel that can only be made by specialist (non-PCs) and then found and used by others

From the wiki: "Like steel, tyrium is predominantly an iron alloy, though what it is alloyed with is a secret that has eluded metallurgists."

So technically it's similar to steel but not exactly steel. It certainly seems plausible that many different metals could be forged with the windsteel technique, but as Naohhi said, no plans at this time. We can always hope for later.


- Navesi
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