Phelim's Sanction 10/25/2015 05:49 AM CDT


I noticed a very interesting thing I can't figure out. PS is only a stun spell vs undead. However some undead stun has no effect on them. A LOT of undead have this. here is an example.

>cast
You gesture.
Glimmering cracks of silver spiderweb the walls, leaking a misty light that collects overhead. For but a single instant, the light floods through the area like a blizzard of pearl sand, refracting the ambient illumination and casting everything into rainbowed halos.
A dark fiend doesn't seem to notice or care.
Roundtime: 3 sec.

when you LOOK the fiend is not stunned and basically ignores it. same is true with a lot of undead.

Here is where my question comes in, I was hunting with an empath, His defender <afar> or whatever you call them, was able to stun the fiend. AND IT WAS REALLY STUNNED. you LOOK and it showed up as stunned and it didn't move. Why is it a cleric spell that ONLY works against against undead and ONLY stuns them does not actually work against a lot of undead and an empath spell does? I don't understand the logic in this, not wanting to get into guild vs guild ect ect just curious why our stun spells fizzles and others don't?

The feeble old swamp shaman
Reply
Re: Phelim's Sanction 10/25/2015 05:30 PM CDT
> Why is it a cleric spell that ONLY works against against undead and ONLY stuns them does not actually work against a lot of undead and an empath spell does?

Turns out most undead are immune to stuns.

Critter stuns are pretty buggy. There are stun immune creatures that respond to stuns from some spells/abilities while being immune to others. In 2014 core magic was adjusted so it better checked for those immunities. PS was neutered. The fact that the empath spell (and other stunners) does is a reflection of the bugs still in the stun check. IIRC there are critters that mental blast and dazzle should be able to stun that don't, and some things they shouldn't be able to stun and do.

http://forums.play.net/forums/DragonRealms/The%20Clerics/Magic%20Talk%20~%20Current%20Cleric%20Magic/view/1841

http://forums.play.net/forums/DragonRealms/The%20Clerics/Magic%20Talk%20~%20Current%20Cleric%20Magic/view/1958

PS is on the radar to get revamped and probably rewritten at some unknown date in the future.



Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Reply
Re: Phelim's Sanction 10/26/2015 11:17 AM CDT
<<The fact that the empath spell (and other stunners) does is a reflection of the bugs still in the stun check.>>

Yeah being able to stun a creature that's supposed to be immune to stuns is definitely a bug. In the case of Guardian Spirit specifically, I'd guess that the stun thing is actually a creature special attack rather than a spell effect, which might explain how it could have fallen through the cracks. Creature special attacks have sort of a reputation for being Weird, as I recall.

I do hope you guys get some revisions to PS though, since having a stun spell whose only valid targets are usually immune to stuns is a pretty lousy deal.

Thanks,
-Life Weaver Karthor
Reply
Re: Phelim's Sanction 10/26/2015 06:43 PM CDT


Once I saw that PS was undead only I pretty much marked it as Pass. I know not everything needs to be useful to everyone, but that just seems extremely niche.
Reply
Re: Phelim's Sanction 10/28/2015 07:52 AM CDT


>Once I saw that PS was undead only I pretty much marked it as Pass. I know not everything needs to be useful to everyone, but that just seems extremely niche.

If it worked as intended, I don't think it's any more or less niche than HE/HH, Bless, or PFE.
Reply
Re: Phelim's Sanction 10/28/2015 08:55 AM CDT

It would still be more niche; PFE/Bless are buffs, you cast them once and they grant their bonuses over a large duration, so there's very little opportunity cost. HE/HH are DFA and armor-ignoring attacks, making them the hardest-hitting option in the game against undead. PS is... a stun. Which is certainly a nice thing, but in order to cast it you give up your ability to be doing anything else with magic while casting.

I'd be using my mana for HE/HH, personally, unless there's something about PS that I'm not getting. Isn't it single-target, too?
Reply
Re: Phelim's Sanction 10/28/2015 09:38 AM CDT


> If it worked as intended, I don't think it's any more or less niche than HE/HH, Bless, or PFE.

Undead creature's aren't immune to PFE or Bless. HE/HH may or may not be the right choice, but it's definitely not comparable to the latter two.
Reply
Re: Phelim's Sanction 10/28/2015 12:04 PM CDT


PS is area effect, it will hit the whole room. It would be worth having even being a niche spell if it actually stunned all undead instead of so many of them being immune to it. That being said, as a Cleric of Phelim, I have to take the signature spell for him even if it just grants me better basket weaving.....
Reply
Re: Phelim's Sanction 10/31/2015 09:35 AM CDT


Oh, I must have been confused, if it's AoE that's certainly a point in its favor. Still, if it's a spell that is specifically used to stun undead, it should stun all undead, especially those normally immune. That'd make it feel like a compelling enough choice to be worth the spell slots.

As opposed to the current model, which is 'it's pretty good, if you're fighting a subset of this subset of creatures and also surrounded and would prefer to stun them instead of dunk them in lava or DFA/armor ignore AoE them to death with HH'.

Even then it seems kind of lackluster COMPARED to HH and FoU, but it would at least work well in conjunction with them.
Reply
Re: Phelim's Sanction 10/31/2015 09:59 AM CDT


So, is this a complaint about this spell in particular, or just the realization of just how good of a selection of spells clerics have altogether?

:)
Reply
Re: Phelim's Sanction 10/31/2015 03:22 PM CDT

I think that originally it was a complaint that an undead-only spell in the hands of the premier undead-killing guild is being blocked by a buggy mechanic that does not block the same effect from at least one other source. But yes, we do have quite a few other anti-undead tools at our disposal, I did notice that.
Reply
Re: Phelim's Sanction 11/01/2015 05:58 PM CST


>I'd be using my mana for HE/HH, personally, unless there's something about PS that I'm not getting. Isn't it single-target, too?

I don't see why it's really an either-or, as clerics have more than sufficient mana to go around. TM can lock easily, debil as well with HYH, so it's really a matter of how to use your tools. Since weapons will certainly lag behind TM/Debil, PS serves as a great additional means for hitting stuff you may struggle with, though yes, Soul Sickness may work better.

Rate of killing isn't an issue, 'ability to train a skill' is, and anything that brings more skills to train into range (or expedites them) is a good tool.

>So, is this a complaint about this spell in particular, or just the realization of just how good of a selection of spells clerics have altogether?

I'd say it's kind of funny actually, because Clerics, the games penultimate undead murdurizers, have a completely defunct anti-undead tool that's a pretty solid one in concept, but due to a mechanics bug does nothing. I agree, Clerics have a staggeringly good selection of spells, against the living and undead actually, but I do think the tools that they have shouldn't be borked simply because of mechanics bugs.

If anything, I kind of wish PS was more powerful - maybe some kind of AoE pulsing effect that proc'd every 10-15s, and could be reinforced and sustained, somewhat similar to the way Fissure used to operate insofar as being expandable by a Warrior Mage. And, you know, obviously work against the undead.
Reply
Re: Phelim's Sanction 11/02/2015 12:44 PM CST


<<I don't see why it's really an either-or, as clerics have more than sufficient mana to go around. TM can lock easily, debil as well with HYH, so it's really a matter of how to use your tools. Since weapons will certainly lag behind TM/Debil, PS serves as a great additional means for hitting stuff you may struggle with, though yes, Soul Sickness may work better.>>

Because you can only be casting one thing at a time. For maximum effectiveness in killing undead, PS's effect would need to make up for not spending that time casting HE or HH. Bearing in mind that while casting that HE or HH, you can also use various means to inflict a stun or balance loss - including HE and HH themselves - its usefulness just seems limited.

As for training, running a cyclic like HH for debilitation is going to be more time-efficient than training everything with regular casts and ignoring cyclics, I think.

That's my take on it anyway. It doesn't seem to be the best option in either case.
Reply
Re: Phelim's Sanction 11/02/2015 04:11 PM CST


>Because you can only be casting one thing at a time. For maximum effectiveness in killing undead, PS's effect would need to make up for not spending that time casting HE or HH. Bearing in mind that while casting that HE or HH, you can also use various means to inflict a stun or balance loss - including HE and HH themselves - its usefulness just seems limited.

PS would allow you to hit with weapons. I already said the point wasn't about 'time to kill' or 'kills per unit of time', but 'does this ability let me train a skill'. Since PS would let me stun a bunch of undead, I could hit them with weapons, and train weapons before my weapon ranks would let me easily handle that undead.

Say a critter has 100 life, and each swing with a weapon does about 20 damage. That's 5 swings to kill. If I blast the enemy with a 50 pt HE and stun them, I can only swing 3 times, reducing the XP I get with the weapon.

>As for training, running a cyclic like HH for debilitation is going to be more time-efficient than training everything with regular casts and ignoring cyclics, I think.

I presume you mean HYH? Yes, again, I'm not talking about training DEBILITATION, I'm talking about using PS to help train WEAPONS. Using HYH-MALE would be a prudent ADDITIONAL aid here.

Also, if PS worked better (or at all) it could also be used to help group mates by keeping them safe and able to hit things too.
Reply
Re: Phelim's Sanction 11/02/2015 04:35 PM CST


<<I presume you mean HYH?>>

Yes, typo.

<<training weapons>>

If you're spending time casting anything to allow yourself to hit with weapons, the go-to solution would be SICK, wouldn't it? And presumably you'd already be running HYH with MALE to debuff them, so if you need an additional stun on top of that to hit something...

Well, I'm just wondering if you're making a smart decision on what to train your weapons on. Maybe that's required for efficient training higher up the critter ladder, and I just haven't gotten there yet? Is that a strategy you have to use later on?

<<it could also be used to help group mates by keeping them safe and able to hit things too.>>

I suppose this could work, but right now we're down to 'it could be useful in multi-target undead situations where they're stunnable you're high enough to hunt them without dying but not high enough to hit with weapons after exhausting other buff/rebuff options and primarily concerned with training instead of attempting to kill with TM attacks'.

That's pretty niche, is all. Just an observation, I'm not about to campaign for change personally.
Reply
Re: Phelim's Sanction 11/02/2015 04:51 PM CST


>If you're spending time casting anything to allow yourself to hit with weapons, the go-to solution would be SICK, wouldn't it? And presumably you'd already be running HYH with MALE to debuff them, so if you need an additional stun on top of that to hit something...

I don't know - A ) Does SICK work on Undead? B ) Is it easier to hit something that's on it's knees or something that's stunned/immobilized? And yes, I'm talking about bringing as many tools to bear as possible, and remember, I did say that I felt PS was, assuming it even worked, underpowered.


>Well, I'm just wondering if you're making a smart decision on what to train your weapons on. Maybe that's required for efficient training higher up the critter ladder, and I just haven't gotten there yet? Is that a strategy you have to use later on?

Not really - I don't mind running between two different areas to train, say, primary weapon and TM and then another area to train secondary weapons. But some people may not want that, or might need just a bit more of a push to hit stuff with your backtrained weapons.

>I suppose this could work, but right now we're down to 'it could be useful in multi-target undead situations where they're stunnable you're high enough to hunt them without dying but not high enough to hit with weapons after exhausting other buff/rebuff options and primarily concerned with training instead of attempting to kill with TM attacks'.

Right, but again, I'm not talking about 'maximizing kills'. As a magic prime, the solution to doing so is clearly to use TM. Personally, I think Clerics have a lot of options for hunting, but PS would be another good tool if it got some tweaks.
Reply
Re: Phelim's Sanction 11/02/2015 05:10 PM CST

<<I don't know - A ) Does SICK work on Undead? B ) Is it easier to hit something that's on it's knees or something that's stunned/immobilized?>>

I don't think SICK does, actually. It's been awhile since I hunted undead, so I can't say for sure, but I think I remember it not working on reavers.

It'd be more accurate to ask if it's easier to hit something on its knees and immobilized versus stunned, and I think it's the former from my admittedly limited experience.

<<PS would be another good tool if it got some tweaks.>>

That's along the lines of what I was saying.

<<I did say that I felt PS was, assuming it even worked, underpowered.>>

But you originally said it wasn't any more or less niche than HE/HH/PFE/Bless if it worked as intended (presumably, AoE undead stun that works on most undead). That was the point of disagreement, wasn't it?
Reply
Re: Phelim's Sanction 11/02/2015 08:29 PM CST


>A ) Does SICK work on Undead?
No, it does not.
Reply
Re: Phelim's Sanction 11/03/2015 11:24 AM CST


>But you originally said it wasn't any more or less niche than HE/HH/PFE/Bless if it worked as intended (presumably, AoE undead stun that works on most undead). That was the point of disagreement, wasn't it?

Was it? I don't think calling something niche has much bearing on it being over or under powered, does it? I was saying I didn't find PS to be niche compared to a handful of other undead only tools. An undead ward, an undead specialty TM, an undead specialty AoE TM, and either the ability to hit noncorporeal or do extra damage to corporeal undead with weapons. That's all niche insofar as being 'undead only', and to that point I think an undead only stun is pretty reasonable.

Assuming it stuns, that is.
Reply
Re: Phelim's Sanction 11/03/2015 03:21 PM CST


> Was it? I don't think calling something niche has much bearing on it being over or under powered, does it?

I don't think it does.

DR light effect is niche, but when you need it then you need it. And it does it well.

PS is niche. when you need it, you probably won't be able to get it off. And even if you do, it does what it does fairly poorly.

The latter half is what I think the problem is. I think holy stuns/imobilizations should bypass all undead immunities. Maybe require more mana, but it should still work.
Reply
Re: Phelim's Sanction 11/03/2015 04:59 PM CST


>I think holy stuns/imobilizations should bypass all undead immunities. Maybe require more mana, but it should still work.

I dunno - being a Cleric comes with a buuuuuuuuunch of spell/ability perks. I think being able to fight the undead better than any other guild is one of them, and one such tool, I feel, should be a functional AoE stun. It shouldn't require more mana, the undead should be particularly susceptible to all the undead only tools a Cleric has to offer.

The reason I felt PS was underpowered, assuming it worked as intended, was that AoE stuns/immobilizers aren't that ahem stunning. I'd rather PS be similar to Earthquake (pulsing AoE stun/immobilizer) than akin to VS or Thunderclap or Mind Shout or DMRS (single shot AoE immobilizer).

To me, the 'undead only' is a downside that means the spell should be particularly effective (HE ignores armor, HH is a multitap AoE that ALSO ignores armor, PFE is an ADDITIONAL barrier, etc). Thematically, it's a fine downside given the guilds MO, but that means the tool should be extra spicy when used in that niche.
Reply
Re: Phelim's Sanction 11/03/2015 08:14 PM CST


Eh. All guilds should want something another guild has. If not, we should just disband the guilds and let everyone pick skill set placement and spell asthetics.

Besides, clerics already have one of (if not the) best and versatile aoe debilitators in the game with HYH + Male/COZ/Uncurse. I think it's a bit much to give them AEWO too
Reply
Re: Phelim's Sanction 11/03/2015 09:24 PM CST
But PS is undead only. It's the only stunner available for undead, and it doesn't work. It should be the spell that other guilds pick up for when they want to hunt undead, and Clerics, if they want to hunt the living, should pick up Thunderclap or DMRS.

> best and versatile aoe debilitators in the game with HYH + Male/COZ/Uncurse

While I mostly agree, and I love HYH, I'd wouldn't call it the best - HYH-MALE is similar if not identical to DALU. I'm not sure how effective HYH-COZ is, and I've never even seen someone use HYH-Uncurse. Everything else aside, what is the context that you'd even want to use HYH-Uncurse?
Reply
Re: Phelim's Sanction 11/03/2015 10:12 PM CST

> But PS is undead only. It's the only stunner available for undead, and it doesn't work.

I agree. It should always work against undead. Currently it fails a lot because of special undead bonuses.

> It should be the spell that other guilds pick up for when they want to hunt undead,

I disagree with this. There are better spells, depending on what you're fighting. PFE, MPP, MAPP, SB, Holy TM spells, etc...

A spell doesn't have to be the best in a toolkit to be useful.

> and Clerics, if they want to hunt the living, should pick up Thunderclap or DMRS.

I also disagree with this. I can think of better spells to pick up, depending on what you're fighting.

> I'd wouldn't call it the best - HYH-MALE is similar if not identical to DALU

I think a strong OF penalty, or a strong DF penalty, or a moderate DF + OF penalty is better than a -STR/STAM/AGI debuff. Stats don't seem that significant in PVE. They're good, but they're not game changing like a blanket debuff.

> what is the context that you'd even want to use HYH-Uncurse?

I don't know if there is a use, but the dispel is a practically free ability since you need uncurse to get HYH.
Reply
Re: Phelim's Sanction 11/03/2015 11:04 PM CST

<<Was it?>>

Yep!

<<I don't think calling something niche has much bearing on it being over or under powered>>

Nope! You started down that line of discussion after.

<<If it worked as intended, I don't think it's any more or less niche than HE/HH, Bless, or PFE.>>
<<That's all niche insofar as being 'undead only'>>

That's kind of like saying (if you'll pardon the obvious exaggeration in magnitude for this specific example) 'new dragon form is pretty much on the same level as old dragon dance' and then later saying 'insofar as they're both buffs'. As for why PS is more niche than the others, we already went over that - yes, they all only work on undead, but then PS disqualifies itself right out of most realistic scenarios on top of that.

Which brings us very neatly into agreement that it could stand to be tweaked in some way.
Reply
Re: Phelim's Sanction 11/04/2015 08:24 AM CST

> and Clerics, if they want to hunt the living, should pick up Thunderclap or DMRS.

>>I also disagree with this. I can think of better spells to pick up, depending on what you're fighting.

What non-cyclic AoE stuns/immobilizers are better than TC or DMRS?

>I think a strong OF penalty, or a strong DF penalty, or a moderate DF + OF penalty is better than a -STR/STAM/AGI debuff. Stats don't seem that significant in PVE. They're good, but they're not game changing like a blanket debuff.

I could be remembering incorrectly, but I believe Kodius has stated that a -STR/-AGL debuff was identical in every way to a -OF. A -REF is the same as a -DF. I'm not sure how you're comparing stats being equivalent in PVE, but IIRC, there was a push with 3.0 to remove 'things that buffed/debuffed OF/DF' and instead move towards 'things that buffed/debuffed specific skills/stats'. A few spells lingered that still buffed/debuffed OF/DF, like RAGE and MALE, but they are in all respects identical to spells that buff/debuff offensive/defensive stats/skills.

To that end, I'm under the impression that DALU is actually superior because it always debuffs offensive and defensive capacities, AND sleeps the target you're facing.

>I don't know if there is a use, but the dispel is a practically free ability since you need uncurse to get HYH.

I guess as an anti-magic defensive cyclic that can be pretty good for keeping debuffs off you. Means no GhS or HYH-MALE/CoZ though.
Reply
Re: Phelim's Sanction 11/04/2015 08:40 AM CST


> What non-cyclic AoE stuns/immobilizers are better than TC or DMRS

I, personally, wouldn't use one of two scroll slots on aoe stuns in most situations. YMMV, but I think it's better to disable one and kill the other.

>I could be remembering incorrectly, but I believe Kodius has stated that a -STR/-AGL debuff was identical in every way to a -OF. A -REF is the same as a -DF

I would love to see this post. I would also be interested in knowing how this compares to a flat male, and whether male off or male def are stronger than the individual components of DALU. Also remember that stat debuffs are plentiful in the game, But df and of buffs /debuffs are not


That said, you just pointed out an interesting though. I wonder how much a bard + cleric could overhunt. Dalu + rage + name + male off + mpp +mapp + rob in addition to the individual toolkits. I want to try this.
Reply
Re: Phelim's Sanction 11/04/2015 08:47 AM CST
>>Also remember that stat debuffs are plentiful in the game, But df and of buffs /debuffs are not

Agil/Str/Ref debuffs are indirect OF/DF debuffs.
Reply
Re: Phelim's Sanction 11/04/2015 09:00 AM CST



> Agil/Str/Ref debuffs are indirect OF/DF debuffs.

let's answer this before this devolves into circles, because I think there is a good discussion here.

Does male (off + def ) stack with dalu?

Which is stronger?

If equal, does that mean male off is twice as defensive as dalu?
Reply
Re: Phelim's Sanction 11/04/2015 09:58 AM CST


>I, personally, wouldn't use one of two scroll slots on aoe stuns in most situations. YMMV, but I think it's better to disable one and kill the other.

Sorry, I misunderstood - I thought you were saying there are better non-cyclic aoe stuns, not that there were simply better options than aoe stuns.

>I would love to see this post. I would also be interested in knowing how this compares to a flat male, and whether male off or male def are stronger than the individual components of DALU. Also remember that stat debuffs are plentiful in the game, But df and of buffs /debuffs are not That said, you just pointed out an interesting though. I wonder how much a bard + cleric could overhunt. Dalu + rage + name + male off + mpp +mapp + rob in addition to the individual toolkits. I want to try this.

I would too - I wouldn't begin to know how to search for it. What I'm remembering is a discussion about how OF/DF was calculated, and what Kodius confirmed is that OF ~= (Weapon or spell used * offensive stats) and DF ~= (Armor + Shield + Parry + Evasion * defensive stats). If OF > DF, damage is dealt and some other stuff is calculated. If OF < DF, it's a 'miss' insofar as being a dodge, a parry, or a shield block. To that end, if something 'buffs OF', that's identical to something that buffs STR/AGL/Weapon Stats/Offensive Skill (Weapons or TM), and something that 'buffs DF' is identical to something that buffs Ref/Armor/Evasion/Parry/Shield/and I suppose Stamina. I have no idea how they've been balanced, if RAGE's OF buff is identical to a STR/AGL buff, or an AGL buff, or an AGL + Weapon skill buff, etc., but I think the gyst is that OF/DF buffing/debuffing is identical to stat/skill buffing/debuffing.

But you're point about how they stack is of course apropos - I have no idea if they do or don't. My guess is that DALU + HYH-MALE would result in a lot of debuffing, but I have no idea what's going on behind the scenes for MALE. Similarly, I wager RAGE would stack with BENE and RW, but again, I have no idea what's going on behind the scenes for RAGE.
Reply
Re: Phelim's Sanction 11/04/2015 10:23 AM CST


So I found this: https://elanthipedia.play.net/mediawiki/index.php/Post:Offensive_abilities_-_01/06/2013_-_17:44

It seems that OF/DF is much, much more than stats. Let's connect in game and we can do some testing.
Reply
Re: Phelim's Sanction 11/04/2015 03:36 PM CST


Surething. When would you like to do so?

Just a thought - but we could use a damage calculator w/o HYH-MALE, w/o DALU, HYH-MALE + DALU and w/o HYH-MALE + DALU + RAGE. Seems the easiest way to do so.
Reply
Re: Phelim's Sanction 11/04/2015 09:23 PM CST


Sounds good. Let's connect after the fest.
Reply