see title ;)
Tog strength means never having to say you're sorry, and never finding the right shoe size.
ZEROSLAVE123
NEVINS
Re: skill req for armwarn tower shield?
07/29/2005 01:45 PM CDT
Gotta be an armor prime, i.e. a paladin. Other than that make sure it's the right tower shield for arm-wearing.
~Caneghem Urathi
~Caneghem Urathi
SAUVA
Re: skill req for armwarn tower shield?
07/29/2005 01:59 PM CDT
You are also required to be 4th circle in addiction to the armor prime req.
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
(I'll trade all my titles for just ONE last name, well almost all of em)
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
(I'll trade all my titles for just ONE last name, well almost all of em)
NEVINS
Re: skill req for armwarn tower shield?
07/29/2005 02:58 PM CDT
<<You are also required to be 4th circle in addiction to the armor prime req.>>
Freudian slip?
~Caneghem Urathi
Freudian slip?
~Caneghem Urathi
SAUVA
Re: skill req for armwarn tower shield?
07/29/2005 03:04 PM CDT
>Freudian slip? ~ Caneghem Urathi
I don't have a Problem! YOU HAVE A PROBLEM!!!!
::cackles madly::
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
(interventions will do you no good I say!)
I don't have a Problem! YOU HAVE A PROBLEM!!!!
::cackles madly::
--
Ranger Hanryu _ _ _ _ _ _ _ _, Sword of House Calibanor
(interventions will do you no good I say!)
MATTDOBILAS
Re: skill req for armwarn tower shield?
07/29/2005 04:52 PM CDT
No... it would be "I dont have a problem, you have a problem... MOM"
____________________________________________
It wont heal if you dont stop picking at it.
____________________________________________
It wont heal if you dont stop picking at it.
ZEROSLAVE123
Re: skill req for armwarn tower shield?
07/30/2005 09:38 PM CDT
yup yup, it was 4th circle... thanks guys
Tog strength means never having to say you're sorry, and never finding the right shoe size.
Tog strength means never having to say you're sorry, and never finding the right shoe size.
COLDBLADE
Re: skill req for armwarn tower shield?
11/10/2005 10:26 AM CST
>>
Reply
Greetings,
Will go through the list of new stuff that I talked about at SIMUCON.
I stated at the meeting there are four main points I design around when brainstorming or working on Paladin related abilities.
1) Defense
2) Protection
3) Leadership
4) Righteous Justice
I was telling Redarch the ultimate goal is that when a group is to be formed I want a Paladin leading it. :)
Armor
I'm going to dig into the combat code at some point an add new messaging that indicates to you when your armor actually stops a blow. Right now what we typically see are "glancing" strikes and nothing to truly indicate to you that your armor just saved you. One of the first things I did when I became a staff member was to look at the armor code and see how it worked. Ranks DO help and the type of armor you wear does matter. I feel like the problems with being armor primary is that it's a very passive skill [in large] and you can't actively see your ranks and skill at work. I hope by expanding the combat messaging that will improve things on many levels. It's not a high priority change but it's something I want to do.
There will be new armors. The safe bet is cloth. I have plans for studded leather, bone, and banded armor types.
Shield
There will be wearable shields. I'm going to break all shields town into three types: small, medium, large.
You'll be able to set if you want to attach a small shield to your arm or hold it in hand. Anyone will be able to "wear" a small shield.
Medium shields will be kite/oval type shields and the only guild that will be able to wear a medium shield on the arm will be Paladins.
Large shields will be tower/wall type shields and no guild will be able to wear them on the arms -- they must be held in hand.
I'm going to give modifiers to the shield types so they perform differently in combat.
- Small shields will be more effective in melee combat and be more akin to parry, weak against ranged
- Medium shields will be the "middle ground" linking small and large shields.
- Large shields will be very effective against ranged attacks and less effective against melee
This does not mean a large shield will be less effective than a small shield in melee combat. It simply means that each type will derive a small bonus/hex to the type of attack it's defending against. You can overcome these minor modifications by increasing the "class" [or protection stats] of the shield <<
that was posted abuot a year ago, what happened to no guild would be able to wear tower shields on their arms?
i do however like the concept of tower shields being more effective against range attacks and small shields for melee attacks.
Reply
Greetings,
Will go through the list of new stuff that I talked about at SIMUCON.
I stated at the meeting there are four main points I design around when brainstorming or working on Paladin related abilities.
1) Defense
2) Protection
3) Leadership
4) Righteous Justice
I was telling Redarch the ultimate goal is that when a group is to be formed I want a Paladin leading it. :)
Armor
I'm going to dig into the combat code at some point an add new messaging that indicates to you when your armor actually stops a blow. Right now what we typically see are "glancing" strikes and nothing to truly indicate to you that your armor just saved you. One of the first things I did when I became a staff member was to look at the armor code and see how it worked. Ranks DO help and the type of armor you wear does matter. I feel like the problems with being armor primary is that it's a very passive skill [in large] and you can't actively see your ranks and skill at work. I hope by expanding the combat messaging that will improve things on many levels. It's not a high priority change but it's something I want to do.
There will be new armors. The safe bet is cloth. I have plans for studded leather, bone, and banded armor types.
Shield
There will be wearable shields. I'm going to break all shields town into three types: small, medium, large.
You'll be able to set if you want to attach a small shield to your arm or hold it in hand. Anyone will be able to "wear" a small shield.
Medium shields will be kite/oval type shields and the only guild that will be able to wear a medium shield on the arm will be Paladins.
Large shields will be tower/wall type shields and no guild will be able to wear them on the arms -- they must be held in hand.
I'm going to give modifiers to the shield types so they perform differently in combat.
- Small shields will be more effective in melee combat and be more akin to parry, weak against ranged
- Medium shields will be the "middle ground" linking small and large shields.
- Large shields will be very effective against ranged attacks and less effective against melee
This does not mean a large shield will be less effective than a small shield in melee combat. It simply means that each type will derive a small bonus/hex to the type of attack it's defending against. You can overcome these minor modifications by increasing the "class" [or protection stats] of the shield <<
that was posted abuot a year ago, what happened to no guild would be able to wear tower shields on their arms?
i do however like the concept of tower shields being more effective against range attacks and small shields for melee attacks.
CASTLEB
Re: skill req for armwarn tower shield?
11/10/2005 02:04 PM CST
>>that was posted abuot a year ago, what happened to no guild would be able to wear tower shields on their arms?<<
Things changed is what happened. Lemme guess that your a non-paladin warming up to crying about the guild getting something that you want and you feel it is unfair. :(
~Silus
A gentleman and a scholar
Things changed is what happened. Lemme guess that your a non-paladin warming up to crying about the guild getting something that you want and you feel it is unfair. :(
~Silus
A gentleman and a scholar
PRAXIS
Re: skill req for armwarn tower shield?
11/10/2005 02:25 PM CST
I prefer what we got, as opposed to whats in that old post.
Reporting is futile, you will be assimilated.
Reporting is futile, you will be assimilated.
IMPERIAL
Re: skill req for armwarn tower shield?
11/10/2005 02:54 PM CST
>>Things changed is what happened. Lemme guess that your a non-paladin warming up to crying about the guild getting something that you want and you feel it is unfair. :(
~Silus
A gentleman and a scholar <<
huh? i dont get it, non - paladin crying?
~Silus
A gentleman and a scholar <<
huh? i dont get it, non - paladin crying?
CASTLEB
Re: skill req for armwarn tower shield?
11/11/2005 07:06 AM CST
non - paladin crying = a non guilded person bringing up a year old post for no apparent reason at all
~Silus
A gentleman and a scholar
~Silus
A gentleman and a scholar
COLDBLADE
Re: skill req for armwarn tower shield?
11/12/2005 08:20 PM CST
oh i wasnt crying, i havent played the game in a year and half and was curious as to what changed.
but if it makes you feel better than im a non-paladin crying...ok, feel better about yourself.
but if it makes you feel better than im a non-paladin crying...ok, feel better about yourself.