CoZ Released and HyH changes 02/05/2013 05:37 AM CST
Morning folks!

CoZ has been rewritten and is ready for you folks to break horribly. It is an advanced Spirit vs Fortitude debilitation spell that has a slightly higher minimum cast, and a slightly higher maximum difficulty than Malediction. The version in 2.0 was insanely powerful, so please don't be disappointed that this version won't go to the extremes that the old version did. That said, it still does quite a bit - especially at the high end, and since this is a fresh release, please expect tweaking to happen with it. Also, most of the messaging Hydra Hex uses for this spell were already in place and written by GM Grejuva, and they are amazing.

While working on this spell, and specifically tying it into Hydra Hex, it became clear that HyH was nowhere near as difficult as it should be. The circle req has been moved up to 50th, mana ranges have changed a little, and the difficulty has been scaled much higher. This spell is now in line with typical Esoteric cyclic spells. The time between pulses was reduced as well. These changes were made so that the single target versions of the curses will be much stronger than what you will be able to do with the AOE infinite duration version until you reach the highest levels of skill.

AGM Ricinus
Dev Systems
Cleric Advocate
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