But assuming the present attack RT and stuff is how you've intentionally designed the system I have to say this is not how I understood your post about Combat 3.0
Some of my other friends have commented on how crazy slow the RTs are now. I understand you're trying to slow down combat but I do not think raising the RTs is the right solution.
From your post,
Each attack type also has an optimal roundtime. While players can and will be able to reduce their roundtimes as they gain skill and increase stats, attacking faster than the optimal roundtime increases the chances of losing balance. To maintain or build balance, players will need to deliberately do so by either slowing down a little and/or choosing more balance-friendly attacks (or via special abilities, spells, etc) |
My comprehension of this post is that there would be an 'optimum RT' that would be ideal for you to wait for, but that the weapons would retain their present(more or less) low RT values.
So using a slice with a Medium Edge weapon would be 2 seconds and you could do stuff after that RT was done, but say that Medium Edge weapon's 'optimum RT' on slice is 4 seconds, so unless you waited for 2 additional seconds(2 initial + 2 waiting) before attacking again you'd suffer a slight balance loss or wouldn't gain as much balance on the next attack or whatever since you didn't wait long enough before attacking again.
~Leilond
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