So when you get to our abilities... 08/23/2011 12:14 AM CDT
Could you please make it so they can all be recognized from the hidden/invisible status? What I mean is, if we are in hiding could you please make it so that we can execute any and all of our abilities, even if it pulls us out of hiding?

Just something on my wish list :) Mainly to prevent this:

You sneak southwest...

[Langenfirth, Blufe Path]
The street forks here, between the two paths standing the only multiple-story building in the town. Built of logs with a steep roof like all the other buildings and cabins, Telgar Inn is a popular place with travelers, traders and the local populace.
Obvious paths: northeast, southeast, southwest.
HR>
Mapped exits: go telgar inn

H> scream defiance
You scream out!



~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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Re: So when you get to our abilities... 08/23/2011 12:37 AM CDT
Yes, I'm aware this is currently a problem. As I mentioned last time this came up, with screams I took a look into it and it would involve some major restructuring of the existing code, something I'm not willing to devote the time to fix before the rewrite proper.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: So when you get to our abilities... 08/23/2011 12:38 AM CDT
Channeling the conviction of all the bards who chose to defy their tert stealths, you manage to overcome your hidden condition.
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Re: So when you get to our abilities... 08/23/2011 02:55 AM CDT
<<Channeling the conviction of all the bards who chose to defy their tert stealths, you manage to overcome your hidden condition.

Hah!

-Evran

Move Emalerje to the town of Dirge, eh!
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Re: So when you get to our abilities... 08/23/2011 06:31 AM CDT
Oh sorry I tried to find that post but couldn't and wanted to make sure it was a known issue. My bad.



~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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