DISCOTEQ21
Strike/wail abilities
12/29/2017 07:09 AM CST
Because these are on not on different timers it’s pointless to have both.
It would be great to have them on different cooldown/diminishing return timers.
ASHAMAN1
Re: Strike/wail abilities
12/29/2017 01:54 PM CST
I suspect we're better off as is. If those were put on different diminishing returns, everyone else would except the same, and we're right back into stunlocks via rotating stun/immobile/webs.
Samsaren
Samsaren
RCHIGHT
Re: Strike/wail abilities
12/30/2017 02:50 PM CST
The only thing I can think of as far as having both is Strike is Power vs. Reflex and Wail is Fear vs. Fortitude.
Rhadyn da Dwarb - Blood for fire!
Barbarian Guild Suggestions
https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0
Rhadyn da Dwarb - Blood for fire!
Barbarian Guild Suggestions
https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0
URITEL
Re: Strike/wail abilities
12/30/2017 08:08 PM CST
>>I suspect we're better off as is. If those were put on different diminishing returns, everyone else would except the same, and we're right back into stunlocks via rotating stun/immobile/webs.
Agreed.
And like Rhadyn mentioned, having the two different contests can be helpful depending on who you are fighting. However, I chose not to pick up strike mostly because of the number of people that use stun hiders.