Choke in Test Server 08/11/2014 09:39 PM CDT
Howdy folks. I told someone I'd try to get CHOKE fixed in the days following Con... so I've tossed up what I hope is a working version to Test. Could any Barbarians please try it and give feedback?

I wrote it from scratch, and it could use some messaging polish in the coming weeks. Mostly trying to just get it mechanically figured out. Conaids is also making me slow at developing :P

Cursed enemies cannot have their necks broken.

There is a strength contest between you and the target.

It now takes 3 attempts to break a neck, and a "miss" will reset it.

Round times were increased so it would be more appropriate since combat takes longer.

Players can still not be choked out (I'll probably change this for stanced down or overwhelmed folks), but will lose fatigue.

Ok, off to bed :P




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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