Race Popularity 06/21/2015 09:16 PM CDT
I'm returning to DR after a long, long hiatus and starting to sort out the type of character I want to roll up first. I've always been interested in how different online games incorporate real world cultures into their races, and the willingness or un-willingness of players to play non-human characters.

Looking at some of the Census data on players (https://elanthipedia.play.net/mediawiki/index.php/Census) I noticed that Humans, Elves, and Elotheans (the half-elf-ish race) are the top three picks and have been for a long, long time.

Do folks think this is a reflection of people not wanting to RP too far out of their own background or out of a desire to not have a distorted impact on their attributes (for humans) or desire to max-out intellectual attributes for magic characters(for elotheans).

I used to play a Rakash but felt that even when the Rakash village came out, there was far more in-game support for other races and that the Rakash got the short end of the stick.

But I've always been surprised that there are, relatively, so few characters outside of the main three.
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Re: Race Popularity 06/21/2015 09:36 PM CDT
Pinning down a psychological reason for why games (and it's virtually all of them) tend to have larger populations of humans, elves, and half-elves is always going to be tricky. I think in some ways it is that we identify more with the mostly human races, and the further you get from that base template, the fewer people 'resonate' with that race well enough to play it comfortably. But I think it's important to make a distinction between what you proposed ("not wanting to RP too far out of their own background") and what I actually think is happening: being subconsciously drawn to the familiar. Using words like "want" suggests agency, whereas I think it's more subliminal than that. On the other end of the spectrum (the distinctly non-human races; S'Kra Mur, Prydaen, Rakash, maybe Gor'Tog) are likely more intentionally picked than subconsciously picked. What I mean to say is that someone tends toward a Human/Elf/Elothean because they feel more comfortable there, and pick it almost out of reflex, whereas someone picks a S'Kra/Prydaen/Rakash because they actively want to be as far from their real persona as possible. Obviously there are outliers, but I think mostly you'd find this to be a good guideline for predicting someone's race choice.

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Re: Race Popularity 06/21/2015 09:55 PM CDT
Elotheans are the best for minmaxing next to Gnomes.

That probably influences a fair number of people.



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Re: Race Popularity 06/21/2015 09:58 PM CDT
>>But I think it's important to make a distinction between what you proposed ("not wanting to RP too far out of their own background") and what I actually think is happening: being subconsciously drawn to the familiar. Using words like "want" suggests agency, whereas I think it's more subliminal than that.

I buy into this. Didn't mean to accuse the human, elven, or Elothean characters out there of being narrow-minded.

>>On the other end of the spectrum (the distinctly non-human races; S'Kra Mur, Prydaen, Rakash, maybe Gor'Tog) are likely more intentionally picked than subconsciously picked. What I mean to say is that someone tends toward a Human/Elf/Elothean because they feel more comfortable there, and pick it almost out of reflex, whereas someone picks a S'Kra/Prydaen/Rakash because they actively want to be as far from their real persona as possible. Obviously there are outliers, but I think mostly you'd find this to be a good guideline for predicting someone's race choice.

I wonder if this explains why some of the more "classic" fantasy races like Halflings and Dwarves aren't really that much more popular than the really, distinctly non-human races. If you're not going with one of the big three, you're no more likely to go with the usual fantasy trope over something more unique.
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Re: Race Popularity 06/21/2015 10:56 PM CDT
>>Thetechnocracy: Do folks think this is a reflection of people not wanting to RP too far out of their own background or out of a desire to not have a distorted impact on their attributes (for humans) or desire to max-out intellectual attributes for magic characters(for elotheans).

Mechanical considerations are the dominant factor for a lot of people. (In fact, for some people, racial stat bonuses are so important that when 3.0 "threatened" to fix stats that weren't scaling properly, some players demanded a racial respec.) https://elanthipedia.play.net/mediawiki/index.php/Post:New_TDP_Method_-_10/05/2012_-_04:46

I think one of the main reasons people choose to roll human characters is that their stat neutrality is seen as highly desirable. This is especially true of guilds that don't have one or more clear "dump" stats that players feel like they can safely ignore.

Mechanical issues aside, I don't necessarily believe that the choice of race is a good reflection of how much players truly desire to get away from the familiar. A character's appearance is superficial; what defines him are his personality, philosophy, and background. Many people play exotic-looking races with personalities like their own. And there are others whose portrayal of humanity seems alien.


>>Thetechnocracy: I wonder if this explains why some of the more "classic" fantasy races like Halflings and Dwarves aren't really that much more popular than the really, distinctly non-human races. If you're not going with one of the big three, you're no more likely to go with the usual fantasy trope over something more unique.

Well, if you are the kind of person who subconsciously wants to create an idealized fantasy alter-ego, you will probably choose a race that at least looks human, preferably one that is attractive. Not too many people fantasize about being short and hairy.

I think that female players (or players of female characters) seem less interested than their male counterparts in playing races that are physically unattractive. Gor'Tog and Dwarf characters are overwhelmingly male, and S'Kra Mur tend to be male as well.



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Re: Race Popularity 06/22/2015 01:41 AM CDT
It always seemed to me that people tend toward the familiar, which is natural. Elves are much like Humans, but more beautiful and long-lived -- and so it's also natural to choose them.

For Elotheans, is notable that Elotheans and Gnomes are the only races with int/wis bonuses, and Gnomes are pretty far from Human.

My first character was a Human (who looked just like me). Roleplaying is hard right off the bat. Once I got to know the races and their various cultures, I tended to choose based on that. The Kaldar gods really sold me, although I've admired a lot of the other richly developed cultures in game too (e.g., Elotheans, Elves, S'Kra).

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Re: Race Popularity 06/22/2015 05:53 AM CDT
>>For Elotheans, is notable that Elotheans and Gnomes are the only races with int/wis bonuses, and Gnomes are pretty far from Human.

Yeah, it's pretty noticeable that there are only two with intelligence and/or wisdom bonuses, which I'd think would make them more popular. Has a GM ever explained why with so many races there aren't more that excel mentally?

Strength gets three, Reflexes seven (!), Agility three, Charisma three, and Stamina four. Only Discipline stands out (the other mental attribute) at only two.
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Re: Race Popularity 06/22/2015 06:01 AM CDT
S'kra were originally a smart race. I'm not sure why they were changed.
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Re: Race Popularity 06/22/2015 06:39 AM CDT
>>S'kra were originally a smart race. I'm not sure why they were changed.

You mean how they are portrayed in game lore, or actual attribute bonuses? I can see parts of the former, but I didn't think the latter was true.
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Re: Race Popularity 06/22/2015 07:41 AM CDT
> You mean how they are portrayed in game lore, or actual attribute bonuses?

I mean the actual attribute bonuses. This is also why they used to roll funny starting values.
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Re: Race Popularity 06/22/2015 03:29 PM CDT
>>S'kra were originally a smart race. I'm not sure why they were changed.

Poor breeding.
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Re: Race Popularity 06/22/2015 03:36 PM CDT
Mentals are incredibly powerful stats to the point that I actually wish no races got bonuses to mentals because of how objectively better it is to have high mentals vs anything else.



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Re: Race Popularity 06/22/2015 07:03 PM CDT
>>Mentals are incredibly powerful stats to the point that I actually wish no races got bonuses to mentals because of how objectively better it is to have high mentals vs anything else.

I can see this, but even if you're just trying for no mental disadvantage, you only have Humans, Dwarves, Gnomes, and Elotheans. Even Elves have a disadvantage to Discipline (but maybe that doesn't matter much). Couldn't there at least be more races that just have a balance of pro's and con's between speed and muscle (Reflex/Agility versus Stamina/Strength)?

If there a functional difference in how the math would work for an Elothean vs. Gnome; would the math favor the cost advantage of cheaper Wisdom and Intelligence over much cheaper Intelligence?
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Re: Race Popularity 06/22/2015 07:50 PM CDT
>>>
Mentals are incredibly powerful stats to the point that I actually wish no races got bonuses to mentals because of how objectively better it is to have high mentals vs anything else.>>>

I don't think mentals mean what they used too. They aren't as great anymore also endgame is closer out the gate.



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Re: Race Popularity 06/22/2015 08:31 PM CDT
>> If there a functional difference in how the math would work for an Elothean vs. Gnome; would the math favor the cost advantage of cheaper Wisdom and Intelligence over much cheaper Intelligence?

Mentals have changed since the last time somebody worked this out, but Gnomes had a definite edge back then IIRC.

>> I don't think mentals mean what they used too. They aren't as great anymore also endgame is closer out the gate.

They aren't as powerful as they used to be but I imagine if you did the math you'd probably be looking at shaving off quite a lot of time from 1-100 with a setup that heavily favors mental stats versus any other.

I'd love to see the math done on it but I doubt anybody has enough numbers to do it.



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Re: Race Popularity 06/22/2015 09:34 PM CDT
>S'kra were originally a smart race. I'm not sure why they were changed.

I believe the in-game lore is that S'kra are related to Togs, isn't it? If I didn't just make that up, then it makes sense for them to be strong.

Also, the empire, while vast, was somewhat brutish. Sort of makes sense that the race running it would be more strength than intel.
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Re: Race Popularity 06/22/2015 10:15 PM CDT
>>Mentals have changed since the last time somebody worked this out, but Gnomes had a definite edge back then IIRC.

I can see an importance in mentals for pure advancement, but curious about the idea that skill pool size versus skill pool draining would have an edge to Gnomes. Your pool size is impacted by one attribute, drainage by another. If you're able to speed down the Intelligence ladder faster, does the advantage just come from the fact that you have a bigger pool to fill and it doesn't matter how fast you drain, you can always just log out for the night and keep playing later? I could see that helping since you're limited by whatever your human (OOC) abilities are to play.
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Re: Race Popularity 06/22/2015 10:21 PM CDT
This was forever ago, and I don't remember how precisely the math worked out back then for learning rates, only that mentals did in fact have a tremendous impact provided you never ran into the rollover bug. Note that for the time period I'm talking about offline drain did not exist either.



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Re: Race Popularity 06/22/2015 11:57 PM CDT
While I'm thinking about it, I do want to challenge the notion that people who play Humans do it because they don't want to stray too far from themselves. I play a black/mixed race transgender woman orphaned at a young age that has spent most of her life being various degrees of homeless felon and presently talks to plants and cuts up dead things for a living. Just about the only thing I have in common with my character is "Human" and "woman" and I picked Human because it fit her background what I wished to convey with the character the best, not because of the proximity to myself.

I'm certain quite a few players are merely playing text-based idealized versions of themselves arrpee-wise, but I haven't actually noticed a correlation with race because I run into just as many S'Kra or Prydaen or whatever that are the same way. The popularity of Elves and Humans (and Humans playing as Half-Elves) could be just as easily explained by their prevalence and prominence in the fantasy genre in general.



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Re: Race Popularity 06/23/2015 04:33 AM CDT
>>Badgopher: I believe the in-game lore is that S'kra are related to Togs, isn't it? If I didn't just make that up, then it makes sense for them to be strong.

I have never encountered any lore that suggested that S'Kra and Gor'Togs are physically related. S'Kra are reptilian; Gor'Togs are not.

I think it's more likely that S'Kra were just given strength and reflex bonuses to make them more snake-like. All bonuses are offset by penalties, and it seems like GMs were a fan of the "brain versus brawn" dichotomy. (All races with strength bonuses have intelligence and wisdom penalties, and all races with intelligence or wisdom bonuses have strength and stamina penalties.)


>>Illiena: S'kra were originally a smart race. I'm not sure why they were changed.

In The Ways of the S'Kra Mur, the author says, "We bred [Gor'Togs] for the qualities we found most useful, which we ourselves lack: strength, endurance, and physical hardiness."

I don't recall S'Kra ever having a bonus to mentals, but that description certainly seems at odds with their stats. (S'Kra Mur have a strength bonus and no penalty to stamina.)



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Re: Race Popularity 06/23/2015 07:09 AM CDT
>>I'm certain quite a few players are merely playing text-based idealized versions of themselves arrpee-wise, but I haven't actually noticed a correlation with race because I run into just as many S'Kra or Prydaen or whatever that are the same way. The popularity of Elves and Humans (and Humans playing as Half-Elves) could be just as easily explained by their prevalence and prominence in the fantasy genre in general.

Totally hear what your'e saying and I think it's a good point, people may have very complex, varied backgrounds while being Elves and Humans. But the other races that are prevalent and prominent in the fantasy genre, Dwarves and Halflings, aren't anywhere near as popular. I can't say why, I don't know what's motivating people, but it's an interesting observation.
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Re: Race Popularity 06/23/2015 07:40 AM CDT
Personally I just thought that DR elf lore was cool. Also Star is kind of a seemingly vain fop and I found that adding Elf to that put it just the right amount of over the top/silly that it gets more "oh, you" than "wow that guy is a jerkface".

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Re: Race Popularity 06/23/2015 08:21 AM CDT
>> While I'm thinking about it, I do want to challenge the notion that people who play Humans do it because they don't want to stray too far from themselves. I play a black/mixed race transgender woman orphaned at a young age that has spent most of her life being various degrees of homeless felon and presently talks to plants and cuts up dead things for a living. Just about the only thing I have in common with my character is "Human" and "woman" and I picked Human because it fit her background what I wished to convey with the character the best, not because of the proximity to myself.

Two things; first, I again want to point out this bad language of "want." I am not saying (can't speak for others, though) that people are making a conscious decision to play characters that are close to their actual selves, I am saying that the subconscious mind often tends toward the familiar, which may explain why the game has more Humans and Elves than Prydaen and S'Kra Mur. Second, statements of this nature aren't meant to suggest that 100% of people will follow the trend; in other words, you are an exception, and that is expected. However one data point does not refute the entire model. Challenging a general rule with a specific exemption doesn't accomplish much. I'm also not necessarily claiming an authoritative stance on the issue of causality, I'm just pointing out two things that we do know. One, there are more characters that share physical sameness with humans (Humans, Elves, Elotheans) in the game than not, and two, people tend toward the familiar. I'm suggesting that these two things might be related, and that the latter could be a causal factor for the former; more study would be needed to say so with confidence.

>> I have never encountered any lore that suggested that S'Kra and Gor'Togs are physically related. S'Kra are reptilian; Gor'Togs are not.

This is true. S'Kra Mur are no more closely related to Gor'Togs than Gor'Togs are to Humans. Which is to say there's probably a genetic ancestry somewhere that links them, but it isn't recent by any means. S'Kra Mur came from a proto-lizard, and Gor'Togs came from a proto-troll, which I have no idea how to classify from a genetics standpoint. Are they even mammals? (Trolls, I mean.)

>> In The Ways of the S'Kra Mur, the author says, "We bred [Gor'Togs] for the qualities we found most useful, which we ourselves lack: strength, endurance, and physical hardiness."

The way I've always read this was to say not that the S'Kra Mur were physiologically weak and frail, but rather that strength and endurance - despite coming naturally to them - were not prized characteristics. They had evolved to a place where they cherished intellect over brawn, however their evolutionary path had left them with this nearly vestigial natural aptitude toward physicality. Another way of saying this is that the S'Kra aren't naturally gifted with intellect, however they work very hard at it so that they can appear to be so. They're big into image, and attempting to mask their shortcomings with aloofness.

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Re: Race Popularity 06/23/2015 05:39 PM CDT
Also, a S'Kra would consider him/herself as a baseline, and given that as the idea of "neutral," then Togs are definitely stronger/have better stamina. And are less intelligent/wise. So maybe we should be looking at those definitions from an IC perspective, just for context. Between just the two races, one is weaker and one is smarter--just leave aside comparisons to humans, elves, etc. Then the "we're smart and not as strong" stuff makes sense. Maybe that was the original intent, anyway.
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Re: Race Popularity 06/23/2015 06:28 PM CDT
On the question of what is a "baseline," if you look at all of the races together and take the fact that DR embraces the "brain versus brawn" idea, it's interesting to note that Humans wind up close to the top in terms of mental abilities just because so many others have negatives. Elotheans, Gnomes, and Dwarves are at the top. And given their relative small numbers, I think it means that for most adventurers their character is fighting an up hill battle on the mental attributes.
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