P1 Empath Guild Removal Mechanics 06/26/2016 07:23 PM CDT
Hello Empaths,

I realized a while ago that while the new removal mechanics were released with 3.1, they were never formally announced, so here you go.

Empaths Under Circle 20 Can Remove:
Visibly necro-y necromancers and people with high social outrage.
Empaths Between Circles 20 and 50 Can Remove:
The above, as well as non-Empaths if at least two Empaths request the person's removal.
Empaths Between Circles 50 and 100 Can Remove:
Non-Empaths.
Empaths Circle 100 and Above Can Remove
The above, as well as Empaths under circle 100.


Empaths circle 100+ cannot be removed from the guild unless they have high social outrage.

Empaths are removed for a much shorter time than non-Empaths. Necromancers/high social outrage people are removed for the longest time. Going back into the guildhall after being removed will add to your ban time.

To remove someone from the guildhall, go into the sitting room and ASK CONSTANZE FOR REMOVAL PERSON

People who abuse this ability will have the ability removed, so be nice to each other.

Melete
Nature, it seems, is the popular name
for milliards and milliards and milliards
of particles playing their infinite game
of billiards and billiards and billiards.

This message was originally posted in The Empaths, Responses to GM/Official Announcements. To discuss the above, follow the link below.

http://forums.play.net/forums/13/120/887/view/1407
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