Spell Ideas. 08/01/2013 10:51 AM CDT

TM/Debilitation
Advanced
Cold damage type
Requires chill spirit
Debuffs the target's charisma (specifically where it affects spirit health/spirit regeneration)




Utility ritual
Esoteric
Consumes itself and another spell to grant you a strong one-time benefit in a time of need. Can be cast on it's own to target a specific spell.

When used with OM, it will automatically trigger in the following conditions:
* Lying down (or very unbalanced or lower), and centering spell on you. Consumes centering, forces you to stand and puts you at up to incredibly balanced.
* Unconscious, Soul Shield on you. Consumes soul shield to wake you up (or reduce the duration).
* Health < 20%, Shield of light on you. Consumes shield of light to place a strong vitality shield on you.
* Spirit health < 20%, Auspice on you. Consumes Auspice to give you up to 50% of your spirit health back.
* Mana < 10%, consumes PoM to grant up to 100% of your mana back.

The magnitude of the effect is determined by the consumed spell cast and capped by your current devotion. When used with an orb, the ritual has a chance not to consume itself or has the number of uses increased with additional mana.




Debilitation
Advanced
Can be combined with Hydra Hex.
You become cursed, and you can't drop what's in your hands. Similar to the box trap. Includes loading ranged weapons (but with a skill check each time you try - vs will?)




Cyclic Utility
Esoteric
Ritual to start, fades if you move.
Fount of blessings
Create a spiritual altar in your room (perhaps require holy ground to activate?)
Anyone can walk up to the fount and interact with it to be blessed. Dip weapons to bless them, drink it to bless the body, pray to it for protection (soul shield+PFE), aid (MPP), mercy (uncurse), guidance (DR), or purity (PFE).
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Re: Spell Ideas. 08/01/2013 07:41 PM CDT
Interesting ideas.
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