Plat rotation: feint draw slice chop
Test rotation: feint draw slice chop
Plat weapon:
somewhat fair (4/25) puncture damage
somewhat moderate (6/25) slice damage
dismal (1/25) impact damage
incredibly balanced and is not (0/13) suited to gaining extra attack power from your strength.
practically invulnerable to damage (18/18), and is practically in mint condition (90-97%).
weighs exactly 6 stones.
Test weapon:
somewhat fair (4/25) puncture damage
fair (5/25) slice damage
dismal (1/25) impact damage
excellently (10/13) balanced and is dismally (2/13) suited to gaining extra attack power from your strength.
average construction (9/18), and is in pristine condition (98-100%).
weighs exactly 10 stones.
monster | plat times | test times | notes |
adan'f mage | 35, 46, 72 | 64, 62, 91 | They're a lot better at parrying in Plat |
adan'f warrior | 87, 66, 58 | 102, 107, 84 | |
red gremlin weapon | 30, 28, 36 | 44, 41, 40 | |
red gremlin no weapon | 20, 24, 18 | 30, 33, 30 | |
fledgling gryphon | 36, 42, 53 | 33, 48, 32 | |
young gryphon | 60, 30, 54 | 50, 53, 41 |
Observations:
1) Non-armored mobs seem to take roughly the same amount of time to kill
2) Armored things take longer
3) Things that parry/block take longer to kill, even though they parry/block better in Plat. In other words, they seem to do more partial parries in Test more constantly, as opposed to either parrying it perfectly or taking a large amount of damage in Plat
4) I'm really not feeling being so tired (or more) after/during each fight. I had to use HEALME once or twice during each battle to stay above tired, and once between fights, too.
Sidenotes:
1) New balance levels = nice
2) CRITTERS STACK IN A REVERSE ORDER NOW!? STICK A FORK IN 3.0 NO OTHER WORK NEEDS TO BE DONE. Seriously, this is a great addition. Big congratulations for doing this. No matter how most people will feel about the other 3.0 tweaks, I think everyone is going to be very happy over this one.
"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2