Cleric 3.0 Changes / FAQs 01/19/2013 07:02 PM CST
The biggest change for the Clerics' Guild in X3 is the addition of Theurgy skill. This skill can be trained through the use of communes, and to a much lesser degree rituals. Communes award very large chunks of exp at a time, so you don't have to do a lot of them to get your skill moving and keep it moving for a nice period of time. Rituals award small bits, and are there to keep your Theurgy skill around the same mindstate (or up a bit depending on the ritual), and rebuild devotion so you can use more communes later.

Next, three communes have been rewritten, and you will need to redo the quests for them.

:Tamsine - Gives TM bonus to undead. Same syntax for use.

:Eluned - Creates water. Hold some dirt in one hand, a container in the other and COMMUNE ELUNED. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.

:Meraud - Consecrates a room, a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites (new ritual). The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).

A few rituals have been modified/created to assist in training.

:Playing hymns/psalms for immortal - Any song type will grant at least a small amount of devotion/theurgy now. Wedding songs have been bumped to grant Hymn level devotion, Dirge songs have been bumped to provide Psalm level devotion, and Requiem songs award more than Psalms. All other song types award a static small amount of devotion, and being at a consecrated location is still required.

:Incense Ritual - Wave incense at <altar>. Neutral aligned ritual that awards a small amount of devotion/theurgy. There is a dark aligned version of this that is, so far, undiscovered that requires the use of a specially prepared piece of incense. The award for the dark version is a bit higher. If you figure it out, feel free to boast.

:Last Rites - Must be performed on consecrated ground, Pray <dead creature>. Skinning or Looting the creature before doing this will prevent this from working. Does not work on cursed creatures.


Enjoy!




AGM Ricinus
Dev Systems
Cleric Advocate
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