Vexing Treasure Map 06/30/2016 10:12 PM CDT
> read my map
The map has a large 'X' marked in the middle of it. Near the marking, you can see several dotted lines forming a square. Contour lines drawn along the map indicate that the destination is located above sea level, and the mouth of a cavern surrounds the 'X'. Straight lines have been drawn from the center, pointing south. From other markings on the map, you guess that the destination is somewhere nearby. Judging by your surrounding environment, you will find the treasure in this province.
[If you think you've found the treasure, you can STUDY the map to see.]

Been looking for this one off and on for a while.

Above read is from right outside the Therenborough gate, reads the same inside Therenborough. It reads like that in Rossman's Landing area, as well.

From the road towards Siksraja it's northeast.

From the deer trail it's directly north. From the south end of the Langenfirth bridge it's somewhere nearby.

From Kuniyo's Shrine it's somewhere northwest. Same from just inside blood wolves.

Just in the Jantspyre(Rossman side) it's northwest while just up the ramp it's somewhere nearby.

Any ideas? As far as I can tell we've searched all the "south" rooms under the keep and generally in/around Rossman's Landing. Previous assist indicated it was a valid map.
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Re: Vexing Treasure Map 06/30/2016 10:34 PM CDT
The spider area in the breech tunnels? I see three potential spots there on the ranik maps, one of which isn't mapped in the genie maps so if you're going by the genie maps you may have missed that one.



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Re: Vexing Treasure Map 06/30/2016 10:37 PM CDT
Also possibly either extreme end of the moat, although that doesn't seem like it would fit the environmental description of cave.



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Re: Vexing Treasure Map 07/01/2016 01:17 AM CDT
>The spider area in the breech tunnels? I see three potential spots there on the ranik maps, one of which isn't mapped in the genie maps so if you're going by the genie maps you may have missed that one.


Room below the red !: No luck.

Room mid-top: No luck.

Room through the opening near the granite arch: Nothing.

Also checked several rooms throughout the rest of the keep.

>Also possibly either extreme end of the moat, although that doesn't seem like it would fit the environmental description of cave.

Nothing there, either.

The only room I haven't checked is through the arch near Cleworth's office as I couldn't find any way to get there. The room description indicates the path is sealed off.
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Re: Vexing Treasure Map 07/01/2016 08:28 PM CDT
Might want to try an assist on it. A few that I've gotten needed to be looked at after a few tries on our behalves. They won't tell you if you are close but they will tell you if the map is borked. Good luck!! I love me maps!

~~If you can't live without me why aren't you dead yet?~~
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Re: Vexing Treasure Map 07/02/2016 11:20 AM CDT
>Might want to try an assist on it.

OP: >Previous assist indicated it was a valid map.



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Re: Vexing Treasure Map 07/02/2016 03:37 PM CDT
I wonder if droughtmans's entrance is in that zone?



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Re: Vexing Treasure Map 07/02/2016 05:09 PM CDT
Assisted again and was given the option to exchange the map for a new one, which I did. Found the new treasure no problem.

>I wonder if droughtmans's entrance is in that zone?

It was!

The GM that helped suggested that the map I had was especially tricky while still technically being player reachable.

If anyone can find a south-exit room in a "cavern" area, based on what I've posted and that's not in the breach tunnels under the keep, I'd love to know. Note that on the marauder road the map indicated it was southeast.
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Re: Vexing Treasure Map 07/02/2016 08:43 PM CDT

I know where it is... oh wait.

Good luck with the maps!

Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: Vexing Treasure Map 07/02/2016 09:44 PM CDT
>I know where it is... oh wait.

:(

Could have told me before I traded it in, dang it!
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Re: Vexing Treasure Map 07/02/2016 11:53 PM CDT


Could be worse, could be one with no exits smack dab in the middle of Zoluren, the pain.
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