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Re: Barb advantages 03/11/2008 05:16 PM CDT
>>I like the rest of your idea but 6 seconds should remain the roundtime cap. 9 seconds is just too long, especially for a true newbie.

I respectfully disagre. I have had many, many new characters in the days before the 6-second max, and never once had a problem. Occasional impatience, but never a problem. And sometimes it helped with fatigue in the very early ranks anyway.




--Player of many, master of none--
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Re: Barb advantages 03/11/2008 05:25 PM CDT
>>but I want "capped" weapons with dismal balance to be a thing of the past. I think between low end fair and high end Unbelievably balanced, there's enough range to stick everything from an LE to a Halberd.

Wouldn't even poor be a nice up-tweak? That's my thinking, at least.




--Player of many, master of none--
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Re: Barb advantages 03/11/2008 07:11 PM CDT
<<I like the rest of your idea but 6 seconds should remain the roundtime cap. 9 seconds is just too long, especially for a true newbie.>>

I agree with Galren on this, when I was swinging the crossing two-handed sword when I was a newbie at 12 seconds a swing I was loving it, and it gave me something to work towards....plus he said cap at 8-9, they could get something less in weight if they wanted to swing faster.
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Re: Barb advantages 03/11/2008 09:09 PM CDT
I have some problems with the system is it stands. Most of these problems revolve around the "how would you change templates?" question

Weapon damage to weight is not where I would imagine it should be. Very light weapons with hard hitting stats seems like they should just crumble when they are used.

Weapon variety needs some love. Im thinking of a 50 stone l/H/M P/W HE Meat cleaver :D

Force of Impact needs some big time Love. I've been training 2HB now for many .... many years waiting for the big FOI pay off.

RT back to 8-9 would be for the best i think. I was one of those who grew up in really long weapon RT era and looking back at it I think it made me applicate short RTs more.

Finally I believe, as a Barb, that weapons are tools in the tool box. And currently there is a "one size fits all" problem with weapons.


-Gred
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Re: Barb advantages 03/11/2008 09:45 PM CDT
<<I respectfully disagre. I have had many, many new characters in the days before the 6-second max, and never once had a problem.>>

I had a problem with massive greatsword swings.. but, it was good for me.
____________________________________________________
You throw your juggling pins precisely at Captain Tevel's chest, hitting it with a decent strike that explodes the chest in a shower of blood and splintered ribs.
[Roundtime 1 sec.]
The Captain Tevel is already very dead.
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Re: Barb advantages 03/11/2008 10:56 PM CDT
6 seconds RT is plenty.

Honestly bringing max RT up to 8-9 will do absolutely nothing to distinguish one weapon class from another.

6 is somewhat penalizing without being too unfriendly to true newbies. I can remember plenty of times I have died from being stuck in 4-6 second RT, to say nothing of the old 26-second roundtime I would get on the greatsword that fire sprites drop.

Even if 6 isn't quite penalizing enough I simply don't think it matters enough to change it again. We all know the most important way to distinguish weapon classes for most players will be minimum RT anyways, not maximum RT.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Barb advantages 03/12/2008 12:35 AM CDT
>>We all know the most important way to distinguish weapon classes for most players will be minimum RT anyways, not maximum RT.

I can see some truth is this stance. It makes total sense, from both a realistic and playability standpoint, for a giant war mattock to take a bit longer to swing than a dagger... or even a cudgle. If I am swinging Monster Flail O' Doom, I wouuldn't complain much if it came with a comperably high RT. I'm not talking 10 seconds, but I hope you all get the general idea.




--Player of many, master of none--
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Re: Barb advantages 03/12/2008 07:50 AM CDT
I really dislike that I can pick up a 100 stone whatever and swing it at 6 seconds. My Opinion, 6 is too low, perhaps 12 is too high but 8-9 seems reasonable. (the 26 you mentioned is of course way unreasonable and is probably the whole reason they capped it in the first place) That doesn't mean the 6 has to be set in stone... I mean really a 6 second penalty for a weapon that you have no business holding is not a penalty its a bonus.
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Re: Barb advantages 03/12/2008 07:58 AM CDT
>>Weapon damage to weight is not where I would imagine it should be.

I believe the whole damage system is being re worked. Right now it is pretty much broken in that after X amount of damage is dealt to the chest you are dead regardless of how much stamina or armor you have. (Open rolls are evidence of this - I frequently die with 70%+ vitality)

>>Honestly bringing max RT up to 8-9 will do absolutely nothing to distinguish one weapon class from another.

I disagree. In a game that scales to 200th circle I think setting minor goals between 1-40 ain't such a bad thing. I still remember grabbing my first 2HE and swinging away and getting 10 seconds or so on a freshly rolled character. I tell you I trained strength and stamina every circle until I hit the minimum round time.

Now a days kids get away with 20 strength and never need to push it higher. Heck I know some 100+ characters with 30 strength.

On top of that it would make a HUGE difference in regular fighting/PvP. The perk to using a light or medium edge is that I can build balance and position much quicker by cycling through my combo. The HE/2HE crowd has enough power to cleave my head in half if a swing connects.

-Galren Moonskin

Tusfaov calmly says, "Excellent. The inner fire burns bright within your chest, Galren. You have achieved a new level of enlightenment."

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Barb advantages 03/12/2008 09:18 AM CDT
I would be find with a downtweak for newly created scimitars. But for existing ones, they should stay the same. Especially altered ones.


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Barb advantages 03/12/2008 10:39 AM CDT
<<I would be find with a downtweak for newly created scimitars. But for existing ones, they should stay the same. Especially altered ones.

I agree. Although if they did ruin them all then I guess my mirror blade would start being useful.

Drevid



http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.

Venic smiles as he sticks his copper bead in one nostril, covers the other one, and exhales forcefully, shooting the bead directly at Drevid!
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Re: Barb advantages 03/12/2008 11:38 AM CDT
FWIW: I like the idea of downgrading weapons so that there is some meaning put back in fest items and very high end forged items. I think the same should apply to armor as well.


Madigan

True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.

Arthur Ashe
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Re: Barb advantages 03/12/2008 01:15 PM CDT
<<I agree. Although if they did ruin them all then I guess my mirror blade would start being useful. Drevid>>

Want to sell me that Drevid? I prefer a mirror blade over glaes/kertig mes' unless I am fighting a weapon breaker.

______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Barb advantages 03/12/2008 01:22 PM CDT
>>Want to sell me that Drevid? I prefer a mirror blade over glaes/kertig mes' unless I am fighting a weapon breaker.

Whaaa? Dare I ask why?

-Galren Moonskin

Tusfaov calmly says, "Excellent. The inner fire burns bright within your chest, Galren. You have achieved a new level of enlightenment."

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Barb advantages 03/12/2008 01:31 PM CDT
<<Want to sell me that Drevid?

Sorry my friend.. it was given to me as a gift by friends no longer here and I'd never part with it.


Drevid



http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.

Venic smiles as he sticks his copper bead in one nostril, covers the other one, and exhales forcefully, shooting the bead directly at Drevid!
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Re: Barb advantages 03/12/2008 01:40 PM CDT
Well for an older player (high agility and strenght) it is better. Even at mod slice, with excellent or better balance and excellent or better suited, it hits harder, parries better and you keep balance easier than one of the glaes scim/sabres. And as your stats improve (even with spells and dances) the balance and suited gets better and better. But they do break easly if your parry is low and you cannot bond them.

______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Barb advantages 03/12/2008 02:51 PM CDT
Yeah I get excellent and excellent on the app.

Drevid



http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.

Venic smiles as he sticks his copper bead in one nostril, covers the other one, and exhales forcefully, shooting the bead directly at Drevid!
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Re: Barb advantages 03/12/2008 04:18 PM CDT
>>I disagree. In a game that scales to 200th circle I think setting minor goals between 1-40 ain't such a bad thing. I still remember grabbing my first 2HE and swinging away and getting 10 seconds or so on a freshly rolled character. I tell you I trained strength and stamina every circle until I hit the minimum round time.

Let me make a caveat here:

If we're talking about re-scaling how weapon roundtimes are calculated so that it takes longer to reach lower levels of roundtime then I could agree to this. Starting at a higher level of roundtime makes sense then.

But if we're talking about just jacking up the RT max to 8-9 arbitrarily then I still think this is pointless. Newbies would move down to 6 RT at like level six or seven anyways. Adding an additional 2 seconds of roundtime for five levels is hardly doing anything at all to help differentiate weapons.

Essentially, my point is this: a Moon Mage who keeps his strength at 20 and swings a bastard sword with 6 seconds instead of 8 seconds is not the problem with the weapon system. The problem with the weapon system is that a Barbarian with 50 strength and 50 agility can swing a bastard sword and a short sword in the same amount of time - and stone per stone the bastard sword does almost three times the damage.

The way to remedy this would not be to make the Moon Mage swing at 8 instead of 9. It would be to let the short sword swing three times as often. How the system scales in the long-term is the problem (as with most system problems in Dragonrealms), not how it looks on the short end. Personally I think the short end is looking better than it ever has, between maximum RTs, the task system, etc.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Barb advantages 03/18/2008 12:19 AM CDT
Currently in blunts you have no light blunt forge-able, the only MB worthy is a plain mace, the only HB offered is a morning star, and the 2hb choices are flail for ultralight training and the mattock for the strong arm. I look foreward to templates for blunts equal or surpassing the present day choices. I trust that the many issues with blunts will be addressed and hopefully by someone that appreciates the weapon skill.
Xixist

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Re: Barb advantages 03/18/2008 11:56 AM CDT
>Currently in blunts you have no light blunt forge-able, the only MB worthy is a plain mace, the only HB offered is a morning star, and the 2hb choices are flail for ultralight training and the mattock for the strong arm. I look foreward to templates for blunts equal or surpassing the present day choices. I trust that the many issues with blunts will be addressed and hopefully by someone that appreciates the weapon skill.

Dont forget the use of rare metals to actually increase blunt weapon stats to be included.




The spark of truth can be very powerful in the methane filled bowels of ignorance.
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Re: Barb advantages 03/18/2008 12:23 PM CDT
Just thinking about the whole rare metals issue. Will this even be an issue with the re-write of forging? As I understand it, there is no new source of rare metals. Am I mistaken?

Vagle
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Re: Barb advantages 03/18/2008 01:21 PM CDT
>>As I understand it, there is no new source of rare metals. Am I mistaken?

You sir are correct. Furthermore from what I've read don't expect them to come back for quite a while at the very least not until the new forging is released.


-Galren Moonskin

Tusfaov calmly says, "Excellent. The inner fire burns bright within your chest, Galren. You have achieved a new level of enlightenment."

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Barb advantages 03/18/2008 05:57 PM CDT
>You sir are correct. Furthermore from what I've read don't expect them to come back for quite a while at the very least not until the new forging is released.

Yeah, none currently but if rare metals are reintroduced I hope they would reconsider how well rare metals improve blunt weapons (as in more than none)




The spark of truth can be very powerful in the methane filled bowels of ignorance.
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Re: Barb advantages 03/19/2008 12:05 AM CDT
>>>You sir are correct. Furthermore from what I've read don't expect them to come back for quite a while at the very least not until the new forging is released.

>>Yeah, none currently but if rare metals are reintroduced I hope they would reconsider how well rare metals improve blunt weapons (as in more than none)

The new system is being written with rare metals in mind. They will almost certainly find some manner of being found after the rewrite, but most certainly not until then and I have every intention that they all be useful and in various different ways and forms through the many weapon and armor templates.

GM Oolan Jeel

"This island is made mainly of coal and surrounded by fish. Only an organizing genius could produce a shortage of coal and fish at the same time." Aneurin Bevan, May 1945, on World War II rationing and shortages in England.
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Re: Barb advantages 03/19/2008 09:36 AM CDT
Thanks Oolan. Thats good to hear.




No one really likes Prydaens, because lets face it, they are really just Elves in a fur suit.
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