Racial Perks 08/31/2016 10:55 AM CDT
Right now, as far as I can tell, it seems that none of the races have any perks. The main difference appears to be in the starting stats and ease or difficulty in training them. Why not hide better? Hit harder? Chance to crit? Anything? Dragonrealms is a fun game and I applaud everything that has been done to make it better, but I find the lack of racial features/perks to be a sad thing. I am of the opinion that each race should have 1-3 nice perhaps (perhaps unlocked with circle) that further differentiate it from the others. Additionally, each race should have a perk that some other race might be jealous of. Basically, see the advantage of being each race and perhaps it might help to balance things. Something to think about? Any plans for any of this?
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Re: Racial Perks 08/31/2016 11:55 AM CDT
teh QQ would be strong on this one.
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Re: Racial Perks 08/31/2016 12:37 PM CDT
>it seems that none of the races have any perks

You mean like these?:

https://elanthipedia.play.net/Post:Regarding_Racial_Immesion_-_4/1/2011_-_11:42:30



Vote:
http://www.topmudsites.com/vote-DragonRealms.html
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Re: Racial Perks 08/31/2016 12:58 PM CDT
<<https://elanthipedia.play.net/Post:Regarding_Racial_Immesion_-_4/1/2011_-_11:42:3

4/1/2011

;)



Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
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Re: Racial Perks 08/31/2016 02:27 PM CDT
There are some, though I admit not many racial perks. I know, for instance, that Dwarves have an innate ability to ignore the affects of poison, for example.

Rhadyn da Dwarb - Blood for fire!

Barbarian Guild Suggestions
https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0
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Re: Racial Perks 08/31/2016 03:34 PM CDT
Those do not count and are not really what I was referring to by racial perks. I would call those common sense fixes.
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