Short combat tweaks feedback 09/17/2012 08:49 PM CDT
1) I noticed that RTs all seem to have went up 1 second (at least for LE). I didn't notice combat taking longer, though, amount of time passing per kill-wise. Did damage also go up? Or hit values?

2) I feel like critters are also attacking slightly slower. I'm still getting hit every 1 out of 3-4 hits, though. This can still really add up when facing two or three (or more!) critters at once. Just an example, this is a minute of just standing in red gremlins with three on me and my stance at 80% evasion/100% shield. My shield skill is 316 and my evasion is 390. My reflex is 70 and my stamina is 48.

miss12
brushing1
light8
good1


I had like 82% health at the end.

3) When hunting non-stop, I still hit around 70% stamina by the third critter. I feel like this is going to be a big sticking point. I know it's very hard to balance stamina barely mattering (like it does now) vs it having a point without it becoming annoying.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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