Something that's likely been suggested a hundred times already, but now it's 101. 09/12/2015 05:45 PM CDT


1. Holy Weapon - Make it perma bless regardless of charges. I'm thinking kertigan style bless rather than holy warrior/regular bless. Let the bonus affect it in different ways. Maybe siphoning vitality or wounding spirit if it hits. Maybe interrupting spell casting. Maybe a permanent choice when we make the weapon. Make the bonus something we can use at will (such as only applying with smite), so that we can make our sword a regular part of our life but only invoke it as needed.

2. Holy Armor - How about a level 80 or 90 quest to sanctify our armor. It gives us the ability to wear a full set of whatever we please, and then to still learn other aspects of our primary skillset. The benefit is a token durability bonus and the ability to change which armor set you're learning at a given time. Chain and Plate swap, Brigadine and Light armor swap. So if you were using full plate with brigadine accessories you're now learning chain and light armor without having to carry around a second set of gear. Actual protection doesn't change, only the experience, and maybe a flashy reaction here and there when it takes actual damage. Something like this:

> Glyph armor enhance

> > Your damite full plate is covered by a ghostly set of interlocking chains.

> > Your scale helm is covered by a misty substance resembling leather.

> > The links in your chain shirt expand to form a ghostly

> > Your leather gauntlets feel as if they're made of cold iron.

> Glyph armor release

> > The ghostly chains protecting your armor break up and disappear.

> > Your scale helm shifts slightly as the mist evaporates into nothingness.

> > The plates of your chain shirt dissolve into interlocking links.

> > The leather warms slightly and freely moves once again.

3. Holy Shield - A 125 quest to do to our shield what was done to our weapon. A perma bless for slam shield. An invoke option to give us a short-duration shield. Either spirit, vitality, or an element of our choice. A choice is made when we make the shield OR slam shield adds a stat / status debuff.
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