Help with FST 06/11/2016 09:31 PM CDT


Hey all. Can I get some info on using this spell? I can't seem to figure it out. I have 30 ranks in TM and literally over 90% of those came from classes. I have 32 in debil and 37 in primary. Currently I'm hunting cougs/trols and grendels in Baerholdst farmyard area.

I can't hit the broad side of a barn with fst. Debil and primary lock up easily, but TM only gets to dabbling for 1 pulse then vanishes for 5+ casts.

Also, I never get the you are prepared to cast message with it like I do all the other spells, Ive let it set until its lost several times and never got the message. So I don't know if Im casting too soon (generally let it go atfter 15secs and always miss). I tried prepping higher, 6-7 and it backfires with tingling. So I think I should be casting at minimum prep still. I'm just having a hair pulling experience with it and TM in general right now.

Any thoughts?
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Re: Help with FST 06/11/2016 09:46 PM CDT
You have to use TARGET with it, since it is a targeted spell. There's a couple different ways to integrate TARGETing into a spell, but the best is to just start with it instead of using PREPARE, since starting with TARGET automatically prepares the spell for you. If you want to use PREPARE then follow it up with a TARGET command afterwards to start the aiming process. Unlike most types of spells for which difficulty of casting is modified by how prepared the spell is, targeted spell difficulty of casting is modified by how targeted the spell is.

I.e.:
TARGET FST <mana>
(Wait for "Your formation of a targeting pattern around <creature> has completed." Can harness or use cambrinth here if desired.)
CAST

That should help, hopefully.



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Re: Help with FST 06/11/2016 09:47 PM CDT
When you cast FST do you type Prep FST 30, Cast cougar/troll?

or

Do you type Target FST 30 at cougar, troll, (wait for: Your formation of a targeting pattern around a critter has completed.), Cast?

It sounds like you aren't targetting your targetted spell pattern. When you cast a targetted spell there's no need to type Prep but Target is essential. The Target command will Prepare the spell pattern as well as Target your foe.

Then it's just a matter of finding a mana amount that you can sustain without tanking your attunement or frying your nerves.

You could also try Appraise cougar/troll Careful to see if you have enough appraisal skill to gauge if they'll teach you TM well. If you don't have the appraisal skill yet, you should somewhere between 50 and 100 ranks.



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Re: Help with FST 06/11/2016 09:54 PM CDT
>>Flint-Tipped: It sounds like you aren't targetting your targetted spell pattern. When you cast a targetted spell there's no need to type Prep but Target is essential. The Target command will Prepare the spell pattern as well as Target your foe.

Also, make sure you have 100 stance points allocated to offenses. (Last time I tested, targeted spells will miss in a purely defensive stance.)

Note: the damage type of Footman's Strike is determined by the two highest physical damage types of your held weapon.



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Re: Help with FST 06/11/2016 09:55 PM CDT


I think my head would explode if I prepped at 30!

But thank you guys. The problem was apparently that I was using prep like other spells.

I would;

Prep fst

No message ever came about the spell being ready, and I would cast cougar chest after about 15 seconds.

Using TARGET to start it has fixed all of that. I'm hitting stuff at minimum prep and getting the ready to cast text.

Thank you again to both of you!
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Re: Help with FST 06/11/2016 10:07 PM CDT


Yep, thanks Isharon. Its been taking me awhile to kill anything in here so checking my stance was the first thing I did.

Is this how Paladin combat goes throughout the game? Very tanky, but seemingly low damage, at least thus far. It literally takes me 20mins to kill a troll with a broadsword and mid forties in offensive ranks.

I'm okay with that because I think I could kill everything in here at once if I could face them all. They barely touch me, but man its a loooong fight.
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Re: Help with FST 06/11/2016 10:45 PM CDT


...well I had severe paralysis over the entire body when I checked my health. Maybe that had something to do with why it was taking forever to kill anything.
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Re: Help with FST 06/12/2016 12:53 AM CDT
>>Riolobo: Is this how Paladin combat goes throughout the game? Very tanky, but seemingly low damage, at least thus far. It literally takes me 20mins to kill a troll with a broadsword and mid forties in offensive ranks.

Paladins aren't the fastest killers, but they aren't the slowest either. There are many things you can do to improve your performance.

Make sure your equipment is in good repair -- and upgrade to player-made weapons and armor when you can afford them.

Make sure your attacks are optimized for the weapons you're using: https://elanthipedia.play.net/mediawiki/index.php/Combat_maneuvers

Try to maintain good balance. (See above for balance-building maneuvers, such as feint and bob.)

If what you are hunting is resistant to a particular type of damage, make sure you are dealing the right kind of damage. (For example, if you are hunting stone constructs, you will not make much headway with slice or puncture damage, but impact damage is very effective.)

Increase your DPS by attacking with your weapon while waiting for spells to target.

Buff your stats (Heroic Strength and Courage), offensive skills (Righteous Wrath and Crusader's Challenge), and weapons (Rutilor's Edge). https://elanthipedia.play.net/mediawiki/index.php/Category:Paladin_spells

Train strength and agility to improve performance with weapons (especially those that are well suited or well balanced).

Use debilitating spells like Stun Foe and Halt.

Use tactical maneuvers like weave and shove.

Make sure you are in good health. (Wounds and scars hinder a variety of activities, including combat.)



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Re: Help with FST 06/12/2016 08:25 AM CDT


Awesome. Thanks again. I changed up my routine and added a couple of the more damaging attacks after I land SF and that has helped a lot on the cougars and grendels. Killing them reasonably quick now. SF doesn't seem to land on the wood trolls, I get the message he shrugs it off with no ill effect. But I think I'm still killing them a little faster with more the powerful attacks, plus now that you all helped me figure out TM, fst DOES hit the trolls.

As far as player made weapons and armor goes, it will be awhile yet. When I played DR a long time ago, the crossing scimitar was a great store bought ME, one of, if not the best store bought ME in the game. Is there a list anywhere for store bought weapon progression? If possible I would like to upgrade on that route until I save enough for a good crafted HE weapon.
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Re: Help with FST 06/12/2016 10:15 AM CDT
Wood trolls are immune to stuns, which is why SF has no effect.

Crossing weapons and armor are now all very reasonable. It's okay to stick with them until you can afford crafted items. It's even okay to stick with them after (at least until you can appraise well enough to understand the difference).

Taking a moment to emphasize some of the good advice above: As a paladin, if you learn defenses from an opponent, you'll probably be at the edge of your weapon skills. This means staying alive will rarely be a challenge, but you need to make training decisions to emphasize your offensive abilities.

To this end, our main tools are:
1) Buffs - righteous wrath, heroic strength, courage, rutilor's edge
2) Tactics - weave applies a very significant defense debuff, circle unbalances your opponent, bob recovers fatigue and balance. Combos (see analyze) are good for learning tactics skill.
3) Offensive spells - you've already discovered sf and fs. In addition to those, I've had very good luck with learning rebuke much earlier than some recommend (early 20s). The knockdown effect makes it much easier to hit your opponents.
4) Stats - agility, agility, agility.
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Re: Help with FST 06/12/2016 10:30 AM CDT


ah. I suspected the wood trolls might have been immune, but wasn't positive. Thanks for clearing that up.

I'll look at fitting in weave and circle, that sounds promising. Already bobbing a lot, it locks up tactics fairly quick right now all on its own. Ive used analyze on louts/rats/boars etc but then got away with it after I realized I was killing those things, especially louts in just a few hits, and bob was moving tactics great. Perhaps its time to go back to using it now that things are getting a bit tougher.

Working on agility now! Aiming for 20 stam & strength, 18 agil/ref/disc and 14 for the rest. From there I'll have to wait and see.

Thank you!
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Re: Help with FST 06/12/2016 10:38 AM CDT
>Is there a list anywhere for store bought weapon progression?

No. There is an ongoing update program for NPC store inventory. As long as you buy from any stores that have been recently updated you'll get pretty decent gear. Milgrym's Weapon Shop in the Crossing is an example of this. You'll be surprised at how quickly you'll earn enough plats for crafted steel.

You might also consider squiring or apprenticing to an established paladin. You'd have the advantage of a direct source for paladin roleplay opportunities, your own personal paladin guide and probably either get geared out or put onto a path for gearing yourself out.



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Re: Help with FST 06/12/2016 02:07 PM CDT


Yes. I've been thinking about looking for a mentor, but I might be switching to plat full time and I don't want to waste anyones in game time only to leave in a week or so. I'm not quite sure yet though. Theres a hefty up front charge for going to plat, pro rated or something and it would cost about 80 bucks to make the switch right now. Wifey looked at me like I was nuts. :P

Still...
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Re: Help with FST 06/12/2016 08:14 PM CDT
So. A polite suggestion. I played Plat for 5+ years.

If you're a true novice to DR, I honestly suggest playing prime for at least a few months, and getting a really solid fundamental understanding of DR. Plat has an awesome community but not a ton of players (I think 5-10 is their norm/max now). It makes finding gear and getting questions answered irksome.

Prime also tends to have more social interaction (good and bad and terrible) which would help acclimate you to how DR 'works' at a more basic level.

As far as gear goes: steel weapons are good. Shop armor is ok. What you really want is lightened versions of both, from players. Lennon will, as far as I know, RP with new Paladins to make their armor for free, and he makes the best in the game. Light crafted steel will protect better and weight/hinder less than store steel. Same for weapons. Aim for the lightest you can get until you hit 30+ strength and stamina.
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Re: Help with FST 06/12/2016 08:14 PM CDT
>>Riolobo: Is there a list anywhere for store bought weapon progression? If possible I would like to upgrade on that route until I save enough for a good crafted HE weapon.

The weapon and armor shops in the Crossing and surrounding clans have all received updated merchandise. I would stick to items from those shops until you can afford better.

I have been working on a Zoluren shopping guide, but until then, here are some shops that sell updated gear:

ZOLUREN: CROSSING
weapons: https://elanthipedia.play.net/mediawiki/index.php/Milgrym%27s_Weapons
armor: https://elanthipedia.play.net/mediawiki/index.php/Tembeg%27s_Armory
weapon straps for polearms and staves: https://elanthipedia.play.net/mediawiki/index.php/Berolt%27s_Dry_Goods

ZOLUREN: TIGER CLAN
blunt and edged weapons: https://elanthipedia.play.net/mediawiki/index.php/Havor%27s_Forge

ZOLUREN: KNIFE CLAN
leather armor: https://elanthipedia.play.net/mediawiki/index.php/Bukor%27s_Leatherworks
skinning knives and edged weapons: https://elanthipedia.play.net/mediawiki/index.php/Tobb%27s_Smithy

ZOLUREN: WOLF CLAN
containers: https://elanthipedia.play.net/mediawiki/index.php/Brigetta%27s_Tanned_Goods

THERENGIA: SIKSRAJA (RAKASH TOWN)
weapons: https://elanthipedia.play.net/mediawiki/index.php/Kifa_Awrocis_(Siksraja)
armor: https://elanthipedia.play.net/mediawiki/index.php/Cefrit_of_Odcoru_(Siksraja)



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Re: Help with FST 06/12/2016 10:16 PM CDT


Thanks yet again, Isharon!

Badgopher, not brand new to DR, though with all of the changes I may as well be. In fact when I played a long time ago I did venture into plat, though not for long, the community was great (when I saw them)! What irked me more than anything as I recall back then was getting teaching ranks, it was very difficult and finally I gave up on it. Today scholarship is more easily attained and teaching is no longer a requirement, so I am being tempted. Just not liking that initial one time charge at all.

Prime seems to have changed a lot as a community... I fancy my Paladin as an undead killer (but may be changing that as I am not a fan of the undead progression at this point, especially without bless) and when I wander into the Ranger area I see a bunch of zombies if you know what I mean...

If I do stay in prime and I just might, I need to look at getting into one of the orders and really start figuring out how I want to rp my Paladin. Still figuring those things out and all of the new mechanics as you guys can well see.
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Re: Help with FST 06/12/2016 10:50 PM CDT
>I fancy my Paladin as an undead killer (but may be changing that as I am not a fan of the undead progression at this point, especially without bless

If you decide you want to stick with undead hunter; I've got a bless scroll you can have to invoke for the cost of 1 spell slot for the magical feat, magic theorist. Magic theorist has a 100 scholarship, 50 arcana rank requirement. At that point you can cast bless as if it were in your spellbook unto death.

https://elanthipedia.play.net/mediawiki/index.php/Magic_Technique

>I see a bunch of zombies if you know what I mean...

There's still a lot of community going on. Don't take the 2 of the 3 worst afk rooms ingame as indicative of the game as a whole.



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Re: Help with FST 06/12/2016 11:01 PM CDT
>>It makes finding gear and getting questions answered irksome.

Literally spent an hourish today equipping someone who just returned with some glaes weapons and lumium armor.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Help with FST 06/12/2016 11:08 PM CDT


Hi Flint, can Paladins learn arcana? I forget what I read, I'm going to assume so or you wouldn't have mentioned it. I am totally clueless with feats and such, read a little bit about them at elanthipedia but figured it was a ways down the road for me and I'd look into it further when the need arose. Being able to cast bless though would definitely be a blessing!

You're right of course about not taking one room and applying it to the whole community. It just seems more prevalent than I ever remember it. I was in there the other morning (very early) and a bunch of real undead invaded, everyone got slaughtered except me and one other guy who logged. I lucked out and only goblin zombies advanced on me, I was able to escape. Everyone else, at least 6 people got slaughtered by things with names I can't pronounce. Not a single word was spoken... Kind of funny!
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Re: Help with FST 06/12/2016 11:09 PM CDT

> magic theorist. Magic theorist has a 100 scholarship, 50 arcana rank requirement.

I thought paladins could learn cleric spells without magic theorist. It's only needed if they wanted to learn a spell that taught sorcery.
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Re: Help with FST 06/12/2016 11:44 PM CDT
>Hi Flint, can Paladins learn arcana?

Any mage will learn Arcana if they utilize cambrinth or other magical devices. I'm guessing you meant to ask, 'Can Paladins learn Sorcery?'

A cleric spell is powered by Holy mana so although Bless isn't taught by the Paladin guildleaders; it's still a Holy spell pattern and completely fair game (and non-sorcerous).

Casting Bless from an invoked scroll will work just as if you were casting an introductory Paladin utility spell.

>I thought paladins could learn cleric spells without magic theorist.

Yeah I misremembered. So if you're ingame at the moment Riolobo and interested in bless, hit up Skaen.



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Re: Help with FST 06/12/2016 11:50 PM CDT


Thats right, it was sorcery. I have a cambrinth armband I got on the Paladin rack today, but no ranks of arcana at the moment. Approaching 40 in scholarship. I am indeed in game, well logging in now. Don't have a gweth or anything though. I am milling about the crossings if you are in the area.

~Koldred
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Re: Help with FST 06/13/2016 02:49 AM CDT
>>Riolobo: Thats right, it was sorcery.

Yes, Paladins can learn sorcery.

The Sorcery skill takes the place of primary magic when you are casting either (1) spells that are designed to be powered with a mixture of mana ("true sorcery") or (2) spells that use a single type of mana other than what you're attuned to ("sorcerous casting").

A Paladin casting the Cleric spell of Bless is not using the sorcery skill, since Paladins are attuned to holy mana, and Bless uses holy mana. Casting the Moon Mage spell of Clear Vision, however, contests the sorcery skill, because in order to cast it, you must blindly manipulate lunar mana.

To use spells of another mana type, you need the relevant spell scroll and knowledge of the Magic Theorist feat. You may also want the Sorcerous Patterns feat, as it reduces the likelihood and severity of sorcerous backlash.

Sorcery is illegal, irrational, and inherently dangerous. That being said, the justice system doesn't care if Paladins cast Clear Vision unless it backlashes, because sorcerous casting doesn't look like sorcery until something goes wrong.

Sorcerous casting does not have inherent soul implications for Paladins. However, being charged with a crime is bad for the soul, so if you decide to go that route, I would train outside of justice zones.

RP-wise, is it appropriate for a Paladin to use sorcery? That is up to you. I would expect most honest, lawful good types to avoid it, because it is illegal and inherently dangerous.

Before deciding whether to use sorcery, you may want to read: https://elanthipedia.play.net/mediawiki/index.php/Sorcery

However, a lot of people train sorcery regardless of the RP implications, because more skills = more TDPs and because sorcery gives you access to additional abilities.

Lastly, if you have not already seen them, you may be interested in the following guides:

Paladin new player guide: https://elanthipedia.play.net/mediawiki/index.php/Paladin_new_player_guide

Armor and shield player guide: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide



Mr. Gorbachev, tear down this wall rank!

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Re: Help with FST 06/13/2016 06:48 AM CDT


Oh. Thanks Isharon. But no sorcery for me!

Skaen and some of his fiends helped me in game with using cambrinth to learn arcana and gave me a bless scroll. It really made things a lot more interesting, and created more questions! How many scroll slots do Paladins get? Is a scroll slot the same thing as a spell slot?
At some point, if possible I think Id like to learn PFE as well from a cleric scroll. Theres a few cleric spells I'd like to eventually get to battle the undead. I can't imagine we are allowed to permanently learn as many scrolls as we want, as long as we have a spell slot and they are Holy magic. Or can we?
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Re: Help with FST 06/13/2016 06:50 AM CDT
Everyone gets one scroll slot. You may unlock a single extra scroll slot with a feat (Improved Memory). These are separate from spell slots, though the feat itself does cost a spell slot.

You may not permanently learn spells that belong to another guild even if you share a mana type. You may only INVOKE those scrolls to temporarily use them.



Thayet
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"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: Help with FST 06/13/2016 07:59 AM CDT


Hi Thayet, thanks.

Am I misunderstanding elanthipedia here;

A magic user can permanently learn a spell by STUDYing it if the caster meets all of the below criteria:
-You have enough empty spell slots to learn the spell.
-The spell is analogous or comes from your guild.

I thought analogous meant in regards to spells, the same mana type. If not, then how many uses do you get from invoking a spell scroll?
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Re: Help with FST 06/13/2016 08:02 AM CDT
>>I thought analogous meant in regards to spells, the same mana type.

In this context it means that there is a universal spellbook called Analogous Patterns which any magic user can permanently memorize.

https://elanthipedia.play.net/mediawiki/index.php/Category:Analogous_Patterns_spellbook



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Help with FST 06/13/2016 08:03 AM CDT
Analogous spell patterns are a specific type of spell that any guild can use without the use of sorcery. They're all available for purchase at the Crossing artificer's shop. DIR MAGIC I believe will get you there.

See: https://elanthipedia.play.net/mediawiki/index.php/Category:Analogous_Patterns_spellbook

Of those, Manifest Force is easily the most useful, although Gauge Flow has uses as well especially for people with higher ranks that have trouble learning magic skills through casting.


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Re: Help with FST 06/13/2016 08:04 AM CDT
>>I thought analogous meant in regards to spells, the same mana type.

In this context it means that there is a universal spellbook called Analogous Patterns which any magic user can permanently memorize.

https://elanthipedia.play.net/mediawiki/index.php/Category:Analogous_Patterns_spellbook

>>If not, then how many uses do you get from invoking a spell scroll?

You can use it "forever", but you forget it when you die. There are ways to offset forgetting it "like being resurrected vs departing, I believe), but it isn't a 100% chance.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Help with FST 06/13/2016 08:07 AM CDT
<<If not, then how many uses do you get from invoking a spell scroll?

Oops, forgot the other half of your question.

When you invoke a scroll then you memorize it indefinitely just like it was in your actual spellbook. You can cast it as many times as you like while you retain knowledge of it. You can lose knowledge of it by using RELEASE SCROLL <spell name> or through death. If you DEPART while dead then you always lose any invoked scrolls. If you are raised by a cleric then you have a chance to lose them based on the number of favours you have. The more the better, although it's never guaranteed. 30 is generally considered the number to have to give you the best chance of retaining them. It's a very good chance at that number of favours.



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Re: Help with FST 06/13/2016 08:41 AM CDT


I see. So much to learn! Thank you all for the clarity.

I was never a heavy magic user when I played DR before. It seems very in depth, even more so than melee/ranged combat systems, but that is the reason I came back to the game. The depth in the various systems are unparalleled in my experience. It's truly awesome.
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Re: Help with FST 06/13/2016 10:14 AM CDT
>RIOLOBO

If you want to maximize damage, be sure to keep a ranged weapon up with your primary weapon ranks. That goes for every guild. Ideally, pick up a crossbow and train offhand. You can offhand attack by using LEFT in your command (e.g. SLICE LEFT, LOB/THROW LEFT). You can also target a spell while aiming. Give this a shot: aim your crossbow, target FST, offhand lob your favorite thrown weapon 3 times, then fire and cast. You can sub lob for throw if you have trouble hitting or gouge or any offhand melee attack. You can sub FST for your debilitation of choice. More importantly, that's strong damage and four offensive skills you're training with each attack simultaneously: TM/debil, offhand, thrown/melee, crossbow.

I've found that the best way to train TM and debilitation, for my playstyle, is to alternate between both spell types between attacks. So, if I'm training 2HE, I may prep halt at min mana, attack with the weapon once or twice, cast, then target FST, attack until fully prepped and cast. Constantly casting between attacks ensures TM and debilitation remain at high mind states for the duration of a fight. I would not focus on training TM at the expense of any weapon on any character. TM is always an ancillary attack for me; same with debil.

Also, you mentioned you use a broadsword. I would advise you make another weapon your primary weapon, assuming large edged is your primary weapon now. If you like edged weapons, large edged has lower damage potential than 2HE for the same RT while small edged has potentially higher DPS. A lot of people will tell you to pick up polearm as your primary melee weapon because it's the best of both worlds. It's also arguably the most paladiny weapon out there.

Things tend to die slower at low skill, but that changes as you climb the ranks and get better gear. Paladin damage is about average at melee so that shouldn't be a problem. We're below average at range, but that's really only a problem in challenging invasions where other guilds can kill things before you can get to melee and in PvP where only thieves and barbs will allow melee... When it's on their terms. I'm hoping this will change with future paladin spells or abilities affecting engagement, but I don't think there's been any indication that it necessarily will.
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Re: Help with FST 06/13/2016 10:43 AM CDT


Right now, my main weapons are Large edge, large blount and crossbow. Xbow and blount are a little behind, but I am going to get them caught up in ghouls. Ghouls stopped training LE and my armors now, but I need to get my locksmithing up because next weekend (I can only play on weekends, out of town and busy for the work week. But my weekends are 3-4 days) I plan to go on a new hunt for me, the sand sprites in Ratha. Never seen them before, so I want to check them out. I do want to go to 2HE as my main, but I was worried about strength and stamina when I started up. Now with HES and Courage, plus some stats approaching 20 I might take it up now. I will be in ghouls training locksmithing for about 15-20 ranks anyway.

I'm going to go get a thrown weapon and do what you said in your first paragraph, that sounds like some kind of mayhem!I had no idea about offhand attacks... Thanks for that and the rest!
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Re: Help with FST 06/13/2016 11:46 AM CDT
Try finding a weaponsmith in game. You may be surprised how light 2HE and how heavy light edged can go, which only serves to devalue large edged even more. I'd advise against large blunt for similar reasons. I prefer staves to the other blunts, personally, and it's easy to train with a nightstick.

Definitely train offhand. On its own, the skill is lackluster. When you combine it with xbow, you'll wonder where it's been all your [DR] life. Plus, this guild is a relatively light on TDPs compared to other guilds, so it's an easy extra TDP option since training 2 weapon skills simultaneously is always better than 1.

I'd strongly recommend picking up polearm, too, or in place of 2HE. There are light single-handed polearms (javelins) you can use to train now until you get to the heavy duty halberds and pikes. Not only do many of them double as heavy thrown weapons for some great synergy, but its one skill that serves so many purposes. Want a high damage, low balance polearm that matches most 2HEs? No problem. Is balance at least somewhat important to you (should be as a weapon secondary guild)? No problem there either because there are high damage, high balance piercing polearms and a more balanced weapon choice in halberds. If you're still not convinced, then consider that as a paladin you may want to be really good at jousting. Polearm skill is factored into your jousting effectiveness as well.

The only thing 2HE has on polearms is damage at extreme weights, which you'll probably never use anyway because of their terrible balance (means you'll miss noticeably more). I'm not biased in this. I'm actually 2HE primary with 1k ranks and 100 in most stats. I don't have a weapon on me heavier than 75 stones due to weapon balance, and I'd switch switch my 2HE and polearm ranks right now if given the choice.
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Re: Help with FST 06/13/2016 01:38 PM CDT


OK... that craps OP!!!

How could I not listen to your advice on polearms? I just got done with my first hunt as you suggested, I went crossbow and light thrown in my offhand and it was brutally effective. A whole lot of fun too. Going to go look for some javelins next, because I do want to get into jousting at some point.

Learned a lot this weekend from all of you guys and gals, thanks so much!
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Re: Help with FST 06/13/2016 01:43 PM CDT

Weapon straps are in the back-room of the general store. Tie the strap to the weapon, and you can wear it over your shoulder.
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Re: Help with FST 06/13/2016 02:31 PM CDT
>I went crossbow and light thrown in my offhand and it was brutally effective.

And you're not even using the good stuff yet, my friend. You have a lot to look forward to with the new crafted crossbows. They were released recently so I don't think the shops have been updated to reflect the new templates.

Forged weapons may be expensive right now, but I'm a strong advocate for spending your first plats on forged weapons, and high carbon steel is more than fine. The town weapon shops are great for small weapons, but large and exotic weapons may be on the heavy side for effective training, which will set you back a little as you contend with high attack RT. For example, 27 stone bastard swords are commonplace now if you want to train 2HE, and 25 stone javelins are easy to come by. That's less than many of the "light" weapons at Milgrym's. I mean, the big weapons from there, but they're usually 60 stones or so. It'll take a while to work off the RT on that.

Don't worry about getting better armor only after you have a solid set of steel and store-bought weapons with which you get min or close to min RT. It doesn't take too long to make your first 15-20 plats once you get a good weapon/TM setup that'll allow you to kill fairly quickly. After that, it's smooth sailing.

I'd be happy to forge a few weapons and/or armor pieces for you if you find for Warbrolus in game. The only thing I require is that you smelt your steel because it's a skill I think every paladin should have, and there's something special about killing with your own metal.
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Re: Help with FST 06/13/2016 08:12 PM CDT


Sounds great. I was planning on messing around with crafting this coming weekend, so I'll muddle my way though and get some steel smelted.

Can you make javelins? I've been looking for them but no luck. I found a light spear on the Paladin rack and have been messing with it a little bit to get a feel for polearms.

Skaen gave me some gweths so I should be able to find you if next weekend works for you.

~Koldred
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Re: Help with FST 06/14/2016 02:46 AM CDT
>>Riolobo: Can you make javelins? I've been looking for them but no luck. I found a light spear on the Paladin rack and have been messing with it a little bit to get a feel for polearms.

Yes, javelins can be player-made. I believe the forged allarh, hunthsleg, javelin, light spear are all the same template by different names. They appraise as pikes and heavy thrown.

Warbrolus has a lot of good advice on weapons. If I were starting from scratch, I'd probably go with polearm, 2HE (for RP reasons), staves (they are basically blunt weapons with better balance), heavy thrown, and a crossbow. (This is in addition to targeted magic, of course.) You want to have a good option for all three damage types (puncture, slice, and impact) as well as the ability to do damage at range.

Samsaren and I also run a Mentor Paladin Teaching Night on the first Tuesday of the month at 9:30 p.m. Eastern in the Crossing guildhall. You can also hit me up in-game or on AIM (IsharonDR) if you have questions.



Mr. Gorbachev, tear down this wall rank!

sortable list of all Trader-owned shops and inventory: http://www.elanthia.org/TraderShops/

armor and shields: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide
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Re: Help with FST 06/19/2016 10:12 PM CDT


Hi Isharon, I wish I could make that teaching night. Unfortunately I am gone tues early am until fri eve every week.

Haven't played much this weekend either as Ive been a little under the weather. Feeling better now and am going to try to get a few things done that I was hoping to accomplish this weekend.
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