I'm not too sure if the abilties and skills of Pali's is taboo to discuss, but if not, I would be interested in the circle/skill reqs for things such as Glyphs, Smite, Protect (variations), lead and any other applicable skills. If you prefer not to post, I can also be reeached through my Play.net Addy. Thanks in advance!
~Yan
It's not what you know; it's what you can convince others you know.
YANSHADEY
DRLIGHT
Re: ** Another Old Question **
09/29/2004 05:28 PM CDT
Glyph of Warding
- Protects a dead persons belongs after a depart for a time being.
- When traced on a person targetting a paladin with a spell it creates a penalty towards caster
Glyph of Bonding
- Bonds weapon to deader that was in the hand when died.
Glyph of Light
- Creates orbs of light to light up dark room
- Provides a perception bonus
Glyph of Mana
- Pulls mana into room making more holy mana availble for a duration or until paladin leaves
Glyph of Ease
- Makes it easier to drag a dead person
- Relief of fatigue (has a timer before it'll provide same relief again)
Glyph of Renew
- Ties into Holy weapon recharging, has no other use.
Smite
As per the teachings of Chadatru, you recall that a smite is a powerful and divinely inspired strike that can sunder a foe if used properly. It is an innate ability of all Paladins, though only those who have achieved some manner of skill are capable of wielding it.
To use a smite, simply SMITE <foe> as you would with any attack verb. Remember that SMITE is an attack verb, and so should be treated with care!
Each smite you use burns points from your smite pool, which is charisma-based. This pool refills over time, but limts how many smites you can perform in a given period of time, so use them wisely. CONCENTRATE (or use POWER or PERCEIVE) to sense how many smites you have remaining. You will not be able to smite while in brawling mode -- this ability must be channeled through a bladed weapon such as a longsword, short sword, or a halberd. Though a smite makes it easier to hit your foe, it is still possible to miss. If you do miss, that still uses up points from your smite pool.
Lead
Offers a bonus while in group combat. It seems to offer both offensive and defensive, though people could argue both ways of how much or how little it does offer. As of now, Ssra has done a new lead proposal and until it's approved we are left in the dark to what it might actually be. Though if you read the Lead folder I'm sure you can get an idea of everything people suggested when they asked us for feedback.
Protect
PROTECT COIN [#] [TYPE] [KRONAR|LIRUM|DOKORA]
PROTECT COIN 3 GOLD DOKORAS
PROTECT COIN 1 PLATINUM KRONARS
PROTECT COIN 1 SIL LIR
PROTECT COIN
Displays the maximum number of coins you can protect. (paladin can do 6)
PROTECT COIN STOP
Stop protecting all coins and return them to your coin purse.
PROTECT [TARGET] DEFLECT or PROTECT [TARGET]
Attempt to parry and/or block physical attacks made against another player.
**note: This will still let a % of the attack through to target. In other words it'll let the person you are protecting still learn defense, but yet still have the chance of getting hit/dieing if you don't protect enough of the %. There seems to be a cap of how much % you can protect. In other words it doesn't seem to ever offer 100% protection using deflect.
PROTECT [TARGET] COVER
Attempt to take on physical attacks made against another player.
**note: This will stop ALL(100%) of the attack, if you are skilled enough. The person you are protecting will NOT LEARN ANY DEFENSE skill.
PROTECT ASSESS [DEFLECT | COVER]
Scan your current room for players who are in need of protection.
**note: same as above too, but will automatically check for players in need and provide the type of protect you are assessing for (seems balance, stun, prone, ect., and health determine need).
PROTECT STOP
Stop any active protect.
ASSESS PROTECT
Display Paladin protection status in current room.
Ells
- Protects a dead persons belongs after a depart for a time being.
- When traced on a person targetting a paladin with a spell it creates a penalty towards caster
Glyph of Bonding
- Bonds weapon to deader that was in the hand when died.
Glyph of Light
- Creates orbs of light to light up dark room
- Provides a perception bonus
Glyph of Mana
- Pulls mana into room making more holy mana availble for a duration or until paladin leaves
Glyph of Ease
- Makes it easier to drag a dead person
- Relief of fatigue (has a timer before it'll provide same relief again)
Glyph of Renew
- Ties into Holy weapon recharging, has no other use.
Smite
As per the teachings of Chadatru, you recall that a smite is a powerful and divinely inspired strike that can sunder a foe if used properly. It is an innate ability of all Paladins, though only those who have achieved some manner of skill are capable of wielding it.
To use a smite, simply SMITE <foe> as you would with any attack verb. Remember that SMITE is an attack verb, and so should be treated with care!
Each smite you use burns points from your smite pool, which is charisma-based. This pool refills over time, but limts how many smites you can perform in a given period of time, so use them wisely. CONCENTRATE (or use POWER or PERCEIVE) to sense how many smites you have remaining. You will not be able to smite while in brawling mode -- this ability must be channeled through a bladed weapon such as a longsword, short sword, or a halberd. Though a smite makes it easier to hit your foe, it is still possible to miss. If you do miss, that still uses up points from your smite pool.
Lead
Offers a bonus while in group combat. It seems to offer both offensive and defensive, though people could argue both ways of how much or how little it does offer. As of now, Ssra has done a new lead proposal and until it's approved we are left in the dark to what it might actually be. Though if you read the Lead folder I'm sure you can get an idea of everything people suggested when they asked us for feedback.
Protect
PROTECT COIN [#] [TYPE] [KRONAR|LIRUM|DOKORA]
PROTECT COIN 3 GOLD DOKORAS
PROTECT COIN 1 PLATINUM KRONARS
PROTECT COIN 1 SIL LIR
PROTECT COIN
Displays the maximum number of coins you can protect. (paladin can do 6)
PROTECT COIN STOP
Stop protecting all coins and return them to your coin purse.
PROTECT [TARGET] DEFLECT or PROTECT [TARGET]
Attempt to parry and/or block physical attacks made against another player.
**note: This will still let a % of the attack through to target. In other words it'll let the person you are protecting still learn defense, but yet still have the chance of getting hit/dieing if you don't protect enough of the %. There seems to be a cap of how much % you can protect. In other words it doesn't seem to ever offer 100% protection using deflect.
PROTECT [TARGET] COVER
Attempt to take on physical attacks made against another player.
**note: This will stop ALL(100%) of the attack, if you are skilled enough. The person you are protecting will NOT LEARN ANY DEFENSE skill.
PROTECT ASSESS [DEFLECT | COVER]
Scan your current room for players who are in need of protection.
**note: same as above too, but will automatically check for players in need and provide the type of protect you are assessing for (seems balance, stun, prone, ect., and health determine need).
PROTECT STOP
Stop any active protect.
ASSESS PROTECT
Display Paladin protection status in current room.
Ells
GROO3
Re: ** Another Old Question **
09/30/2004 04:03 AM CDT
great post on the abilities. too bad you didn't answer his question. I don't know all the answers, but I do know a few.
Glyph of warding is at 4th or 5th circle. been a while, can't remember which.
Glyph of Bonding is at 10th.
Glyph of Light is 15th.
Smite you get to actually use when you have 17 in charisma. should get a message about the smite litany coming to you, or something like that.
Protect you learn from the sentry in the main room of the crossing guild hall, not sure if there are other places to learn it or not, I believe you ask her about protect, and she will teach you if you are able to learn.
http://home.comcast.net/~gamesecrets/
Glyph of warding is at 4th or 5th circle. been a while, can't remember which.
Glyph of Bonding is at 10th.
Glyph of Light is 15th.
Smite you get to actually use when you have 17 in charisma. should get a message about the smite litany coming to you, or something like that.
Protect you learn from the sentry in the main room of the crossing guild hall, not sure if there are other places to learn it or not, I believe you ask her about protect, and she will teach you if you are able to learn.
http://home.comcast.net/~gamesecrets/
YANSHADEY
Re: ** Another Old Question **
09/30/2004 11:56 AM CDT
My thanks for the information. I wasnt going to be picky..but its good to know. Once question I did have, is the announcement stated protect deflect was available at 3rd, is this approx as I have not gained it yet, and have spoken to the sentry.
Thanks,
~Yan
It's not what you know; it's what you can convince others you know.
Thanks,
~Yan
It's not what you know; it's what you can convince others you know.