Appraisal ranges 01/01/2011 06:05 PM CST
Anyone have a list of the new appraisal ranges handy? I've been gone for a few years, my info is dated.

I don't suppose there has been anything of interest to happen recently on the forging scene has there? I flipped back through a few pages but didn't see anything noteworthy.

Dragoonseal
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Re: Appraisal ranges 01/01/2011 06:13 PM CST
Nothing new in the current system, except for the new appraisal stuff you mentioned, but if you haven't already you should check out the Lore folders for info on the upcoming crafting system rewrite. Trying out the new stonecarving system in game will give you an idea how it will work, although there's bound to be differences.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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Re: Appraisal ranges 01/01/2011 06:48 PM CST
New appraisal ranges are a great change IMO and it opens up a lot of variablity that was unknown before. For example the old "severe" range now hols 4 ranges, same as the old "bone crushing" range. Remember the old capped severe impact morning stars? The new appraisal ranges have really made an impression on them. Check out the link in my signature for more information.

But off the top of my head, the damage ranges:

no
dismal
poor
low
somewhat fair
fair
somewhat moderate
moderate
somewhat heavy
heavy
very heavy
great
very great
severe
very severe
mighty
very might
extreme
very extreme
bone crushing
very bone crushing
devestatine
very devestating
overwhelming
annihilating
obliterating


Forged Weapons:
http://www.elanthipedia.com/wiki/User:Codiax#Codiax-Forged-Weapons
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Re: Appraisal ranges 01/01/2011 10:25 PM CST
Damage:

obliterating
annihilating
overwhelming
very devestating
devastating
very bone-crushing
bone-crushing
very mighty
mighty
very extreme
extreme
very severe
severe
very great
great
very heavy
heavy
somewhat heavy
moderate
somewhat moderate
fair
somewhat fair
low
poor
dismal
no


Balance and Suitedness:

unbelieveably
incredibly
superbly
excellently
well
soundly
reasonably
decently
fairly
inadequately
poorly
dismally
terribly
not

Construction:

practically invulnerable
nearly impervious
unusually resilient
extremely resistant
very strong
highly protected
quite guarded
rather reinforced
a bit safeguarded
of average construction
marginally vulnerable
appreciably susceptible
somewhat unsound
particularly weak
rather flimsy
quite fragile
very delicate
extremely weak
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Re: Appraisal ranges 01/03/2011 01:44 PM CST
Thanks for the lists.
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Re: Appraisal ranges 02/08/2011 11:00 AM CST
I'm trying to catch up as well. How are people getting apps and combat damage dispalyed in a numerical fraction?
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Re: Appraisal ranges 02/08/2011 01:01 PM CST
It's a function feature of a non simu front end, genie3.

To my knowledge SF and wiz do not have these features
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