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Re: Icutu Zaharenela 08/16/2016 08:12 AM CDT


Do brawling ranks also factor into the hit or damage calculations, or are those purely TM based?

Btw, thank you for this awesome addition to our repertoire!
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Re: Icutu Zaharenela 08/16/2016 08:38 AM CDT
>>Do brawling ranks also factor into the hit or damage calculations, or are those purely TM based?

Purely TM.

GM Grejuva
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Re: Icutu Zaharenela 08/16/2016 09:18 AM CDT

> GM Grejuva

Thanks again for this. Is there any chance we have the spell modified to teach a little empathy? I know others will tell me it's an easy skill to learn, and they're right, for empaths who are not in a state of shock. If not, can we re-evaluate the empathy requirement to be more in line with other guild's guild only ability? Empaths need 914 empathy for 150. Compare that to 720 scouting, 710 summoning, 770 performance*, 720 theurgy, 720 astrology, 720 thanatology, 720 1st armor**, or 520 thievery. The only thing it comes close to is trading (910), but I think that's also too high.

* They don't have a bardic lore requirement, but it doesn't matter. You can lock that 24/7 with a single (optional) spell (word) regardless of what else you're doing (or not doing).

** Likewise with paladins and their new skill.
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Re: Icutu Zaharenela 08/16/2016 09:38 AM CDT


If this spell teaches Empathy, and there are enhanced ways of interacting with Empathy in the future, I will probably switch to maining my Empath.
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Re: Icutu Zaharenela 08/16/2016 11:34 AM CDT
<<It uses some fairly new mechanics which we are hoping to expand in the future, so we are very interested in feedback regarding how the various parts of the spell (damage, experience, justice, etc.) perform. I realize that the current rarity of the spell doesn't make testing easy, but thanks to those who give it a try!>>

The spell isn't really appropriate for my character, so I probably won't bother touching it (Har!) in prime. I'd probably be willing to put it through some paces in the Test instance though; maybe making it readily available there (either by putting it on preview or setting out some scrolls somewhere) would be a good way to get some feedback on it?

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/16/2016 01:39 PM CDT


>The spell isn't really appropriate for my character, so I probably won't bother touching it (Har!) in prime. I'd probably be willing to put it through some paces in the Test instance though; maybe making it readily available there (either by putting it on preview or setting out some scrolls somewhere) would be a good way to get some feedback on it?

This is how I feel as well. While I know the spell is distinctly an option for shocked empaths, and it does function for minimally shocked Empaths, is there any plan or possibility for it to get some functionality for non-shocked empaths?
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Re: Icutu Zaharenela 08/16/2016 01:52 PM CDT
>>This is how I feel as well. While I know the spell is distinctly an option for shocked empaths, and it does function for minimally shocked Empaths, is there any plan or possibility for it to get some functionality for non-shocked empaths?

It is unlikely that the spell will become useful to non-shocked Empaths.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Icutu Zaharenela 08/16/2016 02:22 PM CDT


Are there plans to give Empaths more tools for interacting with shock?
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Re: Icutu Zaharenela 08/16/2016 02:37 PM CDT
Depends on what specifically you mean by interacting.

I've had a plan for a long time for another Empath spell that requires you to "pay" in Shock to use, but haven't had the time or the motivation to really pursue it.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Icutu Zaharenela 08/16/2016 05:04 PM CDT
Thank you for listening to feedback on the spell. <3



Never attribute to malice that which is adequately explained by stupidity.
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Re: Icutu Zaharenela 08/16/2016 06:14 PM CDT


Whoa...pay as in gain shock or lose shock? The idea of playing with shock or perverting it is fascinating and super cool. I hope more follows!l
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Re: Icutu Zaharenela 08/16/2016 06:25 PM CDT
>>Whoa...pay as in gain shock or lose shock? The idea of playing with shock or perverting it is fascinating and super cool. I hope more follows!l

Gain shock. "Pay" in terms of gaining Shock for a substantial benefit on a ritual duration.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Icutu Zaharenela 08/16/2016 07:33 PM CDT


While we are on the topic of shock, is there a reason Ice Patch still causes it? I believe Harawep's Bonds is the same way.

These spells no longer cause injury, is it possible shock could be removed from them?
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Re: Icutu Zaharenela 08/16/2016 07:51 PM CDT


I thought all debils other than lethargy caused shock? Anthers call did a few years ago.
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Re: Icutu Zaharenela 08/16/2016 08:15 PM CDT
<<I thought all debils other than lethargy caused shock?

Nope. It varies depending on the spell. Calm doesn't, for example, but Demriss' Resolve does. Presumably it is how offensive oriented the debilitation is.



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Re: Icutu Zaharenela 08/16/2016 08:54 PM CDT
Thanks for the update and for the extra information!


>>DR-Grejuva: It uses some fairly new mechanics which we are hoping to expand in the future, so we are very interested in feedback regarding how the various parts of the spell (damage, experience, justice, etc.) perform. I realize that the current rarity of the spell doesn't make testing easy, but thanks to those who give it a try!

Would it be possible to put Icutu Zaharenela on global preview in Test?

Not only would this open the spell up to more potential testers (since most Empaths don't have the spell yet), but it would also make testing a lot easier, since you can adjust your shock level in Test. (Even though I know the spell, I'm reluctant to test as thoroughly as I want in Prime, because it would likely result in complete insensitivity and a lengthy recovery process.)


>>Derium: Is there any chance we have the spell modified to teach a little empathy? I know others will tell me it's an easy skill to learn, and they're right, for empaths who are not in a state of shock.

I would love to see this, since going the perma-shock route effectively locks you out of empathy training. Ideally, the more shocked you are, the more empathy experience you would get. (It could use the same metric as manipulation to determine whether the target poses a sufficient challenge to your empathy.)



"Empathy doesn't make people nice." --GM Armifer

Empath new player guide: https://elanthipedia.play.net/mediawiki/index.php/Empath_new_player_guide

Empath hunting ladder: https://elanthipedia.play.net/mediawiki/index.php/Empath_hunting_ladder
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Re: Icutu Zaharenela 08/16/2016 08:58 PM CDT
Ice Patch still does, but unless there's been a change to Harawep's Bonds in the last few months - it does not. When this has been brought up previously, the reason state that some spells like IP still give shock is based on the messaging, effect, and who is the agent causing the spell's effect.

Ice Patch can knock down, stun and the empath is the cause of it. The messaging also indicates targets "slam" themselves down in a way that could be interrupted as painful despite the lack of wounds being generated. (Gives shock)
Arc Light causes a stun, and the empath is the cause of it. Messaging lacks anything hinting at pain for the target. (No shock)
Heighten Pain amplifies the damage a target takes, and the empath is the cause of it. Messaging indicates this is painful for the target. (Gives shock)
Harawep's Bonds webs, and insects are the cause of it. Messaging lacks anything hinting at pain for the target. (No shock)




Never attribute to malice that which is adequately explained by stupidity.
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Re: Icutu Zaharenela 08/16/2016 09:32 PM CDT


You're right about HB, I was thinking of branch break, which has violent messaging.

One more question for staff regarding IZ though, was it purposeful that you cannot target a body part?
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Re: Icutu Zaharenela 08/17/2016 04:07 AM CDT
>>the reason state that some spells like IP still give shock is based on the messaging, effect, and who is the agent causing the spell's effect.

The damage from IP has been removed
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Re: Icutu Zaharenela 08/17/2016 04:45 AM CDT
>>Is there any chance we have the spell modified to teach a little empathy?

I'm going to defer to Melete on this.

>>I'd probably be willing to put it through some paces in the Test instance though; maybe making it readily available there (either by putting it on preview or setting out some scrolls somewhere) would be a good way to get some feedback on it?

Done. IZ is now on preview in the Test instance.

>>One more question for staff regarding IZ though, was it purposeful that you cannot target a body part?

Yes, you can consider that a perk of the spells that require TARGET.

GM Grejuva
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Re: Icutu Zaharenela 08/17/2016 05:13 AM CDT
Zamara: Arc light causes head wounds.

Mazrian
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Re: Icutu Zaharenela 08/17/2016 11:05 AM CDT
<<IZ is now on preview in the Test instance.>>

Awesome, thanks. Are the Shock Tester dials still available somewhere as well, by chance? I'm pretty sure I lost mine a couple of character syncs ago, and that would be handy for testing such a thing.

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/17/2016 05:03 PM CDT
I seem to have found a bug. If you TOUCH with IZ active while you're preparing a spell, the spell that's preparing just sort of disappears with no messaging. It's no longer being prepared (tried it with Paralysis and Lethargy).

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/17/2016 05:26 PM CDT
And it seems to interfere with magical devices activated by the TOUCH verb. That one Hollow Eve gift that does all this stuff:

Looking at your sunburst, you feel certain that you could:

TOUCH - to activate it as a light source.
RUB - to improve your spirit regeneration for a time.
KISS - to remove death's sting from yourself.
CLENCH - to free yourself from engagements and injure those engaged to you.
FOCUS - to investigate its magical properties.
LOOK - to see at a glance how charged it is.
ADJUST - to change where it is worn.

...it can't be activated as a light source while IZ is up.

My first impression of the spell is that it seems quite powerful, even without much Shock. The messaging looks to be pretty well done too. I didn't have much time to mess around with it yet, but so far it looks pretty impressive.

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/17/2016 05:35 PM CDT
>Zamara: Arc light causes head wounds.

My bad I meant Dazzle. I always get those two confused.



Never attribute to malice that which is adequately explained by stupidity.
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Re: Icutu Zaharenela 08/17/2016 06:33 PM CDT
More testing and feedback.

* Also noticing the bug LAMBL mentioned. Losing any PREPed spell while using TOUCH with IZ active. Also a lot of items are weird with TOUCH active.
* Messaging uses 'fingers', do wish that as a Prydaen I could use claws, but the messaging is still fun. (You insouciantly swing a backhand at TARGET. | Feeling implacable, you charge and lunge with an extended hand toward TARGET. | You reach out toward TARGET with the back of your hand in a gesture of false sympathy.)
* TOUCH can be used while grappling.
* Even when your opponent is stanced 0% in shield, the messaging mentions them blocking sometimes. This might be more of a core-combat bug than this spell specifically.
* First and third person messaging is really cool for the active effect. (You have a grey pallor caused by the death-dealing blight in your arthritic hands. Zamara has a ghoulish grey pallor, his/her hands bent into arthritic claws.)
* I feel like there should be a title or two associated with knowing this spell. Maybe they could cause increased ACCUSE success, but I still think it should be a thing.
* To go with the above, maybe we should have some "pristine" titles that you lose if you have shock.
* HOD and PERSISTANT links last after casting IZ, you just can't establish new TOUCH links with it up. (You could start a HOD link if you had an existing PERS link, for example.) TAKE and UNITY also still work.
* Healing the hand wounds causes new hand wounds to appear. (Your hands throb with pain!)
* The signs of empathic atrocity escape to the deepest pits of your personality, your touch no longer deadly. (Have I mentioned the messaging is great yet?)
* Works on living, undead, and constructs just fine.
* Doesn't seem to interface with stealth (no bonus or specific messaging from stealth.) In fact, doing TOUCH while at missile just pulls you from hiding.
* Think it would be cool if brawling moves had enhanced messaging with this active, even if it didn't actually do anything different damage wise.
* Trying to touch things the spell doesn't want you to (like NPCs) results in: Remember the Icutu Zaharenela spell that is making your touch deadly!

Feeling implacable, you lunge with an extended hand toward a fell hog.
A shockwave of transformation ripples throughout the fell hog's chest, molding a pillar of dust amid withering, screaming ruin.
The fell hog falls to the ground and lies still.
Roundtime: 3 sec.

Honing the essence of pain on your fingertips, you reach out to touch a striped origami yak.
The origami yak tries to twist away from your spell!
The origami yak's left arm turns completely grey and powdery like a sculpture of dust before falling apart.
The origami yak stops moving, the magic that powered it unable to keep up with the assault. It flutters to the ground, now nothing more than a crumpled piece of origami paper.
Roundtime: 3 sec.



Never attribute to malice that which is adequately explained by stupidity.
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Re: Icutu Zaharenela 08/17/2016 08:04 PM CDT
<< Even when your opponent is stanced 0% in shield, the messaging mentions them blocking sometimes. This might be more of a core-combat bug than this spell specifically

Yeah I think it's a core combat thing. I've seen it with basic TM spells like DO too. Related to this is stancing attack to zero doesn't always mean that you'll automatically miss. If the gap is large enough you can still hurt someone pretty badly at 0% attack.



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Re: Icutu Zaharenela 08/17/2016 08:29 PM CDT
It is a blast, I'm glad some folks are getting to check it out in test! When I tested it in dev I have to admit occasionally going somewhat off-task and just rampaging through creatures as fast as possible. There may have been giggling involved. Evil giggling. Grejuva makes some of the coolest spells in the game and it's so neat to have some more of his work in the empath spell books. :D

All that said, I am not on board with this teaching Empathy.

Melete
Nature, it seems, is the popular name
for milliards and milliards and milliards
of particles playing their infinite game
of billiards and billiards and billiards.
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Re: Icutu Zaharenela 08/17/2016 09:01 PM CDT
For the shield messaging, any points in parry roll over to shield and evasion in the event of an attack that bypasses parry (like TM and ranged combat). I have no idea how this interacts with unallocated points.
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Re: Icutu Zaharenela 08/17/2016 09:04 PM CDT

> All that said, I am not on board with this teaching Empathy.

Then can we reduce the empathy requirement to match other guild's guild only skill? I love the concept of this spell, but I don't like that I have to turn off my ability to circle to use it effectively.
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Re: Icutu Zaharenela 08/17/2016 09:59 PM CDT
I'm curious about PvP usage? Anyone tried that yet?
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Re: Icutu Zaharenela 08/17/2016 10:34 PM CDT
It might just be autostancing from parry, but shield also has a small fixed chance to block regardless of your actual skill check.



Re: Life mana Spell preps

You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
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Re: Icutu Zaharenela 08/18/2016 01:36 AM CDT

typo!

You reach out toward a snowbeast with the back of your hand in a gesture of false sympathy.
.The fingers brush the snowbeast's throat, and it helplessly hacks dust and blood.

Pain blossoms within you, your empathic shock deepening, but you compose yourself.

Roundtime: 3 sec.

. at the beginning of the sentence

Love it so far though!
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Re: Icutu Zaharenela 08/18/2016 11:48 AM CDT
>If you TOUCH with IZ active while you're preparing a spell, the spell that's preparing just sort of disappears with no messaging.
>And it seems to interfere with magical devices activated by the TOUCH verb.
> . at the beginning of the sentence

These should be fixed now, thank you!

GM Grejuva
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Re: Icutu Zaharenela 08/19/2016 11:53 AM CDT
In the category of observations, I noticed that, not surprisingly, you can't hit non-corporeal undead with it. The messaging looked strikingly similar to a non-blessed brawling attack passing through it though, which made me wonder if being blessed would allow you to touch non-corporeal undead with it. I wasn't able to secure a Bless to try it out though, so if someone has access to Bless in Test, that might be an interesting thing to try out. If it does work, you'd probably also get the bonus damage against corporeal undead too I would think.

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/19/2016 12:21 PM CDT
My cleric is idling in Test right now for a while at the town green north if you want that bless.



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Re: Icutu Zaharenela 08/19/2016 04:25 PM CDT
Doh, looks like I missed you. Thanks for the offer though!

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/19/2016 07:12 PM CDT
>perc
You reach out with your senses and see glowing streams of vibrant blue and white Life mana flowing through the area.
Letting your senses extend further, you feel there is lambent mana to the southeast, radiant mana to the east, and luminous mana to the north.
You sense the Icutu Zaharenela spell making your touch deadly.
You sense the Bless spell upon you, which will last for about twenty-nine roisaen.
You sense the Absolution spell upon you, which will last for about forty-three roisaen.
You remember a way to combine the weaves of the Harness symbiosis with another spell.
Roundtime: 3 sec.

>touch
You insouciantly swing a backhand at a crypt fiend.
Your hand passes through the crypt fiend with no effect!
>touch
You reach out to grasp at a crypt fiend.
Your hand passes through the crypt fiend with no effect!

At the moment having bless doesn't allow IZ to hit non-corp undead. There's also 0 RT for attempting to do so, which helped me realize that IZ takes mana based on use of the TOUCH command and not pulses. Given the messaging for IZ, it's possible it's not meant to work on non-corp undead I guess.

Also I just noticed IZ doesn't have the normal cyclic messaging either in PERC.

When sparring or doing PVP, if you don't specify the target's name it gives you an error, which I personally would like to do away with but might be there to prevent people from accidentally doing combat? IDK.

Already with someone at melee you still get:
>touch
Remember the Icutu Zaharenela spell that is making your touch deadly!



Never attribute to malice that which is adequately explained by stupidity.
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Re: Icutu Zaharenela 08/19/2016 08:28 PM CDT
<<IZ takes mana based on use of the TOUCH command and not pulses. Given the messaging for IZ, it's possible it's not meant to work on non-corp undead I guess.>>

Yeah I'd noticed that too. I think it does both though, there's the regular pulsing upkeep plus it pulses when you TOUCH. Or maybe TOUCH just fast-forwards you to the next pulse, and it counts from there to get to the next timed pulse...I haven't been watching it that closely. Good to know about the bless thing though, I was curious. For whatever it matters, pulling from cambrinth on TOUCH uses the "cyclic" option if you're taking advantage of Dedicated Cambrinth Use.

Thanks,
-Life Weaver Karthor
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Re: Icutu Zaharenela 08/19/2016 08:53 PM CDT
If IZ is essentially a TM spell that triggers in a unique (AND AWESOME) way, it not working on non-corporeal undead is pretty in-line with all other non-holy TM.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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