Zombies and constructs produce spam in safe areas 10/27/2017 07:06 PM CDT
So, I was looking for a suitable area for a future RP endeavor and found the perfect spot. Turns out that it's a safe area, but that's not the complaint. The problem is that when you bring a zombie or construct into ANY non-combat room, they produce an unholy amount of spam. Every ten seconds or so they give off these messages:

A broad dirt construct is perfectly motionless, as if the force that drives it has been temporarily cut off.

An arisen spider zombie seems poised to attack, but some force restrains it.

It makes sense that they can't attack in a safe room, but I'd love to be able to have them there as RP props without filling everybody's screen with spam.

Is this something that could be looked into, please?
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