Playacting Guidelines 04/15/2002 02:01 PM CDT
Woohoo, thanks Redryn!!! Now to break in the new folder. <G>

There was some question as to how to handle the playacting ability, so I'm posting there here as a reference for the future.

Playacting Guidelines:

The general guidelines for playacting are simple: If it's not something your character could do, were you in a real-life setting, then it's not something you should be playacting. However a great deal of leeway is given when it comes to performances, especially plays, because of the limited nature of our environment. Appending the name of your 'role' to your own name, using flourishes and theatrical techniques (such as producing a dagger from thin air) that a trained performer would be able to do are all perfectly fine.

Less tolerance is given to someone 'fooling around' by transforming themselves into a troll, flying around the room, or doing normally impossible feats for no other reason than to just do them. For this you likely wouldn't receive a warning, but rather a nudge via SEND to keep things on track. We all have a fun-loving nature and need to stretch our wings sometime, but we'll let you know if you're taking it too far.

There is only one true thing we have no tolerance on at all, and that is using PLAYACT to abuse, scam, or otherwise harass someone. Depending upon the severity of what occured, you can lose your ability to playact for any length of time, and/or rack up warnings and time out of the game. There are no second chances on this score, since you are warned by typing PLAYACT by itself that it is meant as a performance tool, nothing more.

Trying to convince a GameMaster that you were 'just performing' while trying to fobb off 'a flaming sword of doom and death' after miraculously showing how it can 'summon flying fire sprites from between the planes', isn't going to hack it either. <grin>

Any questions on this should be directed to the abilities folder, and we'll post further clarifications here if needed.

Deryka
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