100th circle ability and teleport traps 08/04/2015 04:57 PM CDT
Raesh said this in another thread about defending against nerve damage:

<<Something like a box trap likely has no defense beyond not tripping it (I don't have the code handy to confirm). Mental Blast on the other hand is a contested spell (mind vs will specifically), so increasing your Discipline, Wisdom or Intelligence (in order of decreasing effectiveness) is going to generally reduce the damage you take.

This reminded me about something I was thinking about last night while walking down the street.

Does a misfired teleport box trap interact with our 100th circle ability at all, allowing us to shunt ourselves to the nearest shard like when we "prep teleport/cast moon"? Or do we still go boom?



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Re: 100th circle ability and teleport traps 08/04/2015 05:00 PM CDT
Or if someone wants to donate a teleport box so that I can find out...



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Re: 100th circle ability and teleport traps 08/04/2015 10:06 PM CDT
Do you recall what a teleportation box looks like, so I can keep my out for one?
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Re: 100th circle ability and teleport traps 08/04/2015 10:17 PM CDT
It's a metal circle lacquered with the color of a moon.



Thayet
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Re: 100th circle ability and teleport traps 08/05/2015 11:47 AM CDT
I managed to test this some years ago, and the answer back then was, that the level 100 ability does not save you from triggering a teleport box without katamba being above the horizon. I am not sure, if it really should or not.
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