What spells belong to what sect? 03/01/2016 02:05 PM CST
I'm just curious what sect people associate which spells with.

There's clearly a number that are debatable, and quite a few with no clear indicators, so I don't expect every spell to be able to be assigned to a sect. This is mostly to satisfy my idle curiosity and possible inspire me to write messaging for a spell or two that are either in the works or revisions to existing spells as we go along.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/01/2016 02:35 PM CST
>>I'm just curious what sect people associate which spells with.

Monks: :From A Brief History of the Guild of Moon Magic: - "Able to conceal their movements in cloaks of shadows at will and disarm a foe with a single thought"

So...Mental Blast, Shadows or Refractive Field?

Though personally I'd like to see the disarm function go away from mental blast. Sounds like it could even just be its own spell really where after they drop whatever they are holding they can't pick it up or attack with a different weapon until the paralysis in their hands goes away. Currently disarm is kinda dependent on no arm worn defense to function as an aid for attacking them, and they can just pick up whatever was dropped as soon as they are ready to attack you.

>>This is mostly to satisfy my idle curiosity and possible inspire me to write messaging for a spell or two that are either in the works or revisions to existing spells as we go along.

Dang Raesh, still got "idle" curiosity after all the work you just did?! Kudos on all the great work you've done lately.


"An' I'm learnin' 'ere in London what the ten-year soldier tells; If you've 'eard the East a-callin', you won't never 'eed naught else. No! you won't 'eed nothin' else"

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Re: What spells belong to what sect? 03/01/2016 02:41 PM CST
>>it could even just be its own spell really where after they drop whatever they are holding

Come to think of it, dropping items in general could go away. It might be easier and nicer if the spell just stopped them from attacking with weapons for a period of time and maybe hampered "hand held" defenses only but left arm worn as they were.


"An' I'm learnin' 'ere in London what the ten-year soldier tells; If you've 'eard the East a-callin', you won't never 'eed naught else. No! you won't 'eed nothin' else"

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Re: What spells belong to what sect? 03/01/2016 03:17 PM CST
> I'm just curious what sect people associate which spells with.

Since you asked: this has always been a slight gripe of mine since almost no spells actually "feel" like the Nomads. I know that Clear Vision is their sect spell but only really because I was told so and can see the tangible effect. With more and more spells being esoteric mathematical feel Nomads have always felt more and more out of sync/place within the larger guild to me. I was kind of excited to see new perception rituals but inspiration lead them away (well at least one of them).
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Re: What spells belong to what sect? 03/01/2016 03:34 PM CST
>>Since you asked: this has always been a slight gripe of mine since almost no spells actually "feel" like the Nomads.

Keep in mind - the Compact makes up a HUGE amount of the guild so the "default" setting for spells and Moon Mage 'stuff' is basically Compact (With Progeny running a distance second). I'd say Fortune's Path has the strongest identity outside of those two since it tends to get used to represent the "fortune teller/web of Fate" side of the guild.

Anyhow - I'll thread run for awhile and maybe share my thoughts at the end about some of the pairings.

Random Trivia: Of the seven sect favored spells, four of them are perception spells and three are moonlight manipulation. Make of that what you will.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/01/2016 03:53 PM CST
Yeah I always got that and I have a secret hope that now that High Sorceries spells can be a mix of other Magic Prime guilds that there will be a Cleric/Nomad mix since Nomads have always been this strange inbetween of those two guilds anyways.
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Re: What spells belong to what sect? 03/01/2016 04:03 PM CST
> Yeah I always got that and I have a secret hope that now that High Sorceries spells can be a mix of other Magic Prime guilds that there will be a Cleric/Nomad mix since Nomads have always been this strange inbetween of those two guilds anyways.

Huh. I would have said that the priests of the MM guild are the Monks and the Prophets. And not just because of the names. Both have an "enlightenment through introspection" (mysticism in the correct sense of the word) going on.
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Re: What spells belong to what sect? 03/01/2016 04:05 PM CST
Hmm, let's see.

Celestial Compact: We've got the ones they're supposed to have created: Burn, Dazzle, Focus Moonbeam, Refractive Field, Cage of Light. Pretty much everything in Enlightened Geometry I associate with them, too. Also, Shadewatch Mirror.

Fortune's Path: Creators of Aura Sight and Seer's Sense. Though really, I don't associate a whole lot magically with these guys aside from their cantrips. I more associate them with skill predictions. And Tokka cards, which stand out more than any of the other divination tools.

Heritage House: I guess Unleash because it's their affinity spell, but for the most part I tend to forget these guys even exist.

Crystal Hand: Moonblade. Steps of Vuan, because of the creator. Most of the spells in Psychic Projection, because there's a fair bit of a Jedi vibe from these guys.

Nomads: Clear Vision from their affinity. Read the Ripples kinda gives me a nomad feel, though obviously the source for that particular spell is a bit... unusual. The Psychic Projection spells that branch off from Calm seem to suit these guys as well as the Crystal Hand. That's the closest to giving me a shamanistic feel, anyway.

Progeny of Tezirah: Shadows, Tenebrous Sense, Dinazen Olkar, sorcery in general but particularly Tezirah's Veil.

Prophets of G'nar Peth: Piercing Gaze from their affinity. Invocation of the Spheres and Starlight Sphere. These are mostly an artifact of the quests, though it does feel kinda fitting. They also feel like they have a shared claim to a good chunk of the Perception spellbook.

- Miskton
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Re: What spells belong to what sect? 03/01/2016 04:06 PM CST
G'nar Pethians aren't so much enlightenment through introspection as they are enlightenment through occult lore tied to a mystery religion. They're the closest to Hermetic philosophers ... or Scientologists, depending on which way you want to slant it.

Nomad Moon Mages literally take the position in their society that priests normally inhabit.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: What spells belong to what sect? 03/01/2016 04:08 PM CST
For the Progeny, historically Erzebet perfected Shadows and also created Shadow Servant so definitely those two. Also I always think of Dinazen Olkar as sort of Progeny related, being pure shadows in weaponized form.

Shadowlings as well, just for the shear fact that the Progeny is associated with both of the other shadowy summoned creatures (Shadow Servant and shaderalds).

And obviously TV, if not just for the name alone.
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Re: What spells belong to what sect? 03/01/2016 04:13 PM CST

> Huh. I would have said that the priests of the MM guild are the Monks and the Prophets. And not just because of the names. Both have an "enlightenment through introspection" (mysticism in the correct sense of the word) going on.

I can kind of see that but I always saw it as Nomads since they kind of are the priests on the Plateau. They speak with the spirits of the dead, bones are sacred tools used to predict the future, animists, and the fact that they have a cantrip solely devoted to helping Rezz (although I actually have no idea if it even works after the rewrite since so few people rezz in a spot that is appropriate for it).
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Re: What spells belong to what sect? 03/01/2016 04:16 PM CST
Nomads are a bit weird since canonically their spirit magic is broken. I do associate them with the telekinetic spells, though.



Re: Life mana Spell preps

You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
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Re: What spells belong to what sect? 03/01/2016 04:18 PM CST
> I can kind of see that but I always saw it as Nomads since they kind of are the priests on the Plateau. They speak with the spirits of the dead, bones are sacred tools used to predict the future, animists, and the fact that they have a cantrip solely devoted to helping Rezz (although I actually have no idea if it even works after the rewrite since so few people rezz in a spot that is appropriate for it).

I guess I'm not up on my nomad lore.
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Re: What spells belong to what sect? 03/01/2016 04:52 PM CST
>> Yeah I always got that and I have a secret hope that now that High Sorceries spells can be a mix of other Magic Prime guilds that there will be a Cleric/Nomad mix since Nomads have always been this strange inbetween of those two guilds anyways.

This is my favorite part of playing a Nomad, heh.

CV aside, I've always associated Nomads with TKT as well. Not just because of the cantrip but because stories of pre-Kir war time references telekinesis several times. (WTB moonspear option for Moonblade, srsly.)

>> they have a cantrip solely devoted to helping Rezz (although I actually have no idea if it even works after the rewrite since so few people rezz in a spot that is appropriate for it).

I'd love to know if this cantrip still does anything myself. I strongly doubt it. I still use it because it's cool but it's definitely one of those abilities that feels extremely dated.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: What spells belong to what sect? 03/01/2016 05:35 PM CST
>>I'd love to know if this cantrip still does anything myself. I strongly doubt it. I still use it because it's cool but it's definitely one of those abilities that feels extremely dated.

If it doesn't work anymore, it might be interesting if it could help reduce death's sting or restore spirit health post-depart/raise.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: What spells belong to what sect? 03/01/2016 05:59 PM CST
At some point we need to figure out what to do with the creaky system that is cantrips.

For what it's worth, I have trouble fitting the majority of the Psychic Projection spellbook into the sect system.

Loosely EG tends strongly to CC (with a dash of Progeny for summoning, specifically, and Monks), perception is heavily tied to FP, Nomads and Pethians, and Moonlight Manipulation is a blend of CC, Monks and Progeny.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/01/2016 07:35 PM CST
>>> For what it's worth, I have trouble fitting the majority of the Psychic Projection spellbook into the sect system.
Have you considered the story of the emperor of the line (https://elanthipedia.play.net/mediawiki/index.php/Emperor_of_the_Line). It implies that the Monks and Celestials were heavily involved in enlightened geometry spells.

Aside from what has been mentioned above:

Artificer's Eye: Either the nomads or the prophets (the latter were my first inclination). The nomads were the guilds' first enchanters but the prophets modified it to become piercing gaze and it may have originated with them.
Starlight Sphere: Prophets
Tangled Fate: FOrtune's path (I mostly have this associated when I consider the camp that attempts to escape the influence of fate as well as Borugars' dalliances with sorcery. A similar argument might be made for sovereign destiny)







*
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Re: What spells belong to what sect? 03/01/2016 07:53 PM CST
>>> For what it's worth, I have trouble fitting the majority of the Psychic Projection spellbook into the sect system.
>>Have you considered the story of the emperor of the line (https://elanthipedia.play.net/mediawiki/index.php/Emperor_of_the_Line). It implies that the Monks and Celestials were heavily involved in enlightened geometry spells.

Yup - which is why I said EG spells tend to be a product of the Compact, with an assist from the Monks. (The notable exception is the summoning spells which lean Progeny.)

However, Enlightened Geometry =/= Psychic Projection.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/01/2016 08:09 PM CST
>>>> However, Enlightened Geometry =/= Psychic Projection.

Oops. Somehow I read psychic projection and ended up thinking you meant enlightened geometry.
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Re: What spells belong to what sect? 03/02/2016 01:48 PM CST
Now that Raesh mentions it, I can't think of any lore around psychic projection spells except for the nomad-telekinesis connection.

The only lore elements I can recall that relate to telepathy generally are the astral plane and the heritage house cantrip. Maybe telepathy is a uniquely moon-mage thing?



Re: Life mana Spell preps

You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
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Re: What spells belong to what sect? 03/02/2016 02:02 PM CST
I tend to view Psychic Projection as an emphasis of the G'nar Pethians, and a few years back wrote of them in historical times using what was essentially a Lunar version of EOTB that had a disastrous side effect.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: What spells belong to what sect? 03/02/2016 04:35 PM CST
It's probably telling that the majority of the Psychic Projection book keys on domination rather than something more subtle like influence. If it was the latter I'd say it fell neatly into Progeny and possibly Compact territory, and perhaps as-is it is a little Progeny-y, but I kind of associate it most with the Nomads since they were the ones most into weaponizing lunar magic once upon a time.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: What spells belong to what sect? 03/02/2016 05:30 PM CST
Here's my take:

SectKnown association with sectMy take on othersThemesSpellbooks featured heavily
Celestial CompactBurn, Cage of Light, Dazzle, Focus Moonbeam, Refractive Field, Steps of VuanContingency, Invocation of the Spheres, Partial displacement, Riftal Summons, Shift Moonbeam, Whole DisplacementLight and illusion, teleportation, naming rituals.Moonlight Manipulation, Enlightened Geometry.
Fortune's PathAura Sight, Seer's SenseDistant GazePrediction, scrying, sixth sense, astrology in the modern sense, jack of all trades - I see them being the ones that brought the largest facility with prediction including things like being able to predict for any skill.Perception, Prediction
Heritage HouseUnleashHistory, knowledge. I don't see this sect as having spells belong to them. They're a modern concept of moon mage that specifically exists to denounce such concepts as spells belonging to sects. They would certainly know and document such things, but wouldn't treat it as relevant to modern times. n/a
Monks of the Crystal HandMoonbladeCrystal Spike (old), Empower Moonblade, Mental Blast, Mind Shout, Psychic ShieldCombat, introspection, self-enhancement, force of will, mind over body, manifestation of their psyche in the physical worldMoonlight Manipulation, Psychic Projection
Nomads of the Arid SteppeClear Vision, Telekinetic ThrowTelekinetic StormTelekinesis, survival, religious significanceEnlightened Geometry, Perception
Progeny of TezirahShadows, Shadow Servant, Tezirah's VeilDinazen Olkar, Rend, Shadowling, Tenebrous SenseShadows, power through manipulation and/or corruption rather than brute force, summoning, sorceryMoonlight Manipulation, Enlightened Geometry
Prophets of G'nar PethPiercing Gaze, Artificer's EyeCalm, Hypnotize, Machinist's Touch, Sleep, ThoughtcastManipulation, secrecy, hidden knowledge, facility with magical devices, archaeologyPerception, Psychic Projection

I left out ritual and teleologic spells. Teleo would probably most be associated with the Progeny and the ritual spells are a bit of a hodge-podge of effects.
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Re: What spells belong to what sect? 03/02/2016 06:32 PM CST
Personally, I strongly associate Tenebrous Sense with the G'nar Pethians. It just seems like something a G'nar Pethian would want to do, and figure out how to do. I see it involves shadows, but it doesn't seem much like a Progeny thing to me, for some reason.

I would also say the Teleologic Sorcery spells belong more to the Children of Kalestraum, than any of the PC sects.
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Re: What spells belong to what sect? 03/02/2016 06:34 PM CST
The Children literally created (or, well, re-created) teleologic sorcery, so I gotta agree with that assessment. Its introduction to the game was literally Ealuik handing Sever Thread scrolls to a few Moon Mage PCs.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: What spells belong to what sect? 03/02/2016 06:57 PM CST
Teleologic Sorcery is certainly the Children before any other sect. Tezirah's Veil is sort of an oddball (Since, you know, the spell name came from a totally non-sorcery spell).

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/02/2016 08:57 PM CST
This is an awesome discussion because while I know it is impossible, I always thought it would be cool if you had to go to different guild leaders and sect halls for different spells. Too much coding though for too little benefit.
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Re: What spells belong to what sect? 03/02/2016 09:16 PM CST
I am pretty sure that is how the philosophers work. That would make more reason for novices to get out and explore too.

"An' I'm learnin' 'ere in London what the ten-year soldier tells; If you've 'eard the East a-callin', you won't never 'eed naught else. No! you won't 'eed nothin' else"

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Re: What spells belong to what sect? 03/02/2016 09:19 PM CST
It only applies to one spell over there. It's surprisingly easy to implement now that I know how, but is anti-user-friendly, so probably won't see wide implementation. Limited implementation (such as it is now, where specific spells for specific reasons are limited) may happen, though.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: What spells belong to what sect? 03/02/2016 10:12 PM CST
Moon Mages have two entire spellbooks that aren't available from guildleaders.

I think you guys are good on that front.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 03/02/2016 11:14 PM CST
Fortune's path:
Seer's Sense (sixth sense)
Aura Sense (sixth sense)
Read the Ripples and influence on predictions (moon mages use the FP's terminology)
Hypnotize (because everyone knows gypsies are the charismatic ones in the guild).
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Re: What spells belong to what sect? 03/03/2016 08:50 AM CST
For what its worth I always thought of the Psychic Projection spells as a healthy dose of Monk with some Gnar Pethian and Tezirite thrown in. Monks while martial are also pretty against punching stuff in the face so I always saw them using calm and sleep as alternatives to violence. Gnar Pethians I saw as the crazy blind soothsayer type that would Mental Blast someone after speaking to them with Thoughtcast. As for the Tezirite side I could see them refining spells like Hypnotize, Thoughtcast, and the slew of defensive barriers to further whatever secret plot they had going on at the time. None of this is lore backed that I am aware of other than the general dispositions of the sects and what Ive seen of them in my many sorted years, but thats how I always saw those spells.

~Tezirite Renzar Lorrani

"Power is merely a stepping stone to more power."
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Re: What spells belong to what sect? 03/13/2016 09:54 PM CDT


Nomads spells tend to go with perception, telekinesis, and enlightened geometry. It seems that they schools are split a bit between the different tribes but they share knowledge.

This quote from Cherulisa and the fur-clad nomad shows the Benesu using telekinetic throw:
Cherulisa says, "In the old days, the Benesu were the wealthiest of the tribes, and were constantly besieged because of it. They created powerful Perception and telekinetic magic to fend off poachers. The Benesu spear, though it is nothing more than brightly painted wood and iron, is one of our greatest symbols of tribal violence."

The fur-clad nomad softly says, "Benesu is a name connected with the animals of the Arid Steppe. The greatest herds were tended by the Benesu, which led them to unending conflict with the other tribes. In battle they favored their spears, which they painted bright colors. It is said that with the magic of the moons, the Benesu could hurl their spears at poachers on the horizon and strike unerringly at their hearts."

So any telekinetic spell could come from the tribe if you'd like.

This quote shows the wind walkers using teleport:
Cherulisa says, "They were once an insular tribe, which gave rise to odd rumors about them, such as some silly business with a catapult. Still, when we shared out knowledge after the peace of Kir, they taught us much about what is now called "enlightened geometry" and the use of teleportational energy."

The fur-clad nomad smiles and says, "The Windwalkers are an interesting bunch. Most of the Arid Steppe is flat, but as one heads far to the west, massive mountains rise up. This is the domain of the Windwalkers, moving north and south with the seasons, but never leaving the higher elevations. There they build homes on sheer cliffs, where one false step would lead to certain doom." The nomad gazes toward the west. "Some say they're insane, and that they use great catapults to hurl their tethered warriors into the sky to hunt birds. Rumors abound that they have the ability to teleport into the sky and back down again in an eye blink."

So the tribes could be a source of some kind of enlightened geometry spells.

It might also be fun to make use of the D'Reathor vision tents during a quest.

To conclude Nomads are proficient with perception spells, telekinetic spells and teleportation spells. I personally feel it might be nice to get a more mystical feel to some of our magic though it seems we're moving a way from that. I just think that G'nar peths and Nomads thrive on the mysticism aspect and kinda get left out.
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Re: What spells belong to what sect? 03/14/2016 01:14 AM CDT
>> I personally feel it might be nice to get a more mystical feel to some of our magic though it seems we're moving a way from that. I just think that G'nar peths and Nomads thrive on the mysticism aspect and kinda get left out.

Blame the stifling and oppressive Celestian hegemony. Goodness knows my PC does.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: What spells belong to what sect? 03/14/2016 01:29 AM CDT
>>Blame the stifling and oppressive Celestian hegemony. Goodness knows my PC does.

The Compact does loom large over the guild.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: What spells belong to what sect? 10/14/2019 01:43 PM CDT
I know that this is an extraordinarily old post, but I was wondering if we ever decided which spells belong to which sect AND if that can be made available to players.
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Re: What spells belong to what sect? 10/14/2019 04:00 PM CDT
>I know that this is an extraordinarily old post, but I was wondering if we ever decided which spells belong to which sect AND if that can be made available to players.

As far as I know this page is still accurate:

https://elanthipedia.play.net/Sect_spell_affinity

Documentation is a love letter you write to your future self.
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